public function load(t:String):void {
	//loads script name t into the array
	
	position = 0; scriptlength=0;
  running = true;
	
	var maxlength:int = int(Math.min(int(t.length), 7));
  var customstring:String = "";
  
	for (var i:int = 0; i < maxlength; i++) {
    customstring += t.substr(i, 1);
  }

  if (customstring == "custom_"){
		//this magic function breaks down the custom script and turns into real scripting!
		var cscriptname:String = "";
		for (i = 0; i < t.length; i++) {
			if (i >= 7) cscriptname += t.substr(i, 1);
		}
		
		var scriptstart:int = -1;		
	  var scriptend:int = -1;
		var tstring:String;

		for (i = 0; i < editor.customscript.length; i++) {
			if (scriptstart == -1) {
				//Find start of the script
				if (editor.customscript[i] == cscriptname + ":") {
					scriptstart = i + 1;
				}
			}else if (scriptend == -1) {
				//Find the end
				tstring = editor.customscript[i];
				tstring = tstring.substr(tstring.length - 1, 1);
				if (tstring == ":") {
					scriptend = i;
				}
			}
		}
		
		if (scriptstart > -1) {
			if (scriptend == -1) {
				scriptend = editor.customscript.length;
			}
			
			//Ok, we've got the relavent script segment, we do a pass to assess it, then run it!
			var customcutscenemode:int = 0;
			for (i = scriptstart; i < scriptend; i++) {
				tokenize(editor.customscript[i]);
				if(words[0] == "say"){
					customcutscenemode=1;
				}else if(words[0] == "reply"){
					customcutscenemode=1;
				}
			}
			
			if(customcutscenemode==1){
				add("cutscene()");
				add("untilbars()");
			}
			var customtextmode:int = 0;			
			var speakermode:int = 0; //0, terminal, numbers for crew
			var squeakmode:int = 0;//default on			
			//Now run the script
			for (i = scriptstart; i < scriptend; i++) {
				words[0] = "nothing"; //Default!
				words[1] = "1"; //Default!
				tokenize(editor.customscript[i]);
				words[0] = words[0].toLowerCase();
				if(words[0] == "music"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					if(words[1]=="0"){
						tstring="stopmusic()";
					}else{
						if(words[1]=="11"){ tstring="play(14)";
						}else if(words[1]=="10"){ tstring="play(13)";
						}else if(words[1]=="9"){ tstring="play(12)";
						}else if(words[1]=="8"){ tstring="play(11)";
						}else if(words[1]=="7"){ tstring="play(10)";
						}else if(words[1]=="6"){ tstring="play(8)";
						}else if(words[1]=="5"){ tstring="play(6)";
						}else { tstring="play("+words[1]+")"; }
					}
					add(tstring);
				}else if(words[0] == "flash"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add("flash(5)");
					add("shake(20)");
					add("playef(9,10)");
				}else if(words[0] == "sad" || words[0] == "cry"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					if(words[1]=="player"){
						add("changemood(player,1)");
					}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
						add("changecustommood(customcyan,1)");
					}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
						add("changecustommood(purple,1)");
					}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
						add("changecustommood(yellow,1)");
					}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
						add("changecustommood(red,1)");
					}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
						add("changecustommood(green,1)");
					}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
						add("changecustommood(blue,1)");
					}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
						add("changemood(player,1)");
						add("changecustommood(customcyan,1)");
						add("changecustommood(purple,1)");
						add("changecustommood(yellow,1)");
						add("changecustommood(red,1)");
						add("changecustommood(green,1)");
						add("changecustommood(blue,1)");
					}else{
						add("changemood(player,1)");
					}
					if(squeakmode==0) add("squeak(cry)");
				}else if(words[0] == "happy"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					if(words[1]=="player"){
						add("changemood(player,0)");
						if(squeakmode==0) add("squeak(player)");
					}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
						add("changecustommood(customcyan,0)");
						if(squeakmode==0) add("squeak(player)");
					}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
						add("changecustommood(purple,0)");
						if(squeakmode==0) add("squeak(purple)");
					}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
						add("changecustommood(yellow,0)");
						if(squeakmode==0) add("squeak(yellow)");
					}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
						add("changecustommood(red,0)");
						if(squeakmode==0) add("squeak(red)");
					}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
						add("changecustommood(green,0)");
						if(squeakmode==0) add("squeak(green)");
					}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
						add("changecustommood(blue,0)");
						if(squeakmode==0) add("squeak(blue)");
					}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
						add("changemood(player,0)");
						add("changecustommood(customcyan,0)");
						add("changecustommood(purple,0)");
						add("changecustommood(yellow,0)");
						add("changecustommood(red,0)");
						add("changecustommood(green,0)");
						add("changecustommood(blue,0)");
					}else{
						add("changemood(player,0)");
						if(squeakmode==0) add("squeak(player)");
					}
				}else if(words[0] == "squeak"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					if(words[1]=="player"){
						add("squeak(player)");
					}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
						add("squeak(player)");
					}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
						add("squeak(purple)");
					}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
						add("squeak(yellow)");
					}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
						add("squeak(red)");
					}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
						add("squeak(green)");
					}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
						add("squeak(blue)");
					}else if(words[1]=="cry" || words[1]=="sad"){
						add("squeak(cry)");
					}else if(words[1]=="on"){
						squeakmode=0;
					}else if(words[1]=="off"){
						squeakmode=1;
					}
				}else if(words[0] == "delay"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add(editor.customscript[i]);
				}else if(words[0] == "flag"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add(editor.customscript[i]);
				}else if(words[0] == "map"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add("custom"+editor.customscript[i]);
				}else if(words[0] == "warpdir"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add(editor.customscript[i]);
				}else if(words[0] == "ifwarp"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add(editor.customscript[i]);
				}else if(words[0] == "iftrinkets"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add("custom"+editor.customscript[i]);
				}else if(words[0] == "ifflag"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add("custom"+editor.customscript[i]);
				}else if(words[0] == "iftrinketsless"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					add("custom"+editor.customscript[i]);
				}else if(words[0] == "destroy"){
					if(customtextmode==1){ add("endtext"); customtextmode=0;}
					if(words[1]=="gravitylines"){
						add("destroy(gravitylines)");
					}else if(words[1]=="warptokens"){
						add("destroy(warptokens)");
					}else if(words[1]=="platforms"){
						add("destroy(platforms)");
					}
				}else if(words[0] == "speaker"){
					speakermode=0;
					if(words[1]=="gray" || words[1]=="grey" || words[1]=="terminal" || words[1]=="0") speakermode=0;
					if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="player" || words[1]=="1") speakermode=1;
					if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2") speakermode=2;
					if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3") speakermode=3;
					if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4") speakermode=4;
					if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5") speakermode=5;
					if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6") speakermode=6;
				}else if(words[0] == "say"){
					//Speakers!
					if(words[2]=="cyan" || words[2]=="viridian" || words[2]=="player" || words[2]=="1") speakermode=1;
					if(words[2]=="purple" || words[2]=="violet" || words[2]=="pink" || words[2]=="2") speakermode=2;
					if(words[2]=="yellow" || words[2]=="vitellary" || words[2]=="3") speakermode=3;
					if(words[2]=="red" || words[2]=="vermilion" || words[2]=="4") speakermode=4;
					if(words[2]=="green" || words[2]=="verdigris" || words[2]=="5") speakermode=5;
					if(words[2]=="blue" || words[2]=="victoria" || words[2]=="6") speakermode=6;
					switch(speakermode){
						case 0:
							if(squeakmode==0) add("squeak(terminal)");
							add("text(gray,0,114,"+words[1]+")");
						break;
						case 1: //NOT THE PLAYER
							if(squeakmode==0) add("squeak(cyan)");
							add("text(cyan,0,0,"+words[1]+")");
						break;
						case 2:
							if(squeakmode==0) add("squeak(purple)");
							add("text(purple,0,0,"+words[1]+")");
						break;
						case 3:
							if(squeakmode==0) add("squeak(yellow)");
							add("text(yellow,0,0,"+words[1]+")");
						break;
						case 4:
							if(squeakmode==0) add("squeak(red)");
							add("text(red,0,0,"+words[1]+")");
						break;
						case 5:
							if(squeakmode==0) add("squeak(green)");
							add("text(green,0,0,"+words[1]+")");
						break;
						case 6:
							if(squeakmode==0) add("squeak(blue)");
							add("text(blue,0,0,"+words[1]+")");
						break;
					}
					var ti:int = int(words[1]);
					if (ti >= 0 && ti <= 50) {
						for (var ti2:int = 0; ti2 < ti; ti2++) {
							i++; add(editor.customscript[i]);
						}
					}else{
						i++; add(editor.customscript[i]);
					}
					
					switch(speakermode){
						case 0: add("customposition(center)"); break;
						case 1: add("customposition(cyan,above)"); break;
						case 2: add("customposition(purple,above)"); break;
						case 3: add("customposition(yellow,above)"); break;
						case 4: add("customposition(red,above)"); break;
						case 5: add("customposition(green,above)"); break;
						case 6: add("customposition(blue,above)"); break;
					}
					add("speak_active");
					customtextmode=1;
				}else if(words[0] == "reply"){
					//For this version, terminal only
					if(squeakmode==0) add("squeak(player)");
					add("text(cyan,0,0," + words[1] + ")");
					
					ti = int(words[1]);
					if(ti>=0 && ti<=50){
						for (ti2 = 0; ti2 < ti; ti2++) {
							i++; add(editor.customscript[i]);
						}
					}else{
						i++; add(editor.customscript[i]);
					}
					add("position(player,above)");
					add("speak_active");
					customtextmode=1;
				}
			}
			
			if(customtextmode==1){ add("endtext"); customtextmode=0;}
			if(customcutscenemode==1){
				add("endcutscene()");
				add("untilbars()");
			}
		} 
	}else if (t == "intro") {
		add("ifskip(quickstart)");
		//add("createcrewman(232,113,cyan,0,faceright)");
		add("createcrewman(96,177,green,0,faceright)");
		add("createcrewman(122,177,purple,0,faceleft)");
		add("fadein()");
		add("untilfade()");
		add("delay(90)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		add("musicfadeout()");
		add("changemood(player,1)");
		add("delay(15)");
		add("squeak(player)");
		add("text(cyan,0,0,1)");
			add("Uh oh...");
		add("position(player,above)");
		//add("backgroundtext");
		add("speak_active");
		
		add("squeak(purple)");
		add("changeai(purple,followposition,175)");
		add("text(purple,145,150,1)");
			add("Is everything ok?");
		//add("position(purple,above)");
		//add("backgroundtext");
		add("speak_active");
		
		add("squeak(player)");
		add("walk(left,2)");
		add("text(cyan,0,0,2)");
			add("No! We've hit some kind");
			add("of interference...");
		add("position(player,above)");
		//add("backgroundtext");
		add("speak_active");
		
		//add("delay(30)");
		add("endtext");
		
		add("flash(5)"); add("shake(50)"); add("playef(9,10)");
		add("changemood(green,1)");
		add("changemood(purple,1)");
		add("alarmon"); 
		
		add("changedir(player,1)");
		add("delay(30)");
		add("endtext");
		
		add("squeak(player)");
		add("text(cyan,0,0,2)");
			add("Something's wrong! We're");
			add("going to crash!");
		add("position(player,above)");
		//add("backgroundtext");
		add("speak_active");
		//add("delay(100)");
		
		add("endtext");
		
		add("flash(5)"); add("shake(50)"); add("playef(9,10)");
		add("changeai(green,followposition,-60)");
		add("changeai(purple,followposition,-60)");
		add("squeak(player)");
		add("text(cyan,70,140,1)");
			add("Evacuate!");
		add("backgroundtext");
		add("speak_active");
		add("walk(left,35)");
		
		add("endtextfast");
		
		//Ok, next room!
		
		add("flash(5)"); add("shake(50)"); add("playef(9,10)");
		add("gotoroom(3,10)"); 	add("gotoposition(310,177,0)");
		add("createcrewman(208,177,green,1,followposition,120)");
		add("createcrewman(240,177,purple,1,followposition,120)");
		add("createcrewman(10,177,blue,1,followposition,180)");
		
		add("squeak(blue)");
		add("text(blue,80,150,1)");
			add("Oh no!");
		add("backgroundtext");
		add("speak_active");
		add("walk(left,20)");
		
		add("endtextfast");
		
		//and the next!
		add("flash(5)"); add("shake(50)"); add("playef(9,10)");
		add("gotoroom(3,11)"); 	add("gotoposition(140,0,0)");
		
		add("createcrewman(90,105,green,1,followblue)");
		add("createcrewman(125,105,purple,1,followgreen)");
		add("createcrewman(55,105,blue,1,followposition,-200)");
		
		add("createcrewman(120,177,yellow,1,followposition,-200)");
		add("createcrewman(240,177,red,1,faceleft)");
		
		add("delay(5)");
		add("changeai(red,followposition,-200)");
		
		add("squeak(red)");
		add("text(red,100,150,1)");
			add("Everyone off the ship!");
		add("backgroundtext");
		add("speak_active");
		
		add("walk(left,25)");
		
		add("endtextfast");
		
		//final room:
		add("flash(5)"); add("shake(80)"); add("playef(9,10)");
		add("gotoroom(2,11)"); 	add("gotoposition(265,153,0)");
		
		add("createcrewman(130,153,blue,1,faceleft)");
		add("createcrewman(155,153,green,1,faceleft)");
		add("createcrewman(180,153,purple,1,faceleft)");
		add("createcrewman(205,153,yellow,1,faceleft)");
		add("createcrewman(230,153,red,1,faceleft)");
		
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("This shouldn't be happening!");
			add("position(yellow,below)");
		add("backgroundtext");
		add("speak_active");
		
		add("activateteleporter()");
		
		add("delay(10)");
		add("changecolour(blue,teleporter)");
		add("delay(10)");
		add("changecolour(green,teleporter)");
		add("delay(10)");
		add("changecolour(purple,teleporter)");
		add("delay(10)");
		add("changecolour(yellow,teleporter)");
		add("delay(10)");
		add("changecolour(red,teleporter)");
		add("delay(10)");
		
		//and teleport!
		add("endtext"); 
		add("alarmoff"); 
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("blackout()");
		add("changemood(player,0)");
		add("changedir(player,1)");
		//MOBILE CONTROLS STUFF HARD CODED IN HERE (used to be a delay 100)
		add("delay(5)");
		add("gotoroom(7,10)"); 	add("gotoposition(148,32,0)");
		add("delay(50)");
		add("changemood(player,0)");
		add("changedir(player,0)");
		add("domobilecontrols()");
		
		add("delay(50)");
		
		add("blackon()");
		add("shake(20)"); add("playef(10,10)");
		
		//Finally, appear at the start of the game:
		add("gotoroom(13,5)"); 	add("gotoposition(80,96,0)");
		add("mobilecontrolsfixmap()");
		add("walk(right,20)");
		//add("delay(45)");
		
		add("squeak(player)");
		add("text(cyan,0,0,1)");
			add("Phew! That was scary!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(cyan,0,0,2)");
			add("At least we all");
			add("escaped, right guys?");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("delay(45)");
		add("walk(left,3)");
		add("delay(45)");
		add("setcheckpoint()");
		
		add("squeak(player)");
		add("text(cyan,0,0,1)");
			add("...guys?");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("delay(25)");
		add("changemood(player,1)");
		add("squeak(cry)");
		add("delay(25)");
		
		add("play(1)");
		add("endcutscene()");
		add("untilbars()");
		
		add("hideship()");
		
		add("gamestate(4)");
	}else if (t == "quickstart") {
		//Finally, appear at the start of the game:
		add("gotoroom(13,5)"); 	add("gotoposition(80,96,0)");
		add("walk(right,17)");
		add("fadein()");

		add("setcheckpoint()");
		
		add("play(1)");
		add("endcutscene()");
		add("untilbars()");
		
		add("hideship()");
	}else if (t == "firststeps") {
		add("cutscene()");
		add("untilbars()");
		
		add("squeak(player)");
		add("text(cyan,0,0,2)");
			add("I wonder why the ship");
			add("teleported me here alone?");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("text(cyan,0,0,2)");
			add("I hope everyone else");
			add("got out ok...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "trenchwarfare") {
		add("cutscene()");
		add("untilbars()");
		
		add("iftrinkets(1,newtrenchwarfare)");
		
		add("squeak(player)");
		add("text(cyan,0,0,1)");
			add("Ohh! I wonder what that is?");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(cyan,0,0,3)");
			add("I probably don't really need it,");
			add("but it might be nice to take it");
			add("back to the ship to study...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "newtrenchwarfare") {
		add("squeak(player)");
		add("text(cyan,0,0,2)");
			add("Oh! It's another one of");
			add("those shiny things!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(cyan,0,0,3)");
			add("I probably don't really need it,");
			add("but it might be nice to take it");
			add("back to the ship to study...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "trinketcollector") {
		add("cutscene()");
		add("untilbars()");
		
		add("iftrinkets(1,newtrinketcollector)");
		
		add("squeak(player)");
		add("text(cyan,0,0,3)");
			add("This seems like a good");
			add("place to store anything");
			add("I find out there...");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(cyan,0,0,3)");
			add("Victoria loves to study the");
			add("interesting things we find");
			add("on our adventures!");
		add("position(player,above)");
		add("speak_active");
		
		add("ifcrewlost(5,new2trinketcollector)");
		
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "newtrinketcollector") {
		add("squeak(player)");
		add("text(cyan,0,0,3)");
			add("This seems like a good");
			add("place to store those");
			add("shiny things.");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(cyan,0,0,3)");
			add("Victoria loves to study the");
			add("interesting things we find");
			add("on our adventures!");
		add("position(player,above)");
		add("speak_active");
		
		add("ifcrewlost(5,new2trinketcollector)");
		
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "new2trinketcollector") {
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(cyan,0,0,1)");
			add("I hope she's ok...");
		add("position(player,above)");
		add("speak_active");
		add("endtext");
		
		add("changemood(player,0)");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "communicationstation") {
		add("ifskip(communicationstationskip)");
		add("cutscene()");
		add("untilbars()");
		add("changemood(player,0)");
		
		add("tofloor");
		add("play(5)");
		add("delay(10)");
		
		add("squeak(player)");
		add("text(cyan,0,0,1)");
			add("Violet! Is that you?");
		add("position(player,above)");
		add("speak_active");
		add("endtext");
		
		add("squeak(purple)");
		add("text(purple,45,18,1)");
			add("Captain! You're ok!");
		add("speak_active");
		
		add("squeak(cry)");
		add("text(purple,20,16,3)");
			add("Something has gone");
			add("horribly wrong with the");
			add("ship's teleporter!");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,8,14,3)");
			add("I think everyone has been");
			add("teleported away randomly!");
			add("They could be anywhere!");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(cyan,0,0,1)");
			add("Oh no!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,10,19,2)");
			add("I'm on the ship - it's damaged");
			add("badly, but it's still intact!")
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,10,15,1)");
			add("Where are you, Captain?");
		add("speak_active");
						
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(cyan,0,0,3)");
			add("I'm on some sort of");
			add("space station... It");
			add("seems pretty modern...");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,15,16,2)");
			add("There seems to be some sort of");
			add("interference in this dimension...");
		add("speak_active");
		
		add("hideteleporters()");
		add("endtextfast");
		add("delay(10)");
		
		//add map mode here and wrap up...
		add("gamemode(teleporter)");
		add("delay(20)");
		
		add("squeak(purple)");
		add("text(purple,25,205,2)");
			add("I'm broadcasting the coordinates");
			add("of the ship to you now.");
		add("speak_active");
		add("endtext");
		
		add("squeak(terminal)");
		add("showship()");
		add("delay(10)");
		add("hideship()");
		add("delay(10)");
		add("showship()");
		add("delay(10)");
		add("hideship()");
		add("delay(10)");
		add("showship()");
		add("delay(20)");
		
		add("squeak(purple)");
		add("text(purple,10,200,1)");
			add("I can't teleport you back, but...");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,25,195,3)");
			add("If YOU can find a teleporter");
			add("anywhere nearby, you should be");
			add("able to teleport back to me!");
		add("speak_active");
		add("endtext");
		
		add("squeak(terminal)");
		add("delay(20)");
		add("showteleporters()");
		add("delay(10)");
		add("hideteleporters()");
		add("delay(10)");
		add("showteleporters()");
		add("delay(10)");
		add("hideteleporters()");
		add("delay(10)");
		add("showteleporters()");
		add("delay(20)");
		
		add("squeak(player)");
		add("text(cyan,20,190,1)");
			add("Ok! I'll try to find one!");
		add("speak_active");	
		add("endtext");
		add("delay(20)");
		
		add("gamemode(game)");
		add("delay(20)");
		
		add("squeak(purple)");
		add("text(purple,40,22,1)");
			add("Good luck, Captain!");
		add("speak_active");
		add("endtext");
		
		add("squeak(purple)");
		add("text(purple,10,19,2)");
			add("I'll keep trying to find");
			add("the rest of the crew...");
		add("speak_active");
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
		add("play(1)");
	}else if (t == "communicationstationskip") {
		add("changemood(player,0)");
		
		add("delay(10)");
		add("endtext");
		//add map mode here and wrap up...
		add("gamemode(teleporter)");
		add("delay(5)");
			
		add("squeak(terminal)");
		add("showship()"); add("showteleporters()");
		add("delay(10)");
		add("hideship()"); add("hideteleporters()");
		add("delay(10)");
		add("showship()"); add("showteleporters()");
		add("delay(10)");
		add("hideship()"); add("hideteleporters()");
		add("delay(10)");
		add("showship()"); add("showteleporters()");
		add("delay(20)");
		
		add("gamemode(game)");
	}else if (t == "teleporterback") {
		add("cutscene()");
		add("untilbars()");
		
		add("squeak(player)");
		add("text(cyan,0,0,1)");
			add("A teleporter!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(cyan,0,0,2)");
			add("I can get back to the");
			add("ship with this!");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("teleportscript(levelonecomplete)");
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "levelonecomplete") {	
		add("nocontrol()");
		add("createcrewman(230,153,purple,0,faceleft)");
		
		add("cutscene()");
		add("untilbars()");
		
		add("delay(30)");
		add("rescued(purple)");
		
		add("delay(10)");
		add("gamestate(4090)");
	}else if (t == "levelonecomplete_ending") {
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Captain!");
		add("position(purple,above)");
		add("speak_active");
		add("endtext");
		add("nocontrol()");
		
		add("endcutscene()");
		add("untilbars()");
		
		add("gamestate(3050)");
	}else if (t == "levelonecompleteskip") {	
		add("nocontrol()");
		add("gamestate(3050)");
	}else if (t == "bigopenworld") {
		add("play(5)");
		add("cutscene()");
		add("untilbars()");
		
		add("gotoroom(4,10)");
		add("gotoposition(100,177,0)");
		add("createcrewman(150,177,purple,0,faceleft)");
		
		//set all the crew as rescued to avoid companion issues!
		add("rescued(red)"); 
		add("rescued(green)");
		add("rescued(blue)");
		add("rescued(yellow)");
		
		add("fadein()");
		add("untilfade()");
		
		add("delay(15)");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("So, Doctor - have you any");
			add("idea what caused the crash?");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("There's some sort of bizarre");
			add("signal here that's interfering");
			add("with our equipment...");
		add("position(purple,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("It caused the ship to lose");
			add("its quantum position, collapsing");
			add("us into this dimension!");
		add("position(purple,above)");
		add("speak_active");
				
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("Oh no!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("But I think we should be able to fix");
			add("the ship and get out of here...");
		add("position(purple,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("... as long as we can");
			add("find the rest of the crew.");
		add("position(purple,above)");
		add("speak_active");
		
		add("endtext");
		
		//Cut to Red
		add("fadeout()");add("untilfade()");
		
		add("changeplayercolour(red)");
		add("gotoroom(10,4)");
		add("gotoposition(200,185,0)");
		add("hideplayer()");
		add("createcrewman(200,185,red,1,panic)");
		
		add("fadein()"); add("untilfade()");
		
		//add("walk(right,10)");
		
		add("squeak(purple)");
		add("text(purple,60,40,2)");
			add("We really don't know anything");
			add("about this place...");
		add("speak_active");
		
		add("endtext");
		
		add("delay(15)");
		
		//Cut to Green
		add("fadeout()");add("untilfade()");
		
		add("showplayer()");
		
		add("changeplayercolour(green)");
		add("gotoroom(13,0)");
		add("gotoposition(143,20,0)");
		
		add("fadein()");add("untilfade()");
		
				
		add("squeak(purple)");
		add("text(purple,40,30,2)");
			add("Our friends could be anywhere - they");
			add("could be lost, or in danger!");
		add("speak_active");
		
		add("endtext");
		
		add("delay(15)");
		
		//Cut to Blue
		add("fadeout()");add("untilfade()");
		
		add("changeplayercolour(blue)");
		add("gotoroom(3,4)");
		add("gotoposition(190,177,0)");
		
		add("fadein()"); add("untilfade()");
		
						
		add("squeak(player)");
		add("text(player,10,60,1)");
			add("Can they teleport back here?");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,50,80,2)");
			add("Not unless they find some way");
			add("to communicate with us!");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,30,100,3)");
			add("We can't pick up their signal and");
			add("they can't teleport here unless");
			add("they know where the ship is...");
		add("speak_active");
		
		add("endtext");
		
		add("delay(15)");
		
		
		//Cut to Yellow		
		add("fadeout()");add("untilfade()");
		
		add("changeplayercolour(yellow)");
		add("gotoroom(15,9)");
		add("gotoposition(300,(6*8)-21,0)");
		
		add("hideplayer()");
		add("createcrewman(280,25,yellow,1,panic)");
		
		//add("hascontrol()");
		//add("walk(left,4)");
		
		add("fadein()");add("untilfade()");
		
		add("squeak(player)");
		add("text(player,25,60,1)");
			add("So what do we do?");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,80,125,4)");
			add("We need to find them! Head");
			add("out into the dimension and");
			add("look for anywhere they might");
			add("have ended up...");
		add("speak_active");
		
		add("endtext");
		
		add("delay(15)");
		
		//Back to ship
		add("fadeout()"); add("untilfade()");
		add("showplayer()");
		
		add("missing(red)"); 
		add("missing(green)");
		add("missing(blue)");
		add("missing(yellow)");
		
		add("changeplayercolour(cyan)");
		add("changemood(player,0)");
		add("gotoroom(4,10)");
		add("gotoposition(90,177,0)");
		add("walk(right,2)");
		add("createcrewman(150,177,purple,0,faceleft)");
		
		
		
		add("fadein()");add("untilfade()");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Ok! Where do we start?");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("Well, I've been trying to find");
			add("them with the ship's scanners!");
		add("position(purple,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("It's not working, but I did");
			add("find something...");
		add("position(purple,above)");
		add("speak_active");
		
		add("endtext");
		
		add("delay(15)");
		
		add("hidecoordinates(10,4)");
		add("hidecoordinates(13,0)");
		add("hidecoordinates(3,4)");
		add("hidecoordinates(15,9)");
		add("showteleporters()");
		
		//Cut to map
		//add map mode here and wrap up...
		add("gamemode(teleporter)");
		add("delay(20)");
		
		add("squeak(terminal)");
		add("showtargets()");
		add("delay(10)");
		add("hidetargets()");
		add("delay(10)");
		add("showtargets()");
		add("delay(10)");
		add("hidetargets()");
		add("delay(10)");
		add("showtargets()");
		add("delay(20)");
		
		add("squeak(purple)");
		add("text(purple,25,205,2)");
			add("These points show up on our scans");
			add("as having high energy patterns!");
		add("speak_active");
		add("endtext");
		
		add("squeak(purple)");
		add("text(purple,35,185,4)");
			add("There's a good chance they're");
			add("teleporters - which means");
			add("they're probably built near");
			add("something important...");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,25,205,2)");
			add("They could be a very good");
			add("place to start looking.");
		add("speak_active");	
		add("endtext");
		add("delay(20)");
		
		add("gamemode(game)");
		add("delay(20)");
		//And finally, back to the ship!
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Ok! I'll head out and see");
			add("what I can find!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("I'll be right here if");
			add("you need any help!");
		add("position(purple,above)");
		add("speak_active");
		add("endtext");
		
		add("rescued(purple)");
		add("play(4)");
		
		add("endcutscene()");
		add("untilbars()");
		add("hascontrol()");
		
		add("createactivityzone(purple)");
	}else if (t == "bigopenworldskip") {
		add("gotoroom(4,10)");
		add("gotoposition(100,177,0)");
		add("createcrewman(150,177,purple,0,faceleft)");
		
		add("fadein()");
		add("untilfade()");
		
		add("hidecoordinates(10,4)");
		add("hidecoordinates(13,0)");
		add("hidecoordinates(3,4)");
		add("hidecoordinates(15,9)");
		add("showteleporters()");
		
		//Cut to map
		//add map mode here and wrap up...
		add("gamemode(teleporter)");
		add("delay(20)");
		
		add("squeak(terminal)");
		add("showtargets()");
		add("delay(10)");
		add("hidetargets()");
		add("delay(10)");
		add("showtargets()");
		add("delay(10)");
		add("hidetargets()");
		add("delay(10)");
		add("showtargets()");
		add("delay(20)");
		
		add("gamemode(game)");
		add("delay(20)");
		//And finally, back to the ship!
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("I'll be right here if");
			add("you need any help!");
		add("position(purple,above)");
		add("speak_active");
		add("endtext");
		
		add("rescued(purple)");
		add("play(4)");
		
		add("endcutscene()");
		add("untilbars()");
		add("hascontrol()");
		
		add("createactivityzone(purple)");
	}else if (t == "rescueblue") {
		add("ifskip(skipblue)");
		add("cutscene()");
		
		add("tofloor()");
		add("changeai(blue,followplayer)");
		add("untilbars()");
		
		add("rescued(blue)");
		
		add("squeak(blue)");
		add("text(blue,0,0,2)");
			add("Oh no! Captain! Are you");
			add("stuck here too?");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("It's ok - I'm here to rescue you!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Let me explain everything...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("fadeout()");
		add("untilfade()");
		add("delay(30)");
		add("fadein()");
		add("untilfade()");
		
		add("squeak(cry)");
		add("text(blue,0,0,2)");
			add("What? I didn't understand");
			add("any of that!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Oh... well, don't worry.");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Follow me! Everything");
			add("will be alright!");
		add("position(player,above)");
		add("speak_active");		
		
		add("squeak(blue)");
		add("changemood(blue,0)");
		add("text(blue,0,0,1)");
			add("Sniff... Really?");
		add("position(blue,above)");
		add("speak_active");
						
		add("squeak(blue)");
		add("text(blue,0,0,1)");
			add("Ok then!");
		add("position(blue,above)");
		add("speak_active");
		
		add("endtext");
		
		add("endcutscene()");
		add("untilbars()");
		add("companion(8)");
		add("setcheckpoint()");
	}else if (t == "skipblue") {
		add("changeai(blue,followplayer)");
		add("squeak(blue)");
		add("changemood(blue,0)");
		add("companion(8)");
		add("rescued(blue)");
		add("setcheckpoint()");
	}else if (t == "rescueyellow") {
		add("ifskip(skipyellow)");
		add("cutscene()");
		
		add("changeai(yellow,followplayer)");
		add("changetile(yellow,6)");
		add("untilbars()");
		
		add("rescued(yellow)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Ah, Viridian! You got off");
			add("the ship alright too? ");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("It's good to see you're");
			add("alright, Professor!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Is the ship ok?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("It's badly damaged, but Violet's");
			add("been working on fixing it.");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("We could really use your help...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("fadeout()");
		add("untilfade()");
		add("delay(30)");
		add("fadein()");
		add("untilfade()");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Ah, of course!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,4)");
			add("The background interference");
			add("in this dimension prevented");
			add("the ship from finding a");
			add("teleporter when we crashed!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("We've all been teleported");
			add("to different locations!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Er, that sounds about right!");
		add("position(player,above)");
		add("speak_active");
						
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Let's get back to");
			add("the ship, then!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("After you, Captain!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("companion(7)");
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "skipyellow") {
		add("changeai(yellow,followplayer)");
		add("changetile(yellow,6)");
		add("squeak(yellow)");
		add("rescued(yellow)");
		add("companion(7)");
	}else if (t == "rescuegreen") {
		add("ifskip(skipgreen)");
		add("cutscene()");
		
		add("tofloor()");
		add("changemood(green,0)");
		add("untilbars()");
		
		add("rescued(green)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Captain! I've been so worried!");
		add("position(green,above)");
		add("speak_active");	
	
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Chief Verdigris! You're ok!");
		add("position(player,above)");
		add("speak_active");	
						
		add("squeak(cry)");
		add("changemood(green,1)");
		add("text(green,0,0,2)");
			add("I've been trying to get out, but");
			add("I keep going around in circles...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("I've come from the ship. I'm here");
			add("to teleport you back to it.");
		add("position(player,above)");
		add("speak_active");	
										
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("Is everyone else");
			add("alright? Is Violet...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("She's fine - she's back on the ship!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("changemood(green,0)");
		add("text(green,0,0,2)");
			add("Oh! Great - Let's");
			add("get going, then!");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("companion(6)");
		add("endcutscene()");
		add("untilbars()");
		add("changeai(green,followplayer)");
	}else if (t == "skipgreen") {
		add("changeai(green,followplayer)");
		add("squeak(green)");
		add("rescued(green)");
		add("changemood(green,0)");
		add("companion(6)");
	}else if (t == "rescuered") {
		add("ifskip(skipred)");
		add("cutscene()");
		
		add("tofloor()");
		add("changemood(red,0)");
		add("untilbars()");
		
		add("rescued(red)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Captain!");
		add("position(red,above)");
		add("speak_active");	
	
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("Am I ever glad to see you!");
			add("I thought I was the only");
			add("one to escape the ship...");
		add("position(red,above)");
		add("speak_active");	
	
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Vermilion! I knew you'd be ok!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("So, what's the situation?");
		add("position(red,above)");
		add("speak_active");
		
		add("endtext");
		
		add("fadeout()");
		add("untilfade()");
		add("delay(30)");
		add("fadein()");
		add("untilfade()");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("I see! Well, we'd better");
			add("get back then.");
		add("position(red,above)");
		add("speak_active");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("There's a teleporter");
			add("in the next room.");
		add("position(red,above)");
		add("speak_active");
		
		add("endtext");
		
		add("companion(9)");
		add("endcutscene()");
		add("untilbars()");
		add("changeai(red,followplayer)");
	}else if (t == "skipred") {
		add("changeai(red,followplayer)");
		add("squeak(red)");
		add("rescued(red)");
		add("changemood(red,0)");
		add("companion(9)");
	}else if (t == "startexpolevel_station1") {
		//For the Eurogamer EXPO! Scrap later.
		add("fadeout()");
		add("musicfadeout()");
		add("untilfade()");
		
		add("cutscene()");
		add("untilbars()");
		
		add("resetgame");
		
		add("gotoroom(4,10)");
		add("gotoposition(232,113,0)");
		add("setcheckpoint()");
		add("changedir(player,1)");
		add("fadein()");
		
		add("play(5)");
		add("loadscript(intro)");
	}else if (t == "startexpolevel_lab") {
		//For the Eurogamer EXPO! Scrap later.
		add("fadeout()");
		add("musicfadeout()");
		add("untilfade()");
		add("delay(30)");
		
		add("resetgame");
		
		add("gotoroom(2,16)");
		add("gotoposition(58,193,0)");
		add("setcheckpoint()");
		add("changedir(player,1)");
		add("fadein()");
		
		add("stopmusic()");
		add("play(3)");
	}else if (t == "startexpolevel_warp") {
		//For the Eurogamer EXPO! Scrap later.
		add("fadeout()");
		add("musicfadeout()");
		add("untilfade()");
		add("delay(30)");
		
		add("resetgame");
		
		add("gotoroom(14,1)");
		add("gotoposition(45,73,0)");
		add("setcheckpoint()");
		add("changedir(player,1)");
		add("fadein()");
		
		add("stopmusic()");
		add("play(3)");
	}else if (t == "startexpolevel_tower") {
		//For the Eurogamer EXPO! Scrap later.
		add("fadeout()");
		add("musicfadeout()");
		add("untilfade()");
		add("delay(30)");
		
		add("resetgame");
		
		add("gotoroom(8,9)");
		add("gotoposition(95,193,0)");
		add("setcheckpoint()");
		add("changedir(player,1)");
		add("fadein()");
		
		add("stopmusic()");
		add("play(2)");
	}else if (t == "skipint1") {
		add("finalmode(41,56)");
		add("gotoposition(52,89,0)");
		add("changedir(player,1)");
		add("setcheckpoint()");
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		add("showplayer()");
		add("play(8)");
		
		add("hascontrol()");
		add("befadein()");
	}else if (t == "intermission_1") {
		add("ifskip(skipint1)");
		add("finalmode(41,56)");
		add("gotoposition(52,89,0)");
		add("changedir(player,1)");
		add("setcheckpoint()");
		
		add("cutscene()");
		
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		
		add("delay(35)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		
		add("delay(25)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		
		add("showplayer()");
		add("play(8)");
		
		add("befadein()");
		
		add("iflast(2,int1yellow_1)");
		add("iflast(3,int1red_1)");
		add("iflast(4,int1green_1)");
		add("iflast(5,int1blue_1)");
	}else if (t == "int1blue_1") {
		add("delay(45)");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("Waaaa!");
		add("position(blue,above)");
		add("speak_active");	
		add("face(player,blue)"); add("face(blue,player)");
		
		add("squeak(blue)");
		add("text(blue,0,0,1)");
			add("Captain! Are you ok?");
		add("position(blue,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("I'm ok... this...");
			add("this isn't the ship...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");		
		add("text(player,0,0,1)");
			add("Where are we?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("Waaaa!");
		add("position(blue,above)");
		add("speak_active");	
		
		add("squeak(player)");		
		add("text(player,0,0,2)");
			add("Something's gone wrong... We");
			add("should look for a way back!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("telesave()"); 
		
		add("endcutscene()");
		add("untilbars()");
		add("gamestate(14)");
	}else if (t == "int1blue_2") {
		add("cutscene()"); add("untilbars()");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Follow me! I'll help you!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("Promise you won't leave without me!");
		add("position(blue,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("I promise! Don't worry!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("gamestate(11)");
	}else if (t == "int1blue_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)"); add("face(blue,player)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Are you ok down there, Doctor?");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("I wanna go home!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(blue)");
		add("text(blue,0,0,2)");
			add("Where are we? How did");
			add("we even get here?");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,4)");
			add("Well, Violet did say that the");
			add("interference in the dimension");
			add("we crashed in was causing");
			add("problems with the teleporters...");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("I guess something went wrong...");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,3)");
			add("But if we can find another");
			add("teleporter, I think we can");
			add("get back to the ship!");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("text(blue,0,0,1)");
			add("Sniff...");
		add("position(blue,above)");
		add("speak_active");
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1blue_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)"); add("face(blue,player)");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("Captain! Captain! Wait for me!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(blue)");
		add("text(blue,0,0,2)");
			add("Please don't leave me behind!");
			add("I don't mean to be a burden!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("I'm scared!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Oh... don't worry Victoria,");
			add("I'll look after you!");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1blue_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)"); add("face(blue,player)");
		
		add("squeak(cry)");
		add("text(blue,0,0,2)");
			add("We're never going to get");
			add("out of here, are we?");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("I.. I don't know...");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("text(player,0,0,2)");
		  add("I don't know where we are or");
		  add("how we're going to get out...");
		add("position(player,above)");
		add("speak_active");
		
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1blue_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)"); add("face(blue,player)");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("We're going to be lost forever!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,2)");
			add("Ok, come on... Things");
			add("aren't that bad.");
		add("position(player,above)");
		add("speak_active");
		
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("I have a feeling that");
			add("we're nearly home!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("We can't be too far");
			add("from another teleporter!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("I hope you're right, captain...");
		add("position(blue,above)");
		add("speak_active");
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1blue_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)"); add("face(blue,player)");
		
		add("squeak(blue)");
		add("text(blue,0,0,2");
			add("Captain! You were right!");
			add("It's a teleporter!");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,3)");
			add("Phew! You had me worried for a");
			add("while there... I thought we");
			add("were never going to find one.");
		add("position(player,above)");
		add("speak_active");
		
		
		add("squeak(cry)");
		add("changemood(blue,1)");
		add("text(blue,0,0,1");
			add("What? Really?");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Anyway, let's go");
			add("back to the ship.");
		add("position(player,above)");
		add("speak_active");
	
		add("changemood(blue,0)");
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1green_1") {
		add("delay(45)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Huh? This isn't the ship...");
		add("position(green,above)");
		add("speak_active");	
		add("face(player,green)"); add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Captain! What's going on?");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(player,1");
		add("text(player,0,0,1)");
			add("I... I don't know!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");		
		add("text(player,0,0,1)");
			add("Where are we?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("Uh oh, this isn't good...");
			add("Something must have gone");
			add("wrong with the teleporter!");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");		
		add("changemood(player,0");
		add("text(player,0,0,1)");
			add("Ok... no need to panic!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");		
		add("changemood(player,0");
		add("text(player,0,0,1)");
			add("Let's look for another teleporter!");
			add("There's bound to be one around");
			add("here somewhere!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("telesave()"); 
		add("endcutscene()");
		add("untilbars()");
		add("gamestate(14)");
	}else if (t == "int1green_2") {
		add("cutscene()"); add("untilbars()");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Let's go this way!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("After you, Captain!");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("gamestate(11)");
		
	}else if (t == "int1green_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)"); add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("So Violet's back on the");
			add("ship? She's really ok?");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("She's fine! She helped");
			add("me find my way back!");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Oh, phew! I was worried about her.");
		add("position(green,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(45)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Captain, I have a secret...");
		add("position(green,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(green,1)");
		add("text(green,0,0,1)");
			add("I really like Violet!");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Is that so?");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(green)");
		add("changemood(green,0)");
		add("text(green,0,0,2)");
			add("Please promise you");
			add("won't tell her!");
		add("position(green,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1green_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)"); add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Hey again!");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Hey!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Are you doing ok?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("I think so! I really");
			add("hope we can find a way");
			add("back to the ship...");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1green_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)"); add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("So, about Violet...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Um, yeah?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Do you have any advice?");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Oh!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(45)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Hmm...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Um... you should... be yourself!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(15)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Oh.");
		add("position(green,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(75)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Thanks Captain!");
		add("position(green,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1green_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)"); add("face(green,player)");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("So, do you think you'll");
			add("be able to fix the ship?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("Depends on how bad it ");
			add("is... I think so, though!");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,5)");
			add("It's not very hard, really. The");
			add("basic dimensional warping engine");
			add("design is pretty simple, and if we");
			add("can get that working we shouldn't");
			add("have any trouble getting home.");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Oh! Good!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1green_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)"); add("face(green,player)");	
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Finally! A teleporter!");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("I was getting worried");
			add("we wouldn't find one...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Let's head back to the ship!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1red_1") {
		add("cutscene()"); add("untilbars()");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Wow! Where are we?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,3)");
			add("This... isn't right...");
			add("Something must have gone");
			add("wrong with the teleporter!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("Oh well... We can work");
			add("it out when we get");
			add("back to the ship!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Let's go exploring!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,1)");
			add("Ok then!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("telesave()"); 
		add("endcutscene()");	add("untilbars()");		
		add("gamestate(14)");
	}else if (t == "int1red_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)"); add("face(red,player)");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Follow me!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Aye aye, Captain!");
		add("position(red,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
		add("gamestate(11)");
	}else if (t == "int1red_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)"); add("face(red,player)");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("Hey Viridian... how did");
			add("the crash happen, exactly?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Oh, I don't really know -");
			add("some sort of interference...");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("...or something sciencey like");
			add("that. It's not really my area.");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("Ah! Well, do you think");
			add("we'll be able to fix");
			add("the ship and go home?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Of course! Everything will be ok!");
		add("position(player,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1red_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)"); add("face(red,player)");	
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Hi again! You doing ok?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("I think so! But I really want");
			add("to get back to the ship...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("We'll be ok! If we can find");
			add("a teleporter somewhere we");
			add("should be able to get back!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1red_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)"); add("face(red,player)");	
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Are we there yet?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("We're getting closer, I think...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("I hope...");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1red_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)"); add("face(red,player)");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("I wonder where we are, anyway?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,3)");
			add("This seems different from");
			add("that dimension we crashed");
			add("in, somehow...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("I dunno... But we must be");
			add("close to a teleporter by now...");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1red_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)"); add("face(red,player)");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("We're there!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("See? I told you! Let's");
			add("get back to the ship!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1yellow_1") {
		add("cutscene()"); add("untilbars()");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Oooh! This is interesting...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Captain! Have you");
			add("been here before?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("What? Where are we?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("I suspect something deflected");
			add("our teleporter transmission!");
			add("This is somewhere new...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("Oh no!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,3)");
			add("We should try to find a");
			add("teleporter and get back");
			add("to the ship...");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("telesave()"); 
		add("endcutscene()");	add("untilbars()");		
		add("gamestate(14)");
	}else if (t == "int1yellow_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)"); add("face(yellow,player)");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Follow me!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Right behind you, Captain!");
		add("position(yellow,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
		add("gamestate(11)");
	}else if (t == "int1yellow_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)"); add("face(yellow,player)");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("What do you make of");
			add("all this, Professor?");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,4)");
			add("I'm guessing this dimension");
			add("has something to do with the");
			add("interference that caused");
			add("us to crash!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Maybe we'll find the");
			add("cause of it here?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Oh wow! Really?");
		add("position(player,below)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,4)");
			add("Well, it's just a guess.");
			add("I'll need to get back to");
			add("the ship before I can do");
			add("any real tests...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1yellow_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)"); add("face(yellow,player)");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Ohh! What was that?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("What was what?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changedir(yellow,0)");
		add("text(yellow,0,0,2)");
			add("That big... C thing!");
			add("I wonder what it does?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,2)");
			add("Em... I don't really know");
			add("how to answer that question...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,3)");
			add("It's probably best not");
			add("to acknowledge that");
			add("it's there at all.");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changedir(yellow,1)");
		add("text(yellow,0,0,2)");
			add("Maybe we should take it back");
			add("to the ship to study it?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,3)");
			add("We really shouldn't think");
			add("about it too much... Let's");
			add("keep moving!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1yellow_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)"); add("face(yellow,player)");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("You know, there's");
			add("something really odd");
			add("about this dimension...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Yeah?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changedir(yellow,0)");
		add("text(yellow,0,0,3)");
			add("We shouldn't really be able");
			add("to move between dimensions");
			add("with a regular teleporter...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changedir(yellow,0)");
		add("text(yellow,0,0,2)");
			add("Maybe this isn't a proper");
			add("dimension at all?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changedir(yellow,0)");
		add("text(yellow,0,0,4)");
			add("Maybe it's some kind of");
			add("polar dimension? Something");
			add("artificially created for");
			add("some reason?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changedir(yellow,1)");
		add("text(yellow,0,0,2)");
			add("I can't wait to get back to the");
			add("ship. I have a lot of tests to run!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1yellow_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)"); add("face(yellow,player)");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("I wonder if there's anything");
			add("else in this dimension");
			add("worth exploring?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,3)");
			add("Maybe... but we should probably");
			add("just focus on finding the rest");
			add("of the crew for now...");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "int1yellow_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)"); add("face(yellow,player)");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("At last!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Let's go back to the ship!");
		add("position(yellow,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");		
	}else if (t == "skipint2") {
		add("finalmode(53,49)");
		add("gotoposition(228,129,0)");
		add("changedir(player,1)");
		add("setcheckpoint()");
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		
		add("showplayer()");
		add("play(8)");
		
		add("hascontrol()");
		add("befadein()");
	}else if (t == "intermission_2") {
		add("ifskip(skipint2)");
		add("finalmode(53,49)");
		add("gotoposition(228,129,0)");
		add("changedir(player,1)");
		add("setcheckpoint()");
		
		add("cutscene()");
		
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		
		add("delay(35)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		
		add("delay(25)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		
		add("showplayer()");
		add("play(8)");
		
		add("befadein()");
		
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("Uh oh...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("Not again!");
		add("position(player,above)");
		add("speak_active");	
		
		add("iflast(2,int2intro_yellow)");
		add("iflast(3,int2intro_red)");
		add("iflast(4,int2intro_green)");
		add("iflast(5,int2intro_blue)");
	}else if (t == "int2intro_yellow") {	
		add("squeak(cry)");
		add("text(player,0,0,1)");
			add("Vitellary? Where are you?");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("delay(15)");
		
		add("changedir(player,0)");
		
		add("createcrewman(150,-20,yellow,1,17,1)");
		
		add("squeak(cry)");
		add("text(yellow,170,50,1)");
			add("Captain!");
		add("speak_active");	
		add("endtext");
		
		add("delay(15)");
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,1)");
			add("Hang on! I'll save you!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		add("telesave()"); 
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "int2intro_red") {	
		add("squeak(cry)");
		add("text(player,0,0,1)");
			add("Vermilion? Where are you?");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("delay(15)");
		
		add("changedir(player,0)");
		
		add("createcrewman(150,-20,red,0,17,1)");
		
		add("squeak(red)");
		add("text(red,170,50,1)");
			add("Wheeeee!");
		add("speak_active");	
		add("endtext");
		
		add("delay(15)");
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,1)");
			add("Hang on! I'll save you!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		add("telesave()"); 
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "int2intro_green") {	
		add("squeak(cry)");
		add("text(player,0,0,1)");
			add("Verdigris? Where are you?");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("delay(15)");
		
		add("changedir(player,0)");
		
		add("createcrewman(150,-20,green,1,17,1)");
		
		add("squeak(cry)");
		add("text(green,170,50,1)");
			add("Aaagghh!");
		add("speak_active");	
		add("endtext");
		
		add("delay(15)");
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,1)");
			add("Hang on! I'll save you!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		add("telesave()"); 
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "int2intro_blue") {	
		add("squeak(cry)");
		add("text(player,0,0,1)");
			add("Victoria? Where are you?");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		add("delay(15)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("delay(15)");
		
		add("changedir(player,0)");
		
		add("createcrewman(150,-20,blue,1,17,1)");
		
		add("squeak(cry)");
		add("text(blue,170,50,1)");
			add("Help!");
		add("speak_active");	
		add("endtext");
		
		add("delay(15)");
		
		add("squeak(player)");
		add("changemood(player,0)");
		add("text(player,0,0,1)");
			add("Hang on! I'll save you!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		add("telesave()"); 
		
		add("endcutscene()");
		add("untilbars()");
	}else if (t == "int2_yellow") {
		add("ifskip(skipint2yellow)");
		add("cutscene()");
		
		add("tofloor()");
		add("changeai(yellow,followplayer)");
		add("untilbars()");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("That was interesting, wasn't it?");
		add("position(yellow,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("I feel dizzy...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("changemood(player,0)");
		
		add("endcutscene()");
		add("untilbars()");
		add("companion(10)");
	}else if (t == "skipint2yellow") {
		add("squeak(yellow)");
		add("companion(10)");
	}else if (t == "int2_red") {
		add("ifskip(skipint2red)");
		add("cutscene()");
		
		add("tofloor()");
		add("changeai(red,followplayer)");
		add("untilbars()");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Again! Let's go again!");
		add("position(red,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("I feel dizzy...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("changemood(player,0)");
		
		add("endcutscene()");
		add("untilbars()");
		add("companion(10)");
	}else if (t == "skipint2red") {
		add("squeak(red)");
		add("companion(10)");
	}else if (t == "int2_green") {
		add("ifskip(skipint2green)");
		add("cutscene()");
		
		add("tofloor()");
		add("changeai(green,followplayer)");
		add("untilbars()");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Phew! You're ok!");
		add("position(green,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("I feel dizzy...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("changemood(player,0)");
		
		add("endcutscene()");
		add("untilbars()");
		add("companion(10)");
	}else if (t == "skipint2green") {
		add("squeak(green)");
		add("companion(10)");
	}else if (t == "int2_blue") {
		add("ifskip(skipint2blue)");
		add("cutscene()");
		
		add("tofloor()");
		add("changeai(blue,followplayer)");
		add("untilbars()");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("I think I'm going to be sick...");
		add("position(blue,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("I feel dizzy...");
		add("position(player,above)");
		add("speak_active");
		
		add("endtext");
		
		add("changemood(player,0)");
		add("changemood(blue,0)");
		
		add("endcutscene()");
		add("untilbars()");
		add("companion(10)");
	}else if (t == "skipint2blue") {
		add("squeak(blue)");
		add("companion(10)");
	}else if (t == "startexpolevel_station2") {
		//For the Eurogamer EXPO! Scrap later.
		add("fadeout()");
		add("musicfadeout()");
		add("untilfade()");
		add("delay(30)");
		
		add("resetgame");
		
		add("gotoroom(12,14)");
		add("gotoposition(126,38,1)");
		add("setcheckpoint()");
		add("changedir(player,0)");
		add("fadein()");
		
		add("stopmusic()");
		add("play(1)");
	}else if (t == "finallevel_teleporter") {
		add("delay(10)");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Welcome back!");
		add("position(purple,above)");
		add("speak_active");
		add("endtext");
		
		add("delay(30)");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("...");
		add("position(purple,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Um, where's Captain Viridian?");
		add("position(purple,above)");
		add("speak_active");
		add("endtext");
		
		add("delay(30)");
		
		add("walk(left,3)");
		add("delay(60)");
		
		add("everybodysad()");
		add("squeak(cry)");
		add("delay(30)");
		
		add("fadeout()");
		add("untilfade()");
		add("changemood(player,0)");		
		add("musicfadeout()");
		
		add("finalmode(46,54)");
		add("gotoposition(101,113,0)");
		add("setcheckpoint()");
		add("changedir(player,1)");
		add("restoreplayercolour");
		add("fadein()");
		add("untilfade()");
			
		add("delay(15)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("... Hello?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Is anyone there?");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");	
		
		add("missing(player)");
		
		//add("squeak(cry)");
		//add("changemood(player,1)");		
		
		add("endcutscene()");
		add("untilbars()");
		
		add("play(15)");
		add("telesave()");
	}else if (t == "skipfinal") {
		add("finalmode(46,54)");
		add("gotoposition(101,113,0)");
		add("setcheckpoint()");
		add("changedir(player,1)");
		add("restoreplayercolour");
		
		add("showplayer()");
		add("hascontrol()");
		add("missing(player)");
		add("play(15)");
		add("fadein()");
		add("untilfade()");
	}else if (t == "startlevel_final") {
		add("ifskip(skipfinal)");
		add("cutscene()");
		add("untilbars()");
		add("activeteleporter()");
		
		add("stopmusic()");
		add("play(5)");
		
		add("gotoroom(2,11)"); 	add("gotoposition(160,120,0)");
	  
		add("createcrewman(190,153,purple,0,faceleft)");
		add("createrescuedcrew()");

		add("fadein()");
		add("untilfade()");
		add("gamestate(4070)");		
	}else if (t == "regularreturn") {
		add("cutscene()");
		add("untilbars()");
		add("activeteleporter()");
		
		add("stopmusic()");
		add("play(4)");
		
		add("gotoroom(2,11)"); 	add("gotoposition(160,120,0)");
		
		add("createlastrescued()");

		add("fadein()");
		add("untilfade()");
		add("endcutscene()");
		add("setcheckpoint()");
		add("gamestate(4010)");		
	}else if (t == "returntohub") {
		//For the Eurogamer EXPO! Scrap later.
		add("fadeout()");
		add("musicfadeout()");
		add("untilfade()");
		add("delay(30)");
		
		add("resetgame");
		
		add("gotoroom(7,8)");
		add("gotoposition(145,145,0)");
		add("setcheckpoint()");
		add("changedir(player,0)");
		add("fadein()");
		
		add("stopmusic()");
		add("play(4)");
	}else if (t == "resetgame") {
		//For the Eurogamer EXPO! Scrap later.
		add("resetgame");
		add("gotoroom(4,6)");
		add("fadein()");
	}else if (t == "talkred") {
		add("redcontrol");
	}else if (t == "talkyellow") {
		add("yellowcontrol");
	}else if (t == "talkgreen") {
		add("greencontrol");
	}else if (t == "talkblue") {
		add("bluecontrol");
	}else if (t == "talkpurple") {
		add("purplecontrol");
	}else if (t == "talkred_1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Don't worry, Sir!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("We'll find a way");
			add("out of here!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("I hope Victoria is ok...");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("She doesn't handle");
			add("surprises very well...");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("I don't know how we're");
			add("going to get this ship");
			add("working again!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("Chief Verdigris would");
			add("know what to do...");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("I wonder what caused");
			add("the ship to crash here?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("It's the shame the Professor");
			add("isn't here, huh? I'm sure he");
			add("could work it out!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("It's great to be back!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("I can't wait to help you");
			add("find the rest of the crew!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("It'll be like old");
			add("times, huh, Captain?");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("It's good to have");
			add("Victoria back with us.");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("She really seems happy to");
			add("get back to work in her lab!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("I think I saw Verdigris");
			add("working on the outside");
			add("of the ship!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_8") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("You found Professor");
			add("Vitellary! All right!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("We'll have this interference");
			add("thing worked out in no time now!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_9") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("That other dimension was");
			add("really strange, wasn't it?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("I wonder what caused the");
			add("teleporter to send us there?");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_10") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Heya Captain!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("This way looks a little");
			add("dangerous...");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_11") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("I'm helping!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_12") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Hey Captain!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("I found something interesting");
			add("around here - the same warp");
			add("signature I saw when I landed!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("Someone from the ship");
			add("must be nearby...");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_13") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("This dimension is pretty");
			add("exciting, isn't it?");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("I wonder what we'll find?");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkred_14") {
		add("cutscene()"); add("untilbars()");
		add("face(player,red)");add("face(red,player)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Look what I found!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("It's pretty hard, I can only");
			add("last for about 10 seconds...");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(red)");
	}else if (t == "talkyellow_1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("I'm making some fascinating");
			add("discoveries, captain!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("This isn't like any");
			add("other dimension we've");
			add("been to, Captain.");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("There's something strange");
			add("about this place...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("Captain, have you noticed");
			add("that this dimension seems");
			add("to wrap around?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Yeah, it's strange...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(yellow,1)");
		add("text(yellow,0,0,3)");
			add("It looks like this dimension");
			add("is having the same stability");
			add("problems as our own!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("I hope we're not the");
			add("ones causing it...");
		add("position(yellow,above)");
		add("speak_active");	
				
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("What? Do you think we might be?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changemood(yellow,0)");
		add("changemood(player,0)");
		add("text(yellow,0,0,2)");
			add("No no... that's very");
			add("unlikely, really...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,4)");
			add("My guess is that whoever used");
			add("to live here was experimenting");
			add("with ways to stop the dimension");
			add("from collapsing.");
		add("position(yellow,above)");
		add("speak_active");	
				
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("It would explain why they've");
			add("wrapped the edges...");
		add("position(yellow,above)");
		add("speak_active");	
				
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Hey, maybe that's what's");
			add("causing the interference?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("I wonder where the people who");
			add("used to live here have gone?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("I think it's no coincidence");
			add("that the teleporter was drawn");
			add("to that dimension...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,4)");
			add("There's something there. I");
			add("think it might be causing the");
			add("interference that's stopping");
			add("us from leaving...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_7") {
		//Vertigris is back
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("I'm glad Verdigris is alright.");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("It'll be a lot easier to find");
			add("some way out of here now that");
			add("we can get the ship working again!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_8") {
		//Victoria is back
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Ah, you've found Doctor");
			add("Victoria? Excellent!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("I have lots of questions for her!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_9") {
		//Vermilion is back
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("Vermilion says that he");
			add("was trapped in some");
			add("sort of tunnel?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Yeah, it just seemed to");
			add("keep going and going...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Interesting... I wonder");
			add("why it was built?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_10") {
		//Back on the ship!
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("It's good to be back!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("I've got so much work");
			add("to catch up on...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_11") {
		//Game Complete
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("I know it's probably a little");
			add("dangerous to stay here now that");
			add("this dimension is collapsing...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("...but it's so rare to find");
			add("somewhere this interesting!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Maybe we'll find the answers");
			add("to our own problems here?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_12") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Captain! Have you seen this?");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("With their research and ours,");
			add("we should be able to stabilise");
			add("our own dimension!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("We're saved!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkgreen_1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("I'm an engineer!");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("I think I can get this ship");
			add("moving again, but it's going");
			add("to take a while...");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("I think I can get this ship");
			add("moving again, but it's going");
			add("to take a while...");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("Victoria mentioned something");
			add("about a lab? I wonder if she");
			add("found anything down there?");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Vermilion's back! Yey!");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("The Professor had lots of");
			add("questions about this");
			add("dimension for me...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("We still don't really know");
			add("that much, though.");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("Until we work out what's");
			add("causing that interference,");
			add("we can't go anywhere.");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("I'm so glad that");
			add("Violet's alright!");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("That other dimension we ended");
			add("up in must be related to this");
			add("one, somehow...");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_8") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(cry)");
		add("text(green,0,0,3)");
			add("The antenna's broken!");
			add("This is going to be");
			add("very hard to fix...");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_9") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("It looks like we were warped");
			add("into solid rock when we crashed!");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("Hmm. It's going to be hard");
			add("to separate from this...");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_10") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("The ship's all fixed up. We");
			add("can leave at a moment's notice!");
		add("position(green,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkgreen_11") {
		add("cutscene()"); add("untilbars()");
		add("face(player,green)");add("face(green,player)");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("I wonder why they abandoned this");
			add("dimension? They were so close to");
			add("working out how to fix it...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,2)");
			add("Maybe we can fix it for them?");
			add("Maybe they'll come back?");
		add("position(green,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(green)");
	}else if (t == "talkpurple_1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(cry)");
		add("changemood(purple,1)");
		add("text(purple,0,0,1)");
			add("... I hope Verdigris is alright.");
		add("position(purple,above)");
		add("speak_active");	
				
		add("squeak(purple)");
		add("changemood(purple,0)");
		add("text(purple,0,0,2)");
			add("If you can find him, he'd be a");
			add("a big help fixing the ship!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("Chief Verdigris is so brave");
			add("and ever so smart!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Are you doing ok, Captain?");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,0)");
		  add("specialline(1)");
		add("position(player,above)");
		add("speak_active");
		
	  add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("Oh - well, don't worry,");
			add("they'll show up!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("changemood(player,0)");
	  add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Here! Have a lollipop!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Welcome back, Captain!");
		add("position(purple,above)");
		add("speak_active");	
				
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("I think Victoria is quite happy");
			add("to be back on the ship.");
		add("position(purple,above)");
		add("speak_active");	
				
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("She really doesn't like adventuring.");
			add("She gets very homesick!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("Vermilion called in");
			add("to say hello!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("He's really looking forward");
		  add("specialline(2)");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Captain! You found Verdigris!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Thank you so much!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("I'm glad Professor");
			add("Vitellary is ok!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("He had lots of questions");
			add("for me about this dimension.");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("He's already gotten to");
			add("work with his research!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_8") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,4)");
			add("Hey Captain! Now that you've turned");
			add("off the source of the interference,");
			add("we can warp everyone back to the");
			add("ship instantly, if we need to!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("Any time you want to come back");
			add("to the ship, just select the");
			add("new SHIP option in your menu!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_9") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("Look at all this research!");
			add("This is going to be a big");
			add("help back home!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_intermission1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(player)");
		add("text(player,0,0,3)");
		  add("Doctor, something strange");
		  add("happened when we teleported");
		  add("back to the ship...");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
		  add("We got lost in another dimension!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(purple,1)");
		add("text(purple,0,0,1)");
			add("Oh no!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("changemood(purple,0)");
		add("changemood(player,0)");
		add("text(purple,0,0,3)");
			add("Maybe that dimension has something");
			add("to do with the interference that");
			add("caused us to crash here?");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("I'll look into it...");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_intermission2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
		  add("Doctor! Doctor! It happened again!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,2)");
		  add("The teleporter brought us");
		  add("to that weird dimension...");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("changemood(player,0)");
		add("changemood(purple,0)");
		add("text(purple,0,0,2)");
			add("Hmm, there's definitely");
			add("something strange happening...");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("If only we could find the");
			add("source of that interference!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_intermission3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)");add("face(purple,player)");
		
		add("squeak(player)");
		add("text(player,0,0,3)");
		  add("Doctor, something strange has");
		  add("been happening when we teleport");
		  add("back to the ship...");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,2)");
		  add("We keep getting brought to");
		  add("another weird dimension!");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(cry)");
		add("changemood(purple,1)");
		add("text(purple,0,0,1)");
			add("Oh no!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("changemood(purple,0)");
		add("changemood(player,0)");
		add("text(purple,0,0,3)");
			add("Maybe that dimension has something");
			add("to do with the interference that");
			add("caused us to crash here?");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("changemood(player,0)");
		add("changemood(purple,0)");
		add("text(purple,0,0,2)");
			add("Hmm, there's definitely");
			add("something strange happening...");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("If only we could find the");
			add("source of that interference!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkpurple_intro") {
		add("cutscene()"); add("untilbars()");
		add("face(player,purple)"); add("face(purple,player)");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,2)");
			add("I'm feeling a bit");
			add("overwhelmed, Doctor.");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Where do I begin?");
		add("position(player,above)");
		add("speak_active");
		
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("Remember that you can tap");
			add("the TOP RIGHT MENU button");
			add("to check where you are!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("Look for areas where the rest");
			add("of the crew might be...");
		add("position(purple,above)");
		add("speak_active");	
				
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("If you get lost, you can get back");
			add("to the ship from any teleporter.");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("And don't worry!");
			add("We'll find everyone!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(30)");
		
		add("changemood(player,0)");
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("Everything will be ok!");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(purple)");
	}else if (t == "talkblue_1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("Any signs of Professor Vitellary?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Sorry, not yet...");
		add("position(player,above)");
		add("speak_active");	
				
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,1)");
			add("I hope he's ok...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("Thanks so much for");
			add("saving me, Captain!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_3") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("I'm so glad to be back!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,3)");
			add("That lab was so dark");
			add("and scary! I didn't");
			add("like it at all...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_4") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("Vitellary's back? I");
			add("knew you'd find him!");
		add("position(blue,below)");
		add("speak_active");	
				
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("I mean, I admit I was very");
			add("worried that you wouldn't...");
		add("position(blue,below)");
		add("speak_active");	
				
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,2)");
			add("or that something might");
			add("have happened to him...");
		add("position(blue,below)");
		add("speak_active");	
				
		add("squeak(blue)");
		add("text(blue,0,0,1)");
			add("sniff...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(30)");
				
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Doctor Victoria? He's ok!");
		add("position(player,above)");
		add("speak_active");	
				
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,3)");
			add("Oh! Sorry! I was just");
			add("thinking about what");
			add("if he wasn't?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(30)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("Thank you, Captain!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_5") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("You found Vermilion! Great!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("I wish he wasn't");
			add("so reckless!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,2)");
			add("He'll get himself");
			add("into trouble...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_6") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("Verdigris is ok! Violet");
			add("will be so happy!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("I'm happy!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(30)");
		
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,1)");
			add("Though I was very worried...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_7") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,2)");
			add("Why did the teleporter send");
			add("us to that scary dimension?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,1)");
			add("What happened?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("I don't know, Doctor...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,1)");
			add("Why?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_8") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("Heya Captain!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("Are you going to try");
			add("and find the rest of");
			add("these shiny things?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_9") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("text(blue,0,0,3)");
			add("This lab is amazing! The scentists");
			add("who worked here know a lot more");
			add("about warp technology than we do!");
		add("position(blue,below)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_trinket1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("Hey Captain, I found");
			add("this in that lab...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		add("delay(30)");
		
		//found a trinket!
		add("foundtrinket(18)");
		add("endtext");
		add("musicfadein");
		
		add("delay(30)");
		add("createentity(136,80,22,18,0)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("Any idea what it does?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Sorry, I don't know!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("They seem important, though...");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Maybe something will happen");
			add("if we find them all?");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_trinket2") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("Captain! Come have a");
			add("look at what I've");
			add("been working on!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("It looks like these shiny");
			add("things are giving off a");
			add("strange energy reading!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("So I analysed it...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("trinketbluecontrol()");
	}else if (t == "talkblue_trinket3") {
		//If you missed the first conversation
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("Captain! Come have a");
			add("look at what I've");
			add("been working on!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("I found this in that lab...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		add("delay(30)");
		
		//found a trinket!
		add("foundtrinket(18)");
		add("endtext");
		add("musicfadein");
		
		add("delay(30)");
		add("createentity(136,80,22,18,0)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("It seemed to be");
			add("giving off a weird");
			add("energy reading...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("So I analysed it...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("trinketbluecontrol()");
	}else if (t == "talkblue_trinket4") {
		add("hidetrinkets()");
		add("endtextfast");
		add("delay(10)");
		
		//add map mode here and wrap up...
		add("gamemode(teleporter)");
		add("delay(20)");
		
		add("squeak(blue)");
		add("text(blue,50,15,2)");
			add("...and I was able to find more");
			add("of them with the ship's scanner!");
		add("speak_active");	
		
		add("endtext");
		
		add("squeak(terminal)");
		add("showtrinkets()");
		add("delay(10)");
		add("hidetrinkets()");
		add("delay(10)");
		add("showtrinkets()");
		add("delay(10)");
		add("hidetrinkets()");
		add("delay(10)");
		add("showtrinkets()");
		add("delay(75)");
		
		add("gamemode(game)");
		add("delay(20)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("If you get a chance, it");
			add("might be worth finding");
			add("the rest of them!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changetile(blue,150)"); //upside down frown :(
		add("text(blue,0,0,2)");
			add("Don't put yourself in");
			add("any danger, though!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_trinket5") {
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("...but it looks like you've");
			add("already found all of them");
			add("in this dimension!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Oh? Really?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("Yeah, well done! That");
			add("can't have been easy!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(blue)");
	}else if (t == "talkblue_trinket6") {
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("...and they're related.");
			add("They're all a part of");
			add("something bigger!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Oh? Really?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,4)");
			add("Yeah! There seem to be");
			add("twenty variations of");
			add("the fundamental energy");
			add("signature...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("Wait...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,2)");
			add("Does that mean you've");
			add("found all of them?");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
	  add("loadscript(startepilogue)");	
	}else if (t == "talkyellow_trinket1") {
		add("cutscene()"); add("untilbars()");
		add("face(player,yellow)");add("face(yellow,player)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Captain! I've been meaning");
			add("to give this to you...");
		add("position(yellow,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(30)");
		
		//found a trinket!
		add("foundtrinket(18)");
		add("endtext");
		add("musicfadein");
		
		add("delay(30)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Professor! Where did you find this?");
		add("position(player,above)");
		add("speak_active");	
			
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("Oh, it was just lying");
			add("around that space station.");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(yellow,1)");
		add("text(yellow,0,0,3)");
			add("It's a pity Doctor Victoria");
			add("isn't here, she loves studying");
			add("that sort of thing...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Any idea what it does?");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changemood(yellow,0)");
		add("text(yellow,0,0,2)");
			add("Nope! But it is giving off");
			add("a strange energy reading...");
		add("position(yellow,above)");
		add("speak_active");	
		add("endtext");
		
		add("trinketyellowcontrol()");
	}else if (t == "talkyellow_trinket2") {
		add("hidetrinkets()");
		add("endtextfast");
		add("delay(10)");
		
		//add map mode here and wrap up...
		add("gamemode(teleporter)");
		add("delay(20)");
		
		add("squeak(yellow)");
		add("text(yellow,50,15,2)");
			add("...so I used the ship's scanner");
			add("to find more of them!");
		add("speak_active");	
		
		add("endtext");
		
		add("squeak(terminal)");
		add("showtrinkets()");
		add("delay(10)");
		add("hidetrinkets()");
		add("delay(10)");
		add("showtrinkets()");
		add("delay(10)");
		add("hidetrinkets()");
		add("delay(10)");
		add("showtrinkets()");
		add("delay(75)");
		
		add("gamemode(game)");
		add("delay(20)");
		
		add("squeak(yellow)");
		add("changemood(yellow,0)");
		add("text(yellow,0,0,3)");
			add("...Please don't let them");
			add("distract you from finding");
			add("Victoria, though!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("I hope she's ok...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "talkyellow_trinket3") {
		add("squeak(yellow)");
		add("changemood(yellow,0)");
		add("text(yellow,0,0,2)");
			add("Can't seem to detect any");
			add("more of them nearby, though.");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("changemood(yellow,0)");
		add("text(yellow,0,0,1)");
			add("Maybe you've found them all?");
		add("position(yellow,above)");
		add("speak_active");	
		add("endtext");
		
		add("endcutscene()");	add("untilbars()");
		add("createactivityzone(yellow)");
	}else if (t == "gamecomplete") {	
		add("gotoroom(2,11)"); 	add("gotoposition(160,120,0)");
		add("nocontrol()");
		add("createcrewman(185,153,purple,0,faceleft)");
		add("createcrewman(205,153,yellow,0,faceleft)");
		add("createcrewman(225,153,red,0,faceleft)");
		add("createcrewman(245,153,green,0,faceleft)");
		add("createcrewman(265,153,blue,1,faceleft)");
		
		add("cutscene()");
		add("untilbars()");
		
		add("delay(30)");
		add("rescued(player)");
			
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("Any moment now...");
		add("position(yellow,above)");
		add("speak_active");
		add("endtext");
		add("nocontrol()");
		
		add("delay(60)");
		
		add("gamestate(4080)");
	}else if (t == "gamecomplete_ending") {
		add("delay(15)");
		add("changemood(blue,0)");
		add("play(10)");
		add("delay(45)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Hello!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
			
		add("squeak(purple)"); add("delay(1)");
		add("squeak(yellow)"); add("delay(1)");
		add("squeak(red)");    add("delay(1)");
		add("squeak(green)");
		
		add("text(purple,0,0,1)"); 	add("Captain!        "); add("position(purple,above)");	
		add("backgroundtext"); add("speak");
		add("text(yellow,0,0,1)"); 	add("Captain!      "); add("position(yellow,above)");	
		add("backgroundtext"); add("speak");
		add("text(red,0,0,1)"); 	add("Captain!    "); add("position(red,above)");	
		add("backgroundtext"); add("speak");
		add("text(green,0,0,1)"); 	add("Captain!  "); add("position(green,above)");	
		add("backgroundtext"); add("speak");
		add("text(blue,0,0,1)"); 	add("Captain!"); add("position(blue,above)");	
		add("speak");
		
		add("endtextfast");
		
		add("squeak(blue)");
		add("text(blue,0,0,1)");
			add("You're alright!");
		add("position(blue,above)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("text(blue,0,0,1)");
			add("I knew you'd be ok!");
		add("position(blue,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("We were very worried when");
			add("you didn't come back...");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("...but when you turned");
			add("off the source of");
			add("the interference...");
		add("position(green,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,3)");
			add("...we were able to");
			add("find you with the");
			add("ship's scanners...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(red)");
		add("text(red,0,0,2)");
			add("...and teleport you");
			add("back on board!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("That was lucky!");
			add("Thanks guys!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Thanks guys!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		//Move to Vitellary's lab
		add("fadeout()");add("untilfade()");
		
		add("missing(purple)");
		add("missing(red)"); 
		add("missing(green)");
		add("missing(blue)");
		add("missing(yellow)");
		
		add("gotoroom(3,11)");
		add("gotoposition(117,105,0)");
		add("changedir(player,0)");
		add("createcrewman(75,105,yellow,0,faceright)");
		add("createcrewman(190,105,red,0,faceleft)");
		
		add("fadein()"); add("untilfade()");

		add("squeak(yellow)");
		add("text(yellow,0,0,4)");
			add("...it looks like this");
			add("dimension is starting");
			add("to destabilise, just");
			add("like our own...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("walk(right,3)");
		
		add("squeak(red)");
		add("text(red,0,0,3)");
			add("...we can stay and");
			add("explore for a little");
			add("longer, but...");
		add("position(red,above)");
		add("speak_active");	
		
		add("walk(left,3)");
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("...eventually, it'll");
			add("collapse completely.");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("endtext");
		
		//Move to Vertigris' lab
		add("fadeout()"); add("untilfade()");
		
		add("gotoroom(3,10)");
		add("gotoposition(210,177,0)");
		add("changedir(player,1)");
		add("createcrewman(245,177,green,0,faceleft)");
		add("createcrewman(56,177,blue,0,faceright)");
	
		add("fadein()"); add("untilfade()");
		
		add("squeak(green)");
		add("text(green,0,0,3)");
			add("There's no telling exactly");
			add("how long we have here. But");
			add("the ship's fixed, so...");
		add("position(green,above)");
		add("speak_active");	
		
		add("walk(left,3)");
		
		add("squeak(blue)");
		add("text(blue,0,0,2)");
			add("...as soon as we're");
			add("ready, we can go home!");
		add("position(blue,above)");
		add("speak_active");	
		
		add("endtext");
		
		//Move to the bridge!
		add("fadeout()"); add("untilfade()");
		
		add("gotoroom(4,10)");
		add("gotoposition(227,113,0)");
		add("changedir(player,0)");
		add("createcrewman(140,177,purple,0,faceright)");
		add("createcrewman(115,177,yellow,0,faceright)");
		add("createcrewman(90,177,red,0,faceright)");
		add("createcrewman(65,177,green,0,faceright)");
		add("createcrewman(40,177,blue,0,faceright)");
		
		add("rescued(purple)");
		add("rescued(red)"); 
		add("rescued(green)");
		add("rescued(blue)");
		add("rescued(yellow)");
		
		add("fadein()"); add("untilfade()");
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("What now, Captain?");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("Let's find a way to save");
			add("this dimension!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("And a way to save our");
			add("home dimension too!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("The answer is out there, somewhere!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(60)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Let's go!");
		add("position(player,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("fadeout()"); add("untilfade()");
		add("rollcredits()");
	}else if (t == "startepilogue") {
		add("cutscene()"); add("untilbars()");
		add("face(player,blue)");add("face(blue,player)");
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,1)");
			add("Wow! You found all of them!");
		add("position(blue,below)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Really? Great!");
		add("position(player,above)");
		add("speak_active");	
		
		add("squeak(blue)");
		add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
		add("text(blue,0,0,3)");
			add("I'll run some tests and");
			add("see if I can work out");
			add("what they're for...");
		add("position(blue,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		
		add("musicfadeout()");
		
		add("delay(30)");
		
		add("squeak(cry)");
		add("changemood(player,1)"); 
		add("changetile(blue,150)"); //upside down frown :(
		add("text(player,0,0,2)");
			add("That... that didn't");
			add("sound good...");
		add("position(player,above)");
		add("speak_active");	
				
		add("endtext");
		
		add("delay(30)");
		
		add("flash(5)"); add("shake(20)"); add("playef(9,10)");
		add("alarmon");
		
		add("delay(30)");
		
		add("squeak(cry)");
		add("text(blue,0,0,1)");
			add("Run!");
		add("position(blue,below)");
		add("speak_active");	
		add("endtext");
		
		add("delay(5)");
		
		add("missing(green)");
		add("missing(yellow)");
		
		add("flash(5)"); add("shake(50)"); add("playef(9,10)");
		add("gotoroom(3,10)"); 	add("gotoposition(40,177,0)");
		add("createcrewman(208,177,green,1,followposition,120)");
		add("createcrewman(240,177,purple,1,followposition,120)");
		add("createcrewman(10,177,blue,1,followposition,180)");
		
		add("squeak(player)");
		add("text(player,80,150,1)");
			add("Oh no!");
		add("backgroundtext");
		add("speak_active");
		add("walk(right,20)");
		
		add("endtextfast");
		
			//and the next!
		add("flash(5)"); add("shake(50)"); add("playef(9,10)");
		add("gotoroom(3,11)"); 	add("gotoposition(140,0,0)");
		
		add("createcrewman(90,105,green,1,followblue)");
		add("createcrewman(125,105,purple,1,followgreen)");
		add("createcrewman(55,105,blue,1,followposition,-200)");
		
		add("createcrewman(120,177,yellow,1,followposition,-200)");
		add("createcrewman(240,177,red,1,faceleft)");
		
		add("delay(5)");
		add("changeai(red,followposition,-200)");
		
		add("squeak(red)");
		add("text(red,100,150,1)");
			add("Not again!");
		add("backgroundtext");
		add("speak_active");
		
		add("walk(left,25)");
		
		add("endtextfast");
		
		//final room:
		add("flash(5)"); add("alarmoff"); add("playef(9,10)");
		add("gotoroom(2,11)"); 	add("gotoposition(265,153,0)");
		
		add("createcrewman(130,153,blue,1,faceleft)");
		add("createcrewman(155,153,green,1,faceleft)");
		add("createcrewman(180,153,purple,1,faceleft)");
		add("createcrewman(205,153,yellow,1,faceleft)");
		add("createcrewman(230,153,red,1,faceleft)");
		
		add("delay(75)");
		
		add("squeak(player)");
		add("changemood(player,0)"); 
		add("text(player,0,0,1)");
			add("Wait! It's stopped!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(30)");
		add("changemood(purple,0)"); add("changedir(purple,1)"); 
		add("changemood(red,0)"); add("changedir(red,1)"); 
		add("changemood(green,0)"); add("changedir(green,1)"); 
		add("changemood(blue,0)"); add("changedir(blue,1)"); 
		add("changemood(yellow,0)"); add("changedir(yellow,1)"); 
		add("delay(30)");
		
		add("rescued(green)");
		add("rescued(yellow)");		
		add("missing(blue)");	
		add("altstates(1)");
		
		add("fadeout()"); add("untilfade()");
		
		add("gotoroom(2,10)");
		add("gotoposition(227,113,0)");
		add("changedir(player,0)");
		
		add("rescued(blue)");
		
		add("createcrewman(150,177,purple,0,faceleft)");
		add("createcrewman(90,177,yellow,0,faceright)");
		add("createcrewman(184,185,red,0,faceleft)");
		add("createcrewman(65,177,green,0,faceright)");
		add("createcrewman(35,177,blue,0,faceright)");
		
		add("rescued(purple)");
		add("rescued(red)"); 
		add("rescued(green)");
		add("rescued(yellow)");
		
		add("fadein()"); add("untilfade()");
		
		add("delay(30)");
		
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("This is where we were");
			add("storing those shiny");
			add("things? What happened?");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(player)");
		add("text(player,0,0,2)");
			add("We were just playing");
			add("with them, and...");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("squeak(cry)");
		add("changemood(player,1)");
		add("text(player,0,0,1)");
			add("...they suddenly exploded!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("squeak(blue)");
		add("text(blue,0,0,2)");
			add("But look what they made!");
			add("Is that a teleporter?");
		add("position(blue,above)");
		add("speak_active");	

		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("I think so, but...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(yellow)");
		add("text(yellow,0,0,2)");
			add("I've never seen a teleporter");
			add("like that before...");
		add("position(yellow,above)");
		add("speak_active");	
		add("endtext");

		add("changemood(player,0)");
		
		add("delay(30)");
		
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("We should investigate!");
		add("position(red,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,1)");
			add("What do you think, Captain?");
		add("position(purple,above)");
		add("speak_active");	
		
		add("squeak(purple)");
		add("text(purple,0,0,2)");
			add("Should we find out");
			add("where it leads?");
		add("position(purple,above)");
		add("speak_active");	
		add("endtext");
		
		add("delay(15)");
		
		add("squeak(player)");
		add("text(player,0,0,1)");
			add("Let's go!");
		add("position(player,above)");
		add("speak_active");	
		add("endtext");
		
		add("walk(left,10)");
		add("flip");
		add("walk(left,5)");
		
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("blackout()");
		
		add("delay(45)");
		
		add("gotoroom(17,6)"); 	add("gotoposition(80,109,1)");
		add("changedir(player,1)");
		add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("blackon()");
		
		add("delay(15)");	add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("createcrewman(28,65,purple,0,faceright)");
		
		add("delay(15)");	add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("createcrewman(145,169,yellow,0,faceleft)");
		
		add("delay(15)");	add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("createcrewman(32,169,red,0,faceright)");
		
		add("delay(15)");	add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("createcrewman(96,149,green,0,faceleft)");
		
		add("delay(15)");	add("flash(5)"); add("shake(20)"); add("playef(10,10)");
		add("createcrewman(155,57,blue,0,faceleft)");
		
		add("delay(45)");
		
		
		add("squeak(cry)");
		add("changemood(blue,1)");
		add("text(blue,0,0,1)");
			add("Oh no! We're trapped!");
		add("position(blue,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(yellow,1)");
		add("text(yellow,0,0,1)");
			add("Oh dear...");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("squeak(cry)");
		add("changemood(red,1)");
		add("changemood(green,1)");
		add("changemood(purple,1)");
		add("changemood(player,1)");
		add("text(player,0,0,2)");
			add("Hmm... how should we");
			add("get out of this?");
		add("position(player,below)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(70)");
		
		add("squeak(purple)"); add("delay(1)");
		add("squeak(yellow)"); add("delay(1)");
		add("squeak(red)");    add("delay(1)");
		add("squeak(blue)");    add("delay(1)");
		add("squeak(player)");    add("delay(1)");
		add("squeak(green)");
		
		add("changemood(yellow,0)");
		add("changemood(blue,0)");
		add("changemood(red,0)");
		add("changemood(player,0)");
		add("changemood(green,0)");
		add("changemood(purple,0)");
		add("text(player,0,0,1)"); 	add("COMBINE!"); add("position(player,above)");	
		add("backgroundtext"); add("speak");
		add("text(purple,0,0,1)"); 	add("COMBINE!"); add("position(purple,above)");	
		add("backgroundtext"); add("speak");
		add("text(yellow,0,0,1)"); 	add("COMBINE!"); add("position(yellow,above)");	
		add("backgroundtext"); add("speak");
		add("text(red,0,0,1)"); 	add("COMBINE!"); add("position(red,above)");	
		add("backgroundtext"); add("speak");
		add("text(green,0,0,1)"); 	add("COMBINE!"); add("position(green,above)");	
		add("backgroundtext"); add("speak");
		add("text(blue,0,0,1)"); 	add("COMBINE!"); add("position(blue,above)");	
		add("speak");
		
		add("endtextfast");
		
		add("delay(15)");
		add("flip");
		add("changeai(purple,followplayer)");
		add("changeai(blue,followplayer)");
		add("changeai(red,followplayer)");
		add("changeai(yellow,followplayer)");
		add("changeai(green,followplayer)");
		add("walk(right,3)");
		
		add("delay(5)");
   	add("flash(10)"); add("shake(20)"); add("playef(24,10)");
		add("gotoroom(17,6)"); add("vvvvvvman()");
		
		
		add("delay(90)");
		
		
		add("walk(right,6)");
   	add("flash(10)"); add("shake(20)"); add("playef(23,10)");
		add("altstates(2)");
		add("gotoroom(17,6)"); 
		
		add("delay(20)");
		
		add("walk(right,12)");
   	add("flash(10)"); add("shake(20)"); add("playef(23,10)");
		add("altstates(0)");
		add("gotoroom(17,6)"); 
		
		add("delay(20)");
		
		add("walk(right,15)");
		
		add("gotoroom(18,6)");	add("gotoposition(0,46,0)");
		add("walk(right,5)");
		
		add("delay(20)");
   	add("flash(10)"); add("shake(20)"); add("playef(24,10)");
		add("undovvvvvvman()");
		add("createcrewman(30,99,purple,0,faceright)");
		add("createcrewman(65,119,yellow,0,faceright)");
		add("createcrewman(135,149,red,0,faceleft)");
		add("createcrewman(170,159,green,0,faceleft)");
		add("createcrewman(205,159,blue,0,faceleft)");
		
		
		add("delay(60)");
		
		
		add("changedir(yellow,0)");
		add("changedir(player,0)");
		add("delay(20)");
		add("squeak(purple)");
		add("text(purple,0,0,3)");
			add("Or, you know... we could");
			add("have just warped back");
			add("to the ship...");
		add("position(purple,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(30)");
		
		add("changedir(purple,1)");
		add("changedir(yellow,1)");
		add("changedir(player,1)");
		add("changedir(red,1)");
		
		add("changedir(green,1)");
		add("squeak(green)");
		add("text(green,0,0,1)");
			add("Wow! What is this?");
		add("position(green,above)");
		add("speak_active");	
		
		
		add("changedir(purple,1)");
		add("changedir(yellow,1)");
		add("changedir(player,0)");
		add("changedir(red,0)");
		add("changedir(green,0)");
		add("squeak(yellow)");
		add("text(yellow,0,0,1)");
			add("It looks like another laboratory!");
		add("position(yellow,above)");
		add("speak_active");	
		
		add("changedir(purple,1)");
		add("changedir(yellow,1)");
		add("changedir(player,1)");
		add("squeak(red)");
		add("text(red,0,0,1)");
			add("Let's have a look around!");
		add("position(red,above)");
		add("speak_active");	
		
		add("endtext");
		
		add("delay(20)");
		add("changeai(yellow,followposition,500)");
		add("changeai(purple,followposition,500)");
		add("changeai(blue,followposition,500)");
		add("changeai(red,followposition,500)");
		add("changeai(green,followposition,500)");
		
		add("delay(21)");
		add("changeai(yellow,faceright)");
		add("flipgravity(yellow)"); add("playef(0,10)");
		add("delay(2)");
	  add("changeai(purple,faceright)");
	  add("flipgravity(purple)"); add("playef(0,10)");
		
		add("delay(48)");
		
		add("foundlab");
		add("endtext");
		add("foundlab2");
		add("endtext");	
		
		add("entersecretlab");
		add("play(11)");
		
		add("endcutscene()");	add("untilbars()");
	}else if (t == "returntolab") {
		//To get back to the lab from the gravitron
		add("gotoroom(19,7)"); 	add("gotoposition(132,137,0)");
		add("fadein()");

		add("setcheckpoint()");
		
		add("play(11)");
		add("endcutscene()");	add("untilbars()");
	}else {
		loadother(t);
	}
	
	running = true;
}