<?xml version="1.0" encoding="UTF-8"?>
<!-- Please read README.txt for information about the language files -->
<cutscenes>
    <cutscene id="intro" explanation="">
        <dialogue speaker="cyan" english="Uh oh..." translation="Oh, não..."/>
        <dialogue speaker="purple" english="Is everything ok?" translation="Está tudo bem?"/>
        <dialogue speaker="cyan" english="No! We&apos;ve hit some kind of interference..." translation="Não! Encontrámos uma anomalia..."/>
        <dialogue speaker="cyan" english="Something&apos;s wrong! We&apos;re going to crash!" translation="Passa-se alguma coisa! Vamos colidir!"/>
        <dialogue speaker="cyan" english="Evacuate!" translation="Evacuem!"/>
        <dialogue speaker="blue" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="red" english="Everyone off the ship!" translation="Abandonem todos a nave!"/>
        <dialogue speaker="yellow" english="This shouldn&apos;t be happening!" translation="Como é que isto aconteceu!?"/>
        <dialogue speaker="cyan" english="Phew! That was scary!" translation="Ufa! Apanhei cá um susto!"/>
        <dialogue speaker="cyan" english="At least we all escaped, right guys?" translation="Pelo menos safámo-nos! Não é, pessoal?"/>
        <dialogue speaker="cyan" english="...guys?" translation="Pessoal?..."/>
    </cutscene>
    <cutscene id="firststeps" explanation="">
        <dialogue speaker="cyan" english="I wonder why the ship teleported me here alone?" translation="Porque será que a nave apenas me teletransportou a mim para aqui?"/>
        <dialogue speaker="cyan" english="I hope everyone else got out ok..." translation="Espero que o resto do pessoal se tenha safado..."/>
    </cutscene>
    <cutscene id="communicationstation" explanation="">
        <dialogue speaker="cyan" english="Violet! Is that you?" translation="És tu, Violeta?"/>
        <dialogue speaker="purple" english="Captain! You&apos;re ok!" translation="Comandante! Estás bem!"/>
        <dialogue speaker="purple" english="Something has gone horribly wrong with the ship&apos;s teleporter!" translation="O teletransporte da nave vacilou à grande!"/>
        <dialogue speaker="purple" english="I think everyone has been teleported away randomly! They could be anywhere!" translation="Acho que teletransportou aleatoriamente toda a tripulação! Podem ter ido parar sabe-se lá onde!"/>
        <dialogue speaker="cyan" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="purple" english="I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!" translation="Estou na nave. Está muito maltratada, mas ainda está inteira!"/>
        <dialogue speaker="purple" english="Where are you, Captain?" translation="Onde estás, comandante?"/>
        <dialogue speaker="cyan" english="I&apos;m on some sort of space station... It seems pretty modern..." translation="Isto parece uma espécie de estação espacial... Até parece bem moderna..."/>
        <dialogue speaker="purple" english="There seems to be some sort of interference in this dimension..." translation="Esta dimensão parece ter uma espécie de anomalia..."/>
        <dialogue speaker="purple" english="I&apos;m broadcasting the coordinates of the ship to you now." translation="Vou transmitir-te as coordenadas da nave."/>
        <dialogue speaker="purple" english="I can&apos;t teleport you back, but..." translation="Não consigo é teletransportar-te, mas..."/>
        <dialogue speaker="purple" english="If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!" translation="Se encontrares para aí algum teletransporte, talvez sirva para vires ter comigo!"/>
        <dialogue speaker="cyan" english="Ok! I&apos;ll try to find one!" translation="OK! Vou ver se encontro um!"/>
        <dialogue speaker="purple" english="Good luck, Captain!" translation="Boa sorte, comandante!"/>
        <dialogue speaker="purple" english="I&apos;ll keep trying to find the rest of the crew..." translation="Vou ver se encontro o resto da tripulação..."/>
    </cutscene>
    <cutscene id="trenchwarfare" explanation="player finds Trench Warfare trinket, if no trinkets found yet">
        <dialogue speaker="cyan" english="Ohh! I wonder what that is?" translation="Oh! O que será aquilo?"/>
        <dialogue speaker="cyan" english="I probably don&apos;t really need it, but it might be nice to take it back to the ship to study..." translation="Não me deve fazer falta, mas podia recolher aquilo para pesquisar na nave..."/>
    </cutscene>
    <cutscene id="newtrenchwarfare" explanation="player finds Trench Warfare trinket, if other trinket already found">
        <dialogue speaker="cyan" english="Oh! It&apos;s another one of those shiny things!" translation="Oh! Outra daquelas fichas brilhantes!"/>
        <dialogue speaker="cyan" english="I probably don&apos;t really need it, but it might be nice to take it back to the ship to study..." translation="Não me deve fazer falta, mas podia recolher aquilo para pesquisar na nave..."/>
    </cutscene>
    <cutscene id="teleporterback" explanation="">
        <dialogue speaker="cyan" english="A teleporter!" translation="Um teletransporte!"/>
        <dialogue speaker="cyan" english="I can get back to the ship with this!" translation="Posso usá-lo para regressar à nave!"/>
    </cutscene>
    <cutscene id="levelonecomplete_ending" explanation="">
        <dialogue speaker="purple" english="Captain!" translation="Comandante!"/>
    </cutscene>
    <cutscene id="bigopenworld" explanation="">
        <dialogue speaker="player" english="So, Doctor - have you any idea what caused the crash?" translation="Então, doutora... Já descobriste o motivo da colisão?"/>
        <dialogue speaker="purple" english="There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment..." translation="Anda para aqui um sinal estranho a interferir com o nosso equipamento..."/>
        <dialogue speaker="purple" english="It caused the ship to lose its quantum position, collapsing us into this dimension!" translation="Fez com que a nave perdesse o posicionamento quântico e se estatelasse nesta dimensão!"/>
        <dialogue speaker="player" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="purple" english="But I think we should be able to fix the ship and get out of here..." translation="No entanto, devemos conseguir concertar a nave e pirar-nos daqui..."/>
        <dialogue speaker="purple" english="... as long as we can find the rest of the crew." translation="Temos é de encontrar o resto da tripulação, primeiro."/>
        <dialogue speaker="purple" english="We really don&apos;t know anything about this place..." translation="Não sabemos rigorosamente nada deste local..."/>
        <dialogue speaker="purple" english="Our friends could be anywhere - they could be lost, or in danger!" translation="O resto da tripulação, os nossos amigos... Podem ter-se perdido, ou até estar em perigo!"/>
        <dialogue speaker="player" english="Can they teleport back here?" translation="Eles não poderiam teletransportar-se de volta?"/>
        <dialogue speaker="purple" english="Not unless they find some way to communicate with us!" translation="Se arranjarem uma forma de comunicar connosco!"/>
        <dialogue speaker="purple" english="We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is..." translation="Não deteto o sinal de ninguém e só poderão teletransportar-se se souberem o paradeiro da nave..."/>
        <dialogue speaker="player" english="So what do we do?" translation="O que podemos fazer?"/>
        <dialogue speaker="purple" english="We need to find them! Head out into the dimension and look for anywhere they might have ended up..." translation="Temos de encontrá-los! Vai lá fora explorar a dimensão e tenta descobrir onde poderão estar..."/>
        <dialogue speaker="player" english="Ok! Where do we start?" translation="OK! Começamos por onde?"/>
        <dialogue speaker="purple" english="Well, I&apos;ve been trying to find them with the ship&apos;s scanners!" translation="Bem, eu tenho andado a tentar localizá-los com a sonda da nave!"/>
        <dialogue speaker="purple" english="It&apos;s not working, but I did find something..." translation="Não localizei ninguém, mas encontrei algo..."/>
        <dialogue speaker="purple" english="These points show up on our scans as having high energy patterns!" translation="A sonda está a ler elevados padrões de energia nestes pontos!"/>
        <dialogue speaker="purple" english="There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important..." translation="É bem possível que sejam teletransportes e, se forem... Devem ter sido construídos perto de algo importante..."/>
        <dialogue speaker="purple" english="They could be a very good place to start looking." translation="Seria um bom ponto de partida para iniciar as buscas."/>
        <dialogue speaker="player" english="Ok! I&apos;ll head out and see what I can find!" translation="OK! Vou lá ver se encontro algo, então."/>
        <dialogue speaker="purple" english="I&apos;ll be right here if you need any help!" translation="Fico por aqui, se precisares de algo!"/>
    </cutscene>
    <cutscene id="bigopenworldskip" explanation="">
        <dialogue speaker="purple" english="I&apos;ll be right here if you need any help!" translation="Fico por aqui, se precisares de algo!"/>
    </cutscene>
    <cutscene id="talkpurple_intro" explanation="***ENTER is OUTDATED***">
        <dialogue speaker="player" english="I&apos;m feeling a bit overwhelmed, Doctor." translation="Doutora, já tenho a cabeça a andar à roda..."/>
        <dialogue speaker="player" english="Where do I begin?" translation="É melhor começar por onde?"/>
        <dialogue speaker="purple" english="Remember that you can press ENTER to check where you are on the map!" translation="Não te esqueças que podes premir ENTER para verificar a tua localização no mapa!"/>
        <dialogue speaker="purple" english="Remember that you can press {b_map} to check where you are on the map!" translation="" buttons="1"/>
        <dialogue speaker="purple" english="Look for areas where the rest of the crew might be..." translation="Investiga áreas onde o resto da tripulação possa estar..."/>
        <dialogue speaker="purple" english="If you get lost, you can get back to the ship from any teleporter." translation="Se te perderes, basta usar um teletransporte para regressar à nave."/>
        <dialogue speaker="purple" english="And don&apos;t worry! We&apos;ll find everyone!" translation="E não te preocupes, tenho a certeza que encontraremos toda a gente!"/>
        <dialogue speaker="purple" english="Everything will be ok!" translation="Vai ficar tudo bem!"/>
    </cutscene>
    <cutscene id="talkpurple_3" explanation="only one player string is shown">
        <dialogue speaker="purple" english="Are you doing ok, Captain?" translation="Tudo bem contigo, comandante?"/>
        <dialogue speaker="player" english="I&apos;m worried about Victoria, Doctor!" translation="Não consigo parar de preocupar-me com a Verónica, doutora!"/>
        <dialogue speaker="player" english="I&apos;m worried about Vitellary, Doctor!" translation="Não consigo parar de preocupar-me com o Vitelino, doutora!"/>
        <dialogue speaker="player" english="I&apos;m worried about Verdigris, Doctor!" translation="Não consigo parar de preocupar-me com o Verdusco, doutora!"/>
        <dialogue speaker="player" english="I&apos;m worried about Vermilion, Doctor!" translation="Não consigo parar de preocupar-me com o Vermelhão, doutora!"/>
        <dialogue speaker="player" english="I&apos;m worried about you, Doctor!" translation="Não consigo parar de preocupar-me contigo!"/>
        <dialogue speaker="purple" english="Oh - well, don&apos;t worry, they&apos;ll show up!" translation="Ah, bem... Não te preocupes! Encontraremos toda a gente!"/>
        <dialogue speaker="purple" english="Here! Have a lollipop!" translation="Toma! Aceita este chupa-chupa!"/>
    </cutscene>
    <cutscene id="trinketcollector" explanation="if no trinkets found yet">
        <dialogue speaker="cyan" english="This seems like a good place to store anything I find out there..." translation="Parece um local ideal para guardar tudo o que encontrar nas buscas..."/>
        <dialogue speaker="cyan" english="Victoria loves to study the interesting things we find on our adventures!" translation="A Verónica adora pesquisar as coisas interessantes que encontramos nas aventuras!"/>
    </cutscene>
    <cutscene id="newtrinketcollector" explanation="if at least one trinket found">
        <dialogue speaker="cyan" english="This seems like a good place to store those shiny things." translation="Parece um local ideal para guardar aquelas fichas brilhantes."/>
        <dialogue speaker="cyan" english="Victoria loves to study the interesting things we find on our adventures!" translation="A Verónica adora pesquisar as coisas interessantes que encontramos nas aventuras!"/>
    </cutscene>
    <cutscene id="new2trinketcollector" explanation="">
        <dialogue speaker="cyan" english="I hope she&apos;s ok..." translation="Espero que esteja bem..."/>
    </cutscene>
    <cutscene id="rescuegreen" explanation="nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship">
        <dialogue speaker="green" english="Captain! I&apos;ve been so worried!" translation="Comandante! Já tinha os nervos em franja!"/>
        <dialogue speaker="player" english="Chief Verdigris! You&apos;re ok!" translation="Estás com boa cara, Chefe Verdusco!"/>
        <dialogue speaker="green" english="I&apos;ve been trying to get out, but I keep going around in circles..." translation="Estava a tentar sair daqui, mas ando para aqui às voltas..."/>
        <dialogue speaker="player" english="I&apos;ve come from the ship. I&apos;m here to teleport you back to it." translation="Já estive na nave. Venho teletransportar-te de volta."/>
        <dialogue speaker="green" english="Is everyone else alright? Is Violet..." translation="O resto da tripulação está bem? A Violeta..."/>
        <dialogue speaker="player" english="She&apos;s fine - she&apos;s back on the ship!" translation="Está ótima. Está na nave!"/>
        <dialogue speaker="green" english="Oh! Great - Let&apos;s get going, then!" translation="Ah, ótimo!... Vamos andando, então!"/>
    </cutscene>
    <cutscene id="rescueblue" explanation="">
        <dialogue speaker="blue" english="Oh no! Captain! Are you stuck here too?" translation="Oh, não! Também andas aqui às voltas, comandante?"/>
        <dialogue speaker="player" english="It&apos;s ok - I&apos;m here to rescue you!" translation="Descansa... Vim resgatar-te!"/>
        <dialogue speaker="player" english="Let me explain everything..." translation="Eu explico tudo..."/>
        <dialogue speaker="blue" english="What? I didn&apos;t understand any of that!" translation="Hã!? Não percebi nadinha de nada!"/>
        <dialogue speaker="player" english="Oh... well, don&apos;t worry." translation="Ah, bem... Não te preocupes."/>
        <dialogue speaker="player" english="Follow me! Everything will be alright!" translation="Segue-me! Vai ficar tudo bem!"/>
        <dialogue speaker="blue" english="Sniff... Really?" translation="A... a sério?"/>
        <dialogue speaker="blue" english="Ok then!" translation="Então, está bem!"/>
    </cutscene>
    <cutscene id="rescuered" explanation="">
        <dialogue speaker="red" english="Captain!" translation="Comandante!"/>
        <dialogue speaker="red" english="Am I ever glad to see you! I thought I was the only one to escape the ship..." translation="Estou tão contente por te ver! Pensava que só eu é que tinha conseguido evacuar da nave..."/>
        <dialogue speaker="player" english="Vermilion! I knew you&apos;d be ok!" translation="Vermelhão! Sabia que conseguias safar-te!"/>
        <dialogue speaker="red" english="So, what&apos;s the situation?" translation="Então qual é o ponto da situação?"/>
        <dialogue speaker="red" english="I see! Well, we&apos;d better get back then." translation="Ah, estou a ver! Então é melhor irmos andando."/>
        <dialogue speaker="red" english="There&apos;s a teleporter in the next room." translation="Há um teletransporte na sala seguinte."/>
    </cutscene>
    <cutscene id="rescueyellow" explanation="">
        <dialogue speaker="yellow" english="Ah, Viridian! You got off the ship alright too?" translation="Olá, Verdete! Conseguiste evacuar da nave sem problemas?"/>
        <dialogue speaker="player" english="It&apos;s good to see you&apos;re alright, Professor!" translation="Professor! Bons olhos te vejam!"/>
        <dialogue speaker="yellow" english="Is the ship ok?" translation="A nave safou-se?"/>
        <dialogue speaker="player" english="It&apos;s badly damaged, but Violet&apos;s been working on fixing it." translation="Está muito maltratada, mas a Violeta anda de roda dela para concertá-la."/>
        <dialogue speaker="player" english="We could really use your help..." translation="A tua ajuda vinha mesmo a calhar..."/>
        <dialogue speaker="yellow" english="Ah, of course!" translation="Sim, claro!"/>
        <dialogue speaker="yellow" english="The background interference in this dimension prevented the ship from finding a teleporter when we crashed!" translation="Há uma anomalia nesta dimensão. Causou uma interferência de fundo que impediu a nave de localizar teletransportes durante a colisão!"/>
        <dialogue speaker="yellow" english="We&apos;ve all been teleported to different locations!" translation="A tripulação foi teletransportada por toda a parte!"/>
        <dialogue speaker="player" english="Er, that sounds about right!" translation="P-Pois, foi basicamente isso!"/>
        <dialogue speaker="yellow" english="Let&apos;s get back to the ship, then!" translation="Então, vamos lá regressar à nave!"/>
        <dialogue speaker="yellow" english="After you, Captain!" translation="Tu primeiro, comandante!"/>
    </cutscene>
    <cutscene id="int1blue_1" explanation="">
        <dialogue speaker="blue" english="Waaaa!" translation="Mas que...!?" case="1"/>
        <dialogue speaker="blue" english="Captain! Are you ok?" translation="Comandante! Estás bem?"/>
        <dialogue speaker="player" english="I&apos;m ok... this... this isn&apos;t the ship..." translation="Estou, pois... Mas... Isto não é a nave..."/>
        <dialogue speaker="player" english="Where are we?" translation="Onde estamos?"/>
        <dialogue speaker="blue" english="Waaaa!" translation="Mas que...!?" case="2"/>
        <dialogue speaker="player" english="Something&apos;s gone wrong... We should look for a way back!" translation="Passou-se alguma coisa... É melhor arranjarmos uma forma de regressar!"/>
    </cutscene>
    <cutscene id="int1blue_2" explanation="">
        <dialogue speaker="player" english="Follow me! I&apos;ll help you!" translation="Eu ajudo, vem comigo!"/>
        <dialogue speaker="blue" english="Promise you won&apos;t leave without me!" translation="Tens é de prometer que não vais embora sem mim!"/>
        <dialogue speaker="player" english="I promise! Don&apos;t worry!" translation="Prometo, pois! Não te preocupes!"/>
    </cutscene>
    <cutscene id="int1blue_3" explanation="">
        <dialogue speaker="player" english="Are you ok down there, Doctor?" translation="Tudo bem aí em baixo, doutora?"/>
        <dialogue speaker="blue" english="I wanna go home!" translation="Quero voltar para casa!"/>
        <dialogue speaker="blue" english="Where are we? How did we even get here?" translation="Onde estamos? Como é que viemos aqui parar?"/>
        <dialogue speaker="player" english="Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters..." translation="Bem, a Violeta disse que colidimos com uma anomalia desta dimensão e interferiu com os teletransportes..."/>
        <dialogue speaker="player" english="I guess something went wrong..." translation="Diria que algo correu mal..."/>
        <dialogue speaker="player" english="But if we can find another teleporter, I think we can get back to the ship!" translation="Mas devemos conseguir regressar à nave se encontrarmos outro teletransporte!"/>
        <dialogue speaker="blue" english="Sniff..." translation="Vou chorar..."/>
    </cutscene>
    <cutscene id="int1blue_4" explanation="the split paths merge">
        <dialogue speaker="blue" english="Captain! Captain! Wait for me!" translation="Comandante! Comandante! Espera por mim!"/>
        <dialogue speaker="blue" english="Please don&apos;t leave me behind! I don&apos;t mean to be a burden!" translation="Não me deixes para trás! Prometo que não vou estorvar!"/>
        <dialogue speaker="blue" english="I&apos;m scared!" translation="Tenho medo!"/>
        <dialogue speaker="player" english="Oh... don&apos;t worry Victoria, I&apos;ll look after you!" translation="Ora... Não te preocupes, Verónica. Eu cuido de ti!"/>
    </cutscene>
    <cutscene id="int1blue_5" explanation="">
        <dialogue speaker="blue" english="We&apos;re never going to get out of here, are we?" translation="Vamos ficar aqui para sempre, não vamos?"/>
        <dialogue speaker="player" english="I.. I don&apos;t know..." translation="E-Eu.. Eu sei lá..."/>
        <dialogue speaker="player" english="I don&apos;t know where we are or how we&apos;re going to get out..." translation="Não sei onde estamos, nem como poderemos sair daqui..."/>
    </cutscene>
    <cutscene id="int1blue_6" explanation="">
        <dialogue speaker="blue" english="We&apos;re going to be lost forever!" translation="Vamos estar perdidos para sempre!"/>
        <dialogue speaker="player" english="Ok, come on... Things aren&apos;t that bad." translation="Espera, tem calma... A situação não é assim tão má."/>
        <dialogue speaker="player" english="I have a feeling that we&apos;re nearly home!" translation="Algo me diz que estamos quase em casa!"/>
        <dialogue speaker="player" english="We can&apos;t be too far from another teleporter!" translation="Devemos andar perto de outro teletransporte!"/>
        <dialogue speaker="blue" english="I hope you&apos;re right, captain..." translation="Espero que tenhas razão, comandante..."/>
    </cutscene>
    <cutscene id="int1blue_7" explanation="">
        <dialogue speaker="blue" english="Captain! You were right! It&apos;s a teleporter!" translation="Um teletransporte! Tinhas razão, comandante!"/>
        <dialogue speaker="player" english="Phew! You had me worried for a while there... I thought we were never going to find one." translation="Ufa! Começava a preocupar-me... Já duvidava se viríamos a encontrar algum."/>
        <dialogue speaker="blue" english="What? Really?" translation="Hã? A sério?"/>
        <dialogue speaker="player" english="Anyway, let&apos;s go back to the ship." translation="De qualquer modo, é melhor regressarmos à nave."/>
    </cutscene>
    <cutscene id="int1green_1" explanation="">
        <dialogue speaker="green" english="Huh? This isn&apos;t the ship..." translation="Hã!? Isto não é a nave..."/>
        <dialogue speaker="green" english="Captain! What&apos;s going on?" translation="Comandante! O que se passa?"/>
        <dialogue speaker="player" english="I... I don&apos;t know!" translation="N-Não sei...!"/>
        <dialogue speaker="player" english="Where are we?" translation="Onde estamos?"/>
        <dialogue speaker="green" english="Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!" translation="Oh, não... Não estou a gostar disto... Algo correu mal com o teletransporte!"/>
        <dialogue speaker="player" english="Ok... no need to panic!" translation="OK... Não vale a pena entrar em pânico!"/>
        <dialogue speaker="player" english="Let&apos;s look for another teleporter!" translation="Vamos procurar outro teletransporte!"/>
    </cutscene>
    <cutscene id="int1green_2" explanation="">
        <dialogue speaker="player" english="Let&apos;s go this way!" translation="Vamos por aqui!"/>
        <dialogue speaker="green" english="After you, Captain!" translation="Tu primeiro, comandante!"/>
    </cutscene>
    <cutscene id="int1green_3" explanation="just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?">
        <dialogue speaker="green" english="So Violet&apos;s back on the ship? She&apos;s really ok?" translation="Então, a Violeta está na nave? Ela está bem?"/>
        <dialogue speaker="player" english="She&apos;s fine! She helped me find my way back!" translation="Está ótima! Até me orientou de volta para a nave!"/>
        <dialogue speaker="green" english="Oh, phew! I was worried about her." translation="Ah, ufa! Estava preocupado com ela."/>
        <dialogue speaker="green" english="Captain, I have a secret..." translation="Comandante, tenho um segredo..."/>
        <dialogue speaker="green" english="I really like Violet!" translation="Gosto muito da Violeta!"/>
        <dialogue speaker="player" english="Is that so?" translation="A sério?"/>
        <dialogue speaker="green" english="Please promise you won&apos;t tell her!" translation="Por favor, promete que não lhe contas!"/>
    </cutscene>
    <cutscene id="int1green_4" explanation="the split paths merge">
        <dialogue speaker="green" english="Hey again!" translation="Olá de novo!"/>
        <dialogue speaker="player" english="Hey!" translation="Ei!"/>
        <dialogue speaker="player" english="Are you doing ok?" translation="Tudo bem contigo?"/>
        <dialogue speaker="green" english="I think so! I really hope we can find a way back to the ship..." translation="Acho que sim! Espero bem que consigamos regressar à nave..."/>
    </cutscene>
    <cutscene id="int1green_5" explanation="">
        <dialogue speaker="green" english="So, about Violet..." translation="Ah, sobre a Violeta..."/>
        <dialogue speaker="player" english="Um, yeah?" translation="Hum, sim?"/>
        <dialogue speaker="green" english="Do you have any advice?" translation="Tens alguma dica?"/>
        <dialogue speaker="player" english="Oh!" translation="Ah!"/>
        <dialogue speaker="player" english="Hmm..." translation="Hum..."/>
        <dialogue speaker="player" english="Um... you should... be yourself!" translation="Ah... Age... naturalmente!"/>
        <dialogue speaker="green" english="Oh." translation="Ah..."/>
        <dialogue speaker="green" english="Thanks Captain!" translation="Obrigado, comandante!"/>
    </cutscene>
    <cutscene id="int1green_6" explanation="">
        <dialogue speaker="player" english="So, do you think you&apos;ll be able to fix the ship?" translation="Achas mesmo que consegues consertar a nave?"/>
        <dialogue speaker="green" english="Depends on how bad it is... I think so, though!" translation="Vai depender dos estragos... Mas acho que sim!"/>
        <dialogue speaker="green" english="It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home." translation="Sinceramente, não deve ser muito difícil. O conceito do motor de dobra espacial dimensional até é bem simples. Se arranjarmos uma forma de fazê-lo funcionar, devemos regressar a casa num piscar de olhos."/>
        <dialogue speaker="player" english="Oh! Good!" translation="Ah, boa!"/>
    </cutscene>
    <cutscene id="int1green_7" explanation="">
        <dialogue speaker="green" english="Finally! A teleporter!" translation="Um teletransporte! Até que enfim!"/>
        <dialogue speaker="green" english="I was getting worried we wouldn&apos;t find one..." translation="Já não tinha a certeza se voltaríamos a ver um..."/>
        <dialogue speaker="player" english="Let&apos;s head back to the ship!" translation="Está na hora de regressar à nave!"/>
    </cutscene>
    <cutscene id="int1red_1" explanation="">
        <dialogue speaker="red" english="Wow! Where are we?" translation="Uau! Onde estamos?"/>
        <dialogue speaker="player" english="This... isn&apos;t right... Something must have gone wrong with the teleporter!" translation="Há... aqui algo errado... Deve ter acontecido alguma coisa com o teletransporte!"/>
        <dialogue speaker="red" english="Oh well... We can work it out when we get back to the ship!" translation="Ora, bolas... Podemos analisar a situação depois de regressar à nave!"/>
        <dialogue speaker="red" english="Let&apos;s go exploring!" translation="Vamos explorar!"/>
        <dialogue speaker="player" english="Ok then!" translation="Está bem!"/>
    </cutscene>
    <cutscene id="int1red_2" explanation="">
        <dialogue speaker="player" english="Follow me!" translation="Segue-me!"/>
        <dialogue speaker="red" english="Aye aye, Captain!" translation="Afirmativo, comandante!"/>
    </cutscene>
    <cutscene id="int1red_3" explanation="">
        <dialogue speaker="red" english="Hey Viridian... how did the crash happen, exactly?" translation="Ó Verdete... Sabes, ao certo, o que causou a colisão?"/>
        <dialogue speaker="player" english="Oh, I don&apos;t really know - some sort of interference..." translation="Sinceramente, nem sei... Algum tipo de anomalia..."/>
        <dialogue speaker="player" english="...or something sciencey like that. It&apos;s not really my area." translation="Ou outra cena científica desse género. Não sou especialista no assunto."/>
        <dialogue speaker="red" english="Ah! Well, do you think we&apos;ll be able to fix the ship and go home?" translation="Ah! Sabes, ao menos, se vamos conseguir consertar a nave para voltar a casa?"/>
        <dialogue speaker="player" english="Of course! Everything will be ok!" translation="Vamos, pois! Vai ficar tudo bem!"/>
    </cutscene>
    <cutscene id="int1red_4" explanation="the split paths merge">
        <dialogue speaker="red" english="Hi again! You doing ok?" translation="Olá de novo! Tudo bem contigo?"/>
        <dialogue speaker="player" english="I think so! But I really want to get back to the ship..." translation="Acho que sim! Mas gostava mesmo de regressar à nave..."/>
        <dialogue speaker="red" english="We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!" translation="Nós safamo-nos! Só precisamos de localizar um teletransporte para regressar!"/>
    </cutscene>
    <cutscene id="int1red_5" explanation="">
        <dialogue speaker="red" english="Are we there yet?" translation="Ainda falta muito?"/>
        <dialogue speaker="player" english="We&apos;re getting closer, I think..." translation="Estamos quase lá... acho eu..."/>
        <dialogue speaker="player" english="I hope..." translation="Espero eu..."/>
    </cutscene>
    <cutscene id="int1red_6" explanation="">
        <dialogue speaker="player" english="I wonder where we are, anyway?" translation="Mas onde será que estamos?"/>
        <dialogue speaker="player" english="This seems different from that dimension we crashed in, somehow..." translation="De certa forma, este local parece diferente da dimensão com que colidimos..."/>
        <dialogue speaker="red" english="I dunno... But we must be close to a teleporter by now..." translation="Não sei... Mas já devíamos estar próximos de um teletransporte..."/>
    </cutscene>
    <cutscene id="int1red_7" explanation="">
        <dialogue speaker="player" english="We&apos;re there!" translation="Cá está ele!"/>
        <dialogue speaker="red" english="See? I told you! Let&apos;s get back to the ship!" translation="Eu não disse? Vamos lá regressar à nave!"/>
    </cutscene>
    <cutscene id="int1yellow_1" explanation="">
        <dialogue speaker="yellow" english="Oooh! This is interesting..." translation="Oooh! Que interessante..."/>
        <dialogue speaker="yellow" english="Captain! Have you been here before?" translation="Já estiveste aqui, comandante?"/>
        <dialogue speaker="player" english="What? Where are we?" translation="Hã? Onde estamos?"/>
        <dialogue speaker="yellow" english="I suspect something deflected our teleporter transmission! This is somewhere new..." translation="Acho que os nossos dados do teletransporte foram divergidos! Nunca estivemos aqui..."/>
        <dialogue speaker="player" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="player" english="We should try to find a teleporter and get back to the ship..." translation="É melhor procurarmos um teletransporte para regressar à nave..."/>
    </cutscene>
    <cutscene id="int1yellow_2" explanation="">
        <dialogue speaker="player" english="Follow me!" translation="Segue-me!"/>
        <dialogue speaker="yellow" english="Right behind you, Captain!" translation="Vou mesmo atrás, comandante!"/>
    </cutscene>
    <cutscene id="int1yellow_3" explanation="">
        <dialogue speaker="player" english="What do you make of all this, Professor?" translation="O que achas disto, professor?"/>
        <dialogue speaker="yellow" english="I&apos;m guessing this dimension has something to do with the interference that caused us to crash!" translation="Diria que esta dimensão deve ter algo a ver com a anomalia que causou a colisão!"/>
        <dialogue speaker="yellow" english="Maybe we&apos;ll find the cause of it here?" translation="Talvez encontremos aqui a causa!"/>
        <dialogue speaker="player" english="Oh wow! Really?" translation="Hã? A sério!?"/>
        <dialogue speaker="yellow" english="Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests..." translation="Bom, é uma possibilidade, mas preciso de regressar à nave para analisar melhor..."/>
    </cutscene>
    <cutscene id="int1yellow_4" explanation="the split paths merge, and Vitellary sees a checkpoint">
        <dialogue speaker="yellow" english="Ohh! What was that?" translation="Oooh! O que foi aquilo?"/>
        <dialogue speaker="player" english="What was what?" translation="O que foi aquilo?"/>
        <dialogue speaker="yellow" english="That big... C thing! I wonder what it does?" translation="Aquele... &apos;&apos;C&apos;&apos; grande! Para que será?"/>
        <dialogue speaker="player" english="Em... I don&apos;t really know how to answer that question..." translation="Hum... Sinceramente, nem sei o que te diga..."/>
        <dialogue speaker="player" english="It&apos;s probably best not to acknowledge that it&apos;s there at all." translation="É melhor fazermos de conta que nem o vimos."/>
        <dialogue speaker="yellow" english="Maybe we should take it back to the ship to study it?" translation="E se o levássemos para a nave para analisá-lo?"/>
        <dialogue speaker="player" english="We really shouldn&apos;t think about it too much... Let&apos;s keep moving!" translation="Não devíamos perder tempo precioso com isto... Vamos mas é continuar!"/>
    </cutscene>
    <cutscene id="int1yellow_5" explanation="">
        <dialogue speaker="yellow" english="You know, there&apos;s something really odd about this dimension..." translation="Já reparaste que esta dimensão parece mesmo estranha?"/>
        <dialogue speaker="player" english="Yeah?" translation="Ai sim?"/>
        <dialogue speaker="yellow" english="We shouldn&apos;t really be able to move between dimensions with a regular teleporter..." translation="Não devia ser possível usar teletransportes para saltar entre dimensões..."/>
        <dialogue speaker="yellow" english="Maybe this isn&apos;t a proper dimension at all?" translation="Talvez isto não seja bem outra dimensão?..."/>
        <dialogue speaker="yellow" english="Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?" translation="E se for uma espécie de dimensão polar? Algo criado artificialmente por algum motivo?"/>
        <dialogue speaker="yellow" english="I can&apos;t wait to get back to the ship. I have a lot of tests to run!" translation="Quero tanto regressar à nave. Tenho tantas análises para fazer!"/>
    </cutscene>
    <cutscene id="int1yellow_6" explanation="">
        <dialogue speaker="yellow" english="I wonder if there&apos;s anything else in this dimension worth exploring?" translation="Será que vale a pena explorar mais alguma coisa nesta dimensão?"/>
        <dialogue speaker="player" english="Maybe... but we should probably just focus on finding the rest of the crew for now..." translation="Talvez... Mas a nossa prioridade devia ser encontrar o resto da tripulação..."/>
    </cutscene>
    <cutscene id="int1yellow_7" explanation="">
        <dialogue speaker="yellow" english="At last!" translation="Finalmente!"/>
        <dialogue speaker="yellow" english="Let&apos;s go back to the ship!" translation="&apos;Bora para a nave!"/>
    </cutscene>
    <cutscene id="intermission_2" explanation="">
        <dialogue speaker="player" english="Uh oh..." translation="Oh, não..."/>
        <dialogue speaker="player" english="Not again!" translation="Outra vez, não!"/>
    </cutscene>
    <cutscene id="int2intro_blue" explanation="">
        <dialogue speaker="player" english="Victoria? Where are you?" translation="Onde estás, Verónica?"/>
        <dialogue speaker="blue" english="Help!" translation="Socorro!"/>
        <dialogue speaker="player" english="Hang on! I&apos;ll save you!" translation="Espera um pouco, eu salvo-te!"/>
    </cutscene>
    <cutscene id="int2intro_green" explanation="">
        <dialogue speaker="player" english="Verdigris? Where are you?" translation="Verdusco? Onde andas?"/>
        <dialogue speaker="green" english="Aaagghh!" translation="Aaaaaargh!"/>
        <dialogue speaker="player" english="Hang on! I&apos;ll save you!" translation="Aguenta-te! Já te salvo!"/>
    </cutscene>
    <cutscene id="int2intro_red" explanation="">
        <dialogue speaker="player" english="Vermilion? Where are you?" translation="Vermelhão! Estás onde?"/>
        <dialogue speaker="red" english="Wheeeee!" translation="Aaaaaaah!"/>
        <dialogue speaker="player" english="Hang on! I&apos;ll save you!" translation="Espera aí que já te ajudo!"/>
    </cutscene>
    <cutscene id="int2intro_yellow" explanation="">
        <dialogue speaker="player" english="Vitellary? Where are you?" translation="Vitelino, onde estás?"/>
        <dialogue speaker="yellow" english="Captain!" translation="Comandante!"/>
        <dialogue speaker="player" english="Hang on! I&apos;ll save you!" translation="Eu salvo-te, espera aí!"/>
    </cutscene>
    <cutscene id="int2_blue" explanation="after gravitron">
        <dialogue speaker="blue" english="I think I&apos;m going to be sick..." translation="Acho que vou passar mal..."/>
        <dialogue speaker="player" english="I feel dizzy..." translation="Ai que zonzeira..."/>
    </cutscene>
    <cutscene id="int2_green" explanation="after gravitron">
        <dialogue speaker="green" english="Phew! You&apos;re ok!" translation="Ufa, estás bem!"/>
        <dialogue speaker="player" english="I feel dizzy..." translation="Ai a minha cabeça..."/>
    </cutscene>
    <cutscene id="int2_red" explanation="after gravitron">
        <dialogue speaker="red" english="Again! Let&apos;s go again!" translation="Outra vez! Vá lá!"/>
        <dialogue speaker="player" english="I feel dizzy..." translation="Está tudo a andar à roda..."/>
    </cutscene>
    <cutscene id="int2_yellow" explanation="after gravitron">
        <dialogue speaker="yellow" english="That was interesting, wasn&apos;t it?" translation="Foi uma experiência interessante, não foi?"/>
        <dialogue speaker="player" english="I feel dizzy..." translation="Acho que vou vomitar..."/>
    </cutscene>
    <cutscene id="talkpurple_1" explanation="">
        <dialogue speaker="purple" english="... I hope Verdigris is alright." translation="Espero que o Verdusco esteja bem."/>
        <dialogue speaker="purple" english="If you can find him, he&apos;d be a a big help fixing the ship!" translation="Daria uma ajuda preciosa a consertar a nave. Vê se o encontras!"/>
    </cutscene>
    <cutscene id="talkpurple_2" explanation="">
        <dialogue speaker="purple" english="Chief Verdigris is so brave and ever so smart!" translation="O Chefe Verdusco é tão corajoso... e transpira inteligência!"/>
    </cutscene>
    <cutscene id="talkpurple_4" explanation="">
        <dialogue speaker="purple" english="Welcome back, Captain!" translation="Bons olhos te vejam, comandante!"/>
        <dialogue speaker="purple" english="I think Victoria is quite happy to be back on the ship." translation="Diria que a Verónica adorou regressar à nave."/>
        <dialogue speaker="purple" english="She really doesn&apos;t like adventuring. She gets very homesick!" translation="Não liga muito a aventuras, fica logo com saudades de casa!"/>
    </cutscene>
    <cutscene id="talkpurple_5" explanation="only one of the last 6 strings is shown">
        <dialogue speaker="purple" english="Vermilion called in to say hello!" translation="O Vermelhão entrou em contacto para dar um &apos;&apos;olá&apos;&apos;!"/>
        <dialogue speaker="purple" english="He&apos;s really looking forward to helping you find the rest of the crew!" translation="Está mortinho por ajudar a encontrar o resto da tripulação!"/>
        <dialogue speaker="purple" english="He&apos;s really looking forward to helping you find Victoria!" translation="Está mortinho por ajudar a encontrar a Verónica!"/>
        <dialogue speaker="purple" english="He&apos;s really looking forward to helping you find Vitellary!" translation="Está mortinho por ajudar a encontrar o Vitelino!"/>
        <dialogue speaker="purple" english="He&apos;s really looking forward to helping you find Verdigris!" translation="Está mortinho por ajudar a encontrar o Verdusco!"/>
        <dialogue speaker="purple" english="He&apos;s really looking forward to helping you find Vermilion!" translation="Está mortinho por ajudar a encontrar o Vermelhão!"/>
        <dialogue speaker="purple" english="He&apos;s really looking forward to helping you find you!" translation="Está mortinho por ajudar a encontrar-te!"/>
    </cutscene>
    <cutscene id="talkpurple_6" explanation="">
        <dialogue speaker="purple" english="Captain! You found Verdigris!" translation="Comandante! Encontraste o Verdusco!"/>
        <dialogue speaker="purple" english="Thank you so much!" translation="Muito obrigada!"/>
    </cutscene>
    <cutscene id="talkpurple_7" explanation="">
        <dialogue speaker="purple" english="I&apos;m glad Professor Vitellary is ok!" translation="Ainda bem que o Vitelino se safou!"/>
        <dialogue speaker="purple" english="He had lots of questions for me about this dimension." translation="Ele quer perguntar-me imensas coisas sobre esta dimensão."/>
        <dialogue speaker="purple" english="He&apos;s already gotten to work with his research!" translation="Já começou a trabalhar na pesquisa dele!"/>
    </cutscene>
    <cutscene id="talkpurple_intermission1" explanation="">
        <dialogue speaker="player" english="Doctor, something strange happened when we teleported back to the ship..." translation="Doutora, aconteceu uma coisa estranha quando nos teletransportámos para a nave..."/>
        <dialogue speaker="player" english="We got lost in another dimension!" translation="Perdemo-nos noutra dimensão!"/>
        <dialogue speaker="purple" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="purple" english="Maybe that dimension has something to do with the interference that caused us to crash here?" translation="Talvez esta dimensão tenha algo a ver com a anomalia que causou a colisão?"/>
        <dialogue speaker="purple" english="I&apos;ll look into it..." translation="Vou analisar a possibilidade..."/>
    </cutscene>
    <cutscene id="talkpurple_intermission2" explanation="">
        <dialogue speaker="player" english="Doctor! Doctor! It happened again!" translation="Doutora, doutora! Voltou a acontecer!"/>
        <dialogue speaker="player" english="The teleporter brought us to that weird dimension..." translation="O teletransporte mandou-nos para uma dimensão muito estranha..."/>
        <dialogue speaker="purple" english="Hmm, there&apos;s definitely something strange happening..." translation="Hum... Realmente passa-se algo muito estranho..."/>
        <dialogue speaker="purple" english="If only we could find the source of that interference!" translation="Se, ao menos, conseguíssemos identificar a origem da anomalia..."/>
    </cutscene>
    <cutscene id="talkpurple_intermission3" explanation="">
        <dialogue speaker="player" english="Doctor, something strange has been happening when we teleport back to the ship..." translation="Doutora, acontece sempre algo estranho quando tentamos teletransportar-nos para a nave..."/>
        <dialogue speaker="player" english="We keep getting brought to another weird dimension!" translation="Vamos sempre parar a outra estranha dimensão!"/>
        <dialogue speaker="purple" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="purple" english="Maybe that dimension has something to do with the interference that caused us to crash here?" translation="Talvez esta dimensão tenha algo a ver com a anomalia que causou a colisão?"/>
        <dialogue speaker="purple" english="Hmm, there&apos;s definitely something strange happening..." translation="Hum... Realmente passa-se algo muito estranho..."/>
        <dialogue speaker="purple" english="If only we could find the source of that interference!" translation="Se, ao menos, conseguíssemos identificar a origem da anomalia..."/>
    </cutscene>
    <cutscene id="talkpurple_8" explanation="">
        <dialogue speaker="purple" english="Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!" translation="Conseguiste desativar a origem da anomalia, comandante! Assim, podemos teletransportar toda a gente de volta para a nave, se for preciso!"/>
        <dialogue speaker="purple" english="Any time you want to come back to the ship, just select the new SHIP option in your menu!" translation="Sempre que desejes regressar à nave, bastar selecionar a opção NAVE no menu!"/>
    </cutscene>
    <cutscene id="talkgreen_1" explanation="">
        <dialogue speaker="green" english="I&apos;m an engineer!" translation="Sou engenheiro!"/>
    </cutscene>
    <cutscene id="talkgreen_2" explanation="">
        <dialogue speaker="green" english="I think I can get this ship moving again, but it&apos;s going to take a while..." translation="Devo conseguir voltar a por a nave a funcionar, mas vai levar algum tempo..."/>
    </cutscene>
    <cutscene id="talkgreen_3" explanation="">
        <dialogue speaker="green" english="Victoria mentioned something about a lab? I wonder if she found anything down there?" translation="A Verónica não tinha mencionado o laboratório? Será que encontrou alguma coisa lá em baixo?"/>
    </cutscene>
    <cutscene id="talkgreen_4" explanation="">
        <dialogue speaker="green" english="Vermilion&apos;s back! Yey!" translation="O Vermelhão voltou! Fixe!"/>
    </cutscene>
    <cutscene id="talkgreen_5" explanation="">
        <dialogue speaker="green" english="The Professor had lots of questions about this dimension for me..." translation="O professor queria perguntar-me imensas coisas sobre esta dimensão..."/>
        <dialogue speaker="green" english="We still don&apos;t really know that much, though." translation="Mas ainda não temos muitas informações..."/>
        <dialogue speaker="green" english="Until we work out what&apos;s causing that interference, we can&apos;t go anywhere." translation="Não conseguimos sair daqui até descobrirmos a origem da anomalia."/>
    </cutscene>
    <cutscene id="talkgreen_6" explanation="">
        <dialogue speaker="green" english="I&apos;m so glad that Violet&apos;s alright!" translation="Ainda bem que a Violeta está sã e salva!"/>
    </cutscene>
    <cutscene id="talkgreen_7" explanation="">
        <dialogue speaker="green" english="That other dimension we ended up in must be related to this one, somehow..." translation="Acho que, de certa forma, a dimensão onde fomos parar está relacionada com esta..."/>
    </cutscene>
    <cutscene id="talkgreen_8" explanation="">
        <dialogue speaker="green" english="The antenna&apos;s broken! This is going to be very hard to fix..." translation="A antena está partida! Isto vai dar uma trabalheira para consertar..."/>
    </cutscene>
    <cutscene id="talkgreen_9" explanation="">
        <dialogue speaker="green" english="It looks like we were warped into solid rock when we crashed!" translation="Parece que fomos teletransportados para rocha sólida durante a colisão!"/>
        <dialogue speaker="green" english="Hmm. It&apos;s going to be hard to separate from this..." translation="Hum... Vai ser complicado separarmo-nos disto..."/>
    </cutscene>
    <cutscene id="talkgreen_10" explanation="">
        <dialogue speaker="green" english="The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!" translation="A nave está toda arranjadinha. Podemos ir embora quando quisermos!"/>
    </cutscene>
    <cutscene id="talkred_1" explanation="">
        <dialogue speaker="red" english="Don&apos;t worry, Sir!" translation="Não te preocupes!"/>
        <dialogue speaker="red" english="We&apos;ll find a way out of here!" translation="Vamos conseguir sair daqui!"/>
    </cutscene>
    <cutscene id="talkred_2" explanation="">
        <dialogue speaker="red" english="I hope Victoria is ok..." translation="Espero que a Verónica esteja bem..."/>
        <dialogue speaker="red" english="She doesn&apos;t handle surprises very well..." translation="Ela não lida muito bem com surpresas..."/>
    </cutscene>
    <cutscene id="talkred_3" explanation="">
        <dialogue speaker="red" english="I don&apos;t know how we&apos;re going to get this ship working again!" translation="Duvido que consigamos fazer a nave funcionar novamente!"/>
        <dialogue speaker="red" english="Chief Verdigris would know what to do..." translation="O Chefe Verdusco saberia o que fazer..."/>
    </cutscene>
    <cutscene id="talkred_4" explanation="">
        <dialogue speaker="red" english="I wonder what caused the ship to crash here?" translation="Como é que uma colisão nos traria até aqui?"/>
        <dialogue speaker="red" english="It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!" translation="Se, ao menos, tivéssemos o professor aqui... Ele saberia o que fazer, não é verdade?"/>
    </cutscene>
    <cutscene id="talkred_5" explanation="">
        <dialogue speaker="red" english="It&apos;s great to be back!" translation="Sabe tão bem estar de volta!"/>
        <dialogue speaker="red" english="I can&apos;t wait to help you find the rest of the crew!" translation="Mal posso esperar por ajudar a encontrar o resto da tripulação!"/>
        <dialogue speaker="red" english="It&apos;ll be like old times, huh, Captain?" translation="Tal como antigamente! Não é, comandante?"/>
    </cutscene>
    <cutscene id="talkred_6" explanation="">
        <dialogue speaker="red" english="It&apos;s good to have Victoria back with us." translation="Ainda bem que temos a Verónica de volta."/>
        <dialogue speaker="red" english="She really seems happy to get back to work in her lab!" translation="Ela parece andar toda contente a trabalhar no laboratório dela!"/>
    </cutscene>
    <cutscene id="talkred_7" explanation="">
        <dialogue speaker="red" english="I think I saw Verdigris working on the outside of the ship!" translation="Acho que vi o Verdusco a trabalhar no casco da nave!"/>
    </cutscene>
    <cutscene id="talkred_8" explanation="">
        <dialogue speaker="red" english="You found Professor Vitellary! All right!" translation="Encontraste o Professor Vitelino! Boa!"/>
        <dialogue speaker="red" english="We&apos;ll have this interference thing worked out in no time now!" translation="Devemos estar prestes a solucionar o problema da anomalia!"/>
    </cutscene>
    <cutscene id="talkred_9" explanation="">
        <dialogue speaker="red" english="That other dimension was really strange, wasn&apos;t it?" translation="A outra dimensão era mesmo estranha, não era?"/>
        <dialogue speaker="red" english="I wonder what caused the teleporter to send us there?" translation="Porque será que um teletransporte nos mandou para lá?"/>
    </cutscene>
    <cutscene id="talkred_10" explanation="">
        <dialogue speaker="red" english="Heya Captain!" translation="Viva, comandante!"/>
        <dialogue speaker="red" english="This way looks a little dangerous..." translation="Por aqui, parece um bocadinho perigoso..."/>
    </cutscene>
    <cutscene id="talkred_11" explanation="">
        <dialogue speaker="red" english="I&apos;m helping!" translation="Estou a ajudar!"/>
    </cutscene>
    <cutscene id="talkred_12" explanation="">
        <dialogue speaker="red" english="Hey Captain!" translation="Comandante!"/>
        <dialogue speaker="red" english="I found something interesting around here - the same warp signature I saw when I landed!" translation="Descobri algo interessante aqui... Tem a mesma assinatura de teletransporte que detetámos quando aterrámos!"/>
        <dialogue speaker="red" english="Someone from the ship must be nearby..." translation="Deve haver alguém da nave por perto..."/>
    </cutscene>
    <cutscene id="talkred_13" explanation="">
        <dialogue speaker="red" english="This dimension is pretty exciting, isn&apos;t it?" translation="Que dimensão interessante, não é?"/>
        <dialogue speaker="red" english="I wonder what we&apos;ll find?" translation="O que haverá por aqui?"/>
    </cutscene>
    <cutscene id="talkblue_1" explanation="">
        <dialogue speaker="blue" english="Any signs of Professor Vitellary?" translation="Já há sinais do Professor Vitelino?"/>
        <dialogue speaker="player" english="Sorry, not yet..." translation="Infelizmente, ainda não..."/>
        <dialogue speaker="blue" english="I hope he&apos;s ok..." translation="Espero que esteja bem..."/>
    </cutscene>
    <cutscene id="talkblue_2" explanation="">
        <dialogue speaker="blue" english="Thanks so much for saving me, Captain!" translation="Obrigado por vires resgatar-me, comandante!"/>
    </cutscene>
    <cutscene id="talkblue_3" explanation="">
        <dialogue speaker="blue" english="I&apos;m so glad to be back!" translation="Estou tão feliz por estar de volta!"/>
        <dialogue speaker="blue" english="That lab was so dark and scary! I didn&apos;t like it at all..." translation="Aquele laboratório era tão escuro e assustador! Não gostei nada daquilo..."/>
    </cutscene>
    <cutscene id="talkblue_4" explanation="">
        <dialogue speaker="blue" english="Vitellary&apos;s back? I knew you&apos;d find him!" translation="O Vitelino já voltou? Eu sabia que ias encontrá-lo!"/>
        <dialogue speaker="blue" english="I mean, I admit I was very worried that you wouldn&apos;t..." translation="Quero dizer, confesso que cheguei a pensar que não o encontravas..."/>
        <dialogue speaker="blue" english="or that something might have happened to him..." translation="Ou que algo lhe tinha acontecido..."/>
        <dialogue speaker="blue" english="sniff..." translation="Buááá..."/>
        <dialogue speaker="player" english="Doctor Victoria? He&apos;s ok!" translation="Doutora Verónica, então? Ele está bem!"/>
        <dialogue speaker="blue" english="Oh! Sorry! I was just thinking about what if he wasn&apos;t?" translation="Claro, desculpa! Pus-me apenas a imaginar os piores cenários..."/>
        <dialogue speaker="blue" english="Thank you, Captain!" translation="Obrigado, comandante!"/>
    </cutscene>
    <cutscene id="talkblue_5" explanation="">
        <dialogue speaker="blue" english="You found Vermilion! Great!" translation="Boa! Encontraste o Vermelhão!"/>
        <dialogue speaker="blue" english="I wish he wasn&apos;t so reckless!" translation="Ele devia ser mais cauteloso!"/>
        <dialogue speaker="blue" english="He&apos;ll get himself into trouble..." translation="Um dia vai meter-se em sarilhos a sério..."/>
    </cutscene>
    <cutscene id="talkblue_6" explanation="">
        <dialogue speaker="blue" english="Verdigris is ok! Violet will be so happy!" translation="O Verdusco está bem! A Violeta até vai pular de contente!"/>
        <dialogue speaker="blue" english="I&apos;m happy!" translation="Estou tão feliz!"/>
        <dialogue speaker="blue" english="Though I was very worried..." translation="Mas estava cá numa aflição..."/>
    </cutscene>
    <cutscene id="talkblue_7" explanation="">
        <dialogue speaker="blue" english="Why did the teleporter send us to that scary dimension?" translation="Porque é que o teletransporte nos mandou para aquela dimensão assustadora?"/>
        <dialogue speaker="blue" english="What happened?" translation="O que aconteceu?"/>
        <dialogue speaker="player" english="I don&apos;t know, Doctor..." translation="Não sei, doutora..."/>
        <dialogue speaker="blue" english="Why?" translation="Porquê?"/>
    </cutscene>
    <cutscene id="talkblue_8" explanation="">
        <dialogue speaker="blue" english="Heya Captain!" translation="Viva, comandante!"/>
        <dialogue speaker="blue" english="Are you going to try and find the rest of these shiny things?" translation="Vais tentar encontrar o resto destas fichas brilhantes?"/>
    </cutscene>
    <cutscene id="talkblue_trinket1" explanation="">
        <dialogue speaker="blue" english="Hey Captain, I found this in that lab..." translation="Olá, comandante! Encontrei isto no tal laboratório..."/>
        <dialogue speaker="blue" english="Any idea what it does?" translation="Sabes para que serve?"/>
        <dialogue speaker="player" english="Sorry, I don&apos;t know!" translation="Lamento, mas não faço ideia..."/>
        <dialogue speaker="player" english="They seem important, though..." translation="Mas parecem ter alguma importância..."/>
        <dialogue speaker="player" english="Maybe something will happen if we find them all?" translation="Talvez aconteça alguma coisa se encontrarmos todas!"/>
    </cutscene>
    <cutscene id="talkblue_trinket2" explanation="">
        <dialogue speaker="blue" english="Captain! Come have a look at what I&apos;ve been working on!" translation="Comandante! Vem cá ver no que ando a trabalhar!"/>
        <dialogue speaker="blue" english="It looks like these shiny things are giving off a strange energy reading!" translation="Detetei uma estranha leitura de energia nestas fichas brilhantes!"/>
        <dialogue speaker="blue" english="So I analysed it..." translation="Então, decidi analisá-las..."/>
    </cutscene>
    <cutscene id="talkblue_trinket3" explanation="">
        <dialogue speaker="blue" english="Captain! Come have a look at what I&apos;ve been working on!" translation="Comandante! Vem cá ver no que ando a trabalhar!"/>
        <dialogue speaker="blue" english="I found this in that lab..." translation="Encontrei isto no tal laboratório..."/>
        <dialogue speaker="blue" english="It seemed to be giving off a weird energy reading..." translation="Detetei uma estranha leitura de energia..."/>
        <dialogue speaker="blue" english="So I analysed it..." translation="Então, decidi analisar..."/>
    </cutscene>
    <cutscene id="talkblue_trinket4" explanation="">
        <dialogue speaker="blue" english="...and I was able to find more of them with the ship&apos;s scanner!" translation="O que me permitiu usar a sonda da nave para identificar outras!"/>
        <dialogue speaker="blue" english="If you get a chance, it might be worth finding the rest of them!" translation="Se poderes, talvez valha a pena encontra as restantes!"/>
        <dialogue speaker="blue" english="Don&apos;t put yourself in any danger, though!" translation="Não corras riscos desnecessários!"/>
    </cutscene>
    <cutscene id="talkblue_trinket5" explanation="">
        <dialogue speaker="blue" english="...but it looks like you&apos;ve already found all of them in this dimension!" translation="Mas... parece que já encontraste todas nesta dimensão!"/>
        <dialogue speaker="player" english="Oh? Really?" translation="Hã? A sério?"/>
        <dialogue speaker="blue" english="Yeah, well done! That can&apos;t have been easy!" translation="Sim, bom trabalho! Não deve ter sido pera doce!"/>
    </cutscene>
    <cutscene id="talkblue_trinket6" explanation="">
        <dialogue speaker="blue" english="...and they&apos;re related. They&apos;re all a part of something bigger!" translation="E... há uma relação entre elas. Fazem todas parte de algo mais importante!"/>
        <dialogue speaker="player" english="Oh? Really?" translation="Ah! A sério?"/>
        <dialogue speaker="blue" english="Yeah! There seem to be twenty variations of the fundamental energy signature..." translation="A sério! Parece que há vinte variações da assinatura de energia fundamental..."/>
        <dialogue speaker="blue" english="Wait..." translation="Espera lá..."/>
        <dialogue speaker="blue" english="Does that mean you&apos;ve found all of them?" translation="Isso quer dizer que encontraste todas?"/>
    </cutscene>
    <cutscene id="talkyellow_1" explanation="">
        <dialogue speaker="yellow" english="I&apos;m making some fascinating discoveries, captain!" translation="Comandante, estou a fazer umas descobertas incríveis!"/>
    </cutscene>
    <cutscene id="talkyellow_2" explanation="">
        <dialogue speaker="yellow" english="This isn&apos;t like any other dimension we&apos;ve been to, Captain." translation="Esta dimensão não tem nada a ver com as que já encontrámos antes."/>
        <dialogue speaker="yellow" english="There&apos;s something strange about this place..." translation="Passa-se algo de estranho por aqui..."/>
    </cutscene>
    <cutscene id="talkyellow_3" explanation="">
        <dialogue speaker="yellow" english="Captain, have you noticed that this dimension seems to wrap around?" translation="Comandante, já reparaste que esta dimensão parece teletransportar-nos de um lado para o outro?"/>
        <dialogue speaker="player" english="Yeah, it&apos;s strange..." translation="Já. É mesmo estranho..."/>
        <dialogue speaker="yellow" english="It looks like this dimension is having the same stability problems as our own!" translation="Parece que os problemas de estabilidade que detetámos na nossa dimensão, também estão presentes aqui!"/>
        <dialogue speaker="yellow" english="I hope we&apos;re not the ones causing it..." translation="Espero que não sejamos a origem do problema..."/>
        <dialogue speaker="player" english="What? Do you think we might be?" translation="Hã!? Pensas que poderia ser uma possibilidade?"/>
        <dialogue speaker="yellow" english="No no... that&apos;s very unlikely, really..." translation="Não, não... Duvido muito, a sério..."/>
    </cutscene>
    <cutscene id="talkyellow_4" explanation="">
        <dialogue speaker="yellow" english="My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing." translation="Diria que quem viveu aqui andava a fazer experiências para evitar o colapso desta dimensão."/>
        <dialogue speaker="yellow" english="It would explain why they&apos;ve wrapped the edges..." translation="Isso já explicaria o motivo dos teletransportes nas extremidades..."/>
        <dialogue speaker="yellow" english="Hey, maybe that&apos;s what&apos;s causing the interference?" translation="Ei, talvez isso seja a causa da anomalia!"/>
    </cutscene>
    <cutscene id="talkyellow_5" explanation="">
        <dialogue speaker="yellow" english="I wonder where the people who used to live here have gone?" translation="Onde será que foram parar os habitantes desta dimensão?"/>
    </cutscene>
    <cutscene id="talkyellow_6" explanation="">
        <dialogue speaker="yellow" english="I think it&apos;s no coincidence that the teleporter was drawn to that dimension..." translation="Não deve ter sido por acaso que o teletransporte foi atraído para aquela dimensão..."/>
        <dialogue speaker="yellow" english="There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving..." translation="Está lá alguma coisa e deve estar na origem da anomalia que nos impede de sair daqui..."/>
    </cutscene>
    <cutscene id="talkyellow_7" explanation="">
        <dialogue speaker="yellow" english="I&apos;m glad Verdigris is alright." translation="Ainda bem que o Verdusco se safou."/>
        <dialogue speaker="yellow" english="It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!" translation="Agora que a nave está funcional, deve ser mais fácil arranjar uma forma de sair daqui!"/>
    </cutscene>
    <cutscene id="talkyellow_8" explanation="">
        <dialogue speaker="yellow" english="Ah, you&apos;ve found Doctor Victoria? Excellent!" translation="Ai encontraste a Doutora Verónica? Ótimo!"/>
        <dialogue speaker="yellow" english="I have lots of questions for her!" translation="Quero perguntar-lhe tanta coisa!"/>
    </cutscene>
    <cutscene id="talkyellow_9" explanation="">
        <dialogue speaker="yellow" english="Vermilion says that he was trapped in some sort of tunnel?" translation="É verdade que o Vermelhão ficou preso numa espécie de túnel?"/>
        <dialogue speaker="player" english="Yeah, it just seemed to keep going and going..." translation="Sim... e parecia não ter fim..."/>
        <dialogue speaker="yellow" english="Interesting... I wonder why it was built?" translation="Que engraçado... Porque o terão construído?"/>
    </cutscene>
    <cutscene id="talkyellow_10" explanation="">
        <dialogue speaker="yellow" english="It&apos;s good to be back!" translation="Adoro estar de volta!"/>
        <dialogue speaker="yellow" english="I&apos;ve got so much work to catch up on..." translation="Tenho tanto trabalho em atraso..."/>
    </cutscene>
    <cutscene id="talkyellow_11" explanation="">
        <dialogue speaker="yellow" english="I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing..." translation="Compreendo o risco que corremos em estar numa dimensão à beira do colapso, mas..."/>
        <dialogue speaker="yellow" english="...but it&apos;s so rare to find somewhere this interesting!" translation="É tão raro encontrar algo assim tão interessante!"/>
        <dialogue speaker="yellow" english="Maybe we&apos;ll find the answers to our own problems here?" translation="Talvez este seja o local onde encontraremos as respostas para os nossos próprios problemas!"/>
    </cutscene>
    <cutscene id="talkyellow_trinket1" explanation="">
        <dialogue speaker="yellow" english="Captain! I&apos;ve been meaning to give this to you..." translation="Comandante, queria dar-te isto..."/>
        <dialogue speaker="player" english="Professor! Where did you find this?" translation="Professor! Onde encontraste isto!?"/>
        <dialogue speaker="yellow" english="Oh, it was just lying around that space station." translation="Oh, estava algures naquela estação espacial."/>
        <dialogue speaker="yellow" english="It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing..." translation="É uma pena não termos cá a Doutora Verónica. É o tipo de coisas que ela adoraria analisar..."/>
        <dialogue speaker="player" english="Any idea what it does?" translation="Sabes para que serve?"/>
        <dialogue speaker="yellow" english="Nope! But it is giving off a strange energy reading..." translation="Não! Mas estou a detetar umas estranhas leituras de energia..."/>
    </cutscene>
    <cutscene id="talkyellow_trinket2" explanation="">
        <dialogue speaker="yellow" english="...so I used the ship&apos;s scanner to find more of them!" translation="Por isso, usei a sonda da nave para identificar outras!"/>
        <dialogue speaker="yellow" english="...Please don&apos;t let them distract you from finding Victoria, though!" translation="Promete-me é que dás prioridade a encontrar a Verónica!"/>
        <dialogue speaker="yellow" english="I hope she&apos;s ok..." translation="Espero que esteja bem..."/>
    </cutscene>
    <cutscene id="talkyellow_trinket3" explanation="">
        <dialogue speaker="yellow" english="Can&apos;t seem to detect any more of them nearby, though." translation="Não estou a detetar mais nenhuma por perto."/>
        <dialogue speaker="yellow" english="Maybe you&apos;ve found them all?" translation="Talvez já tenhas encontrado todas!"/>
    </cutscene>
    <cutscene id="finallevel_teleporter" explanation="">
        <dialogue speaker="purple" english="Welcome back!" translation="Ainda bem que voltaste!"/>
        <dialogue speaker="purple" english="..." translation="..."/>
        <dialogue speaker="purple" english="Um, where&apos;s Captain Viridian?" translation="Comandante Verdete! Ah, não. És tu..."/>
        <dialogue speaker="player" english="... Hello?" translation="Olá?"/>
        <dialogue speaker="player" english="Is anyone there?" translation="Está aí alguém?"/>
    </cutscene>
    <cutscene id="terminal_finallevel" explanation="">
        <dialogue speaker="gray" english="* DIMENSIONAL STABILITY GENERATOR *

     [ Currently Generating ]
        Maximum Stability

            [ Status ]
              Online

READY _" translation="* GERADOR DE ESTABILIDADE *

      [ Saída Atual ]
    Estabilidade Máxima

        [ Estado ]
          Online

PRONTO _" tt="1"/>
        <dialogue speaker="cyan" english="Aha! This must be what&apos;s causing the interference!" translation="Aha! Isto deve ser a origem da anomalia!"/>
        <dialogue speaker="cyan" english="I wonder if I can turn it off?" translation="Será que dá para desligar?"/>
        <dialogue speaker="gray" english="WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?" translation="AVISO: A desativação do gerador de estabilidade dimensional pode causar instabilidade! De certeza que queres fazer isto?"/>
        <dialogue speaker="cyan" english="Yes!" translation="Sim!" case="1"/>
        <dialogue speaker="gray" english="Seriously! The whole dimension could collapse! Just think about this for a minute!

Are you really sure you want to do this?" translation="A sério! Isto fará a dimensão colapsar completamente! Pensa lá mais um pouco!

Tens mesmo a certeza de que queres fazer isto?"/>
        <dialogue speaker="cyan" english="Yes!" translation="Sim!" case="2"/>
    </cutscene>
    <cutscene id="finalterminal_finish" explanation="">
        <dialogue speaker="gray" english="-= WARNING =-

DIMENSIONAL STABILISER OFFLINE" translation="-= AVISO =-

ESTABILIZADOR DIMENSIONAL OFFLINE" centertext="1" pad="1"/>
        <dialogue speaker="cyan" english="Uh oh..." translation="Oh, não..."/>
    </cutscene>
    <cutscene id="gamecomplete" explanation="">
        <dialogue speaker="yellow" english="Any moment now..." translation="Está mesmo quase..."/>
    </cutscene>
    <cutscene id="gamecomplete_ending" explanation="">
        <dialogue speaker="player" english="Hello!" translation="Olá!"/>
        <dialogue speaker="purple" english="Captain!" translation="Comandante!" case="1" pad_right="8"/>
        <dialogue speaker="yellow" english="Captain!" translation="Comandante!" case="2" pad_right="6"/>
        <dialogue speaker="red" english="Captain!" translation="Comandante!" case="3" pad_right="4"/>
        <dialogue speaker="green" english="Captain!" translation="Comandante!" case="4" pad_right="2"/>
        <dialogue speaker="blue" english="Captain!" translation="Comandante!" case="5"/>
        <dialogue speaker="blue" english="You&apos;re alright!" translation="Estás bem!"/>
        <dialogue speaker="blue" english="I knew you&apos;d be ok!" translation="Eu sabia que te safavas!"/>
        <dialogue speaker="purple" english="We were very worried when you didn&apos;t come back..." translation="Ficámos preocupadíssimos quando não voltaste..."/>
        <dialogue speaker="green" english="...but when you turned off the source of the interference..." translation="Mas depois de desligares a origem da anomalia..."/>
        <dialogue speaker="yellow" english="...we were able to find you with the ship&apos;s scanners..." translation="Conseguimos usar a sonda da nave para localizar-te..."/>
        <dialogue speaker="red" english="...and teleport you back on board!" translation="E teletransportar-te de volta!"/>
        <dialogue speaker="player" english="That was lucky!" translation="Que sorte!"/>
        <dialogue speaker="player" english="Thanks guys!" translation="Obrigado, pessoal!"/>
        <dialogue speaker="yellow" english="...it looks like this dimension is starting to destabilise, just like our own..." translation="Parece que esta dimensão está a começar a destabilizar como a nossa..."/>
        <dialogue speaker="red" english="...we can stay and explore for a little longer, but..." translation="Podíamos explorá-la mais um bocadinho, mas..."/>
        <dialogue speaker="yellow" english="...eventually, it&apos;ll collapse completely." translation="Mas cedo ou mais tarde, vai colapsar de vez."/>
        <dialogue speaker="green" english="There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so..." translation="Não sei ao certo quanto tempo nos resta, mas a nave está pronta a zarpar. Por isso..."/>
        <dialogue speaker="blue" english="...as soon as we&apos;re ready, we can go home!" translation="Podemos seguir viagem para casa assim que quisermos!"/>
        <dialogue speaker="purple" english="What now, Captain?" translation="E agora, comandante?"/>
        <dialogue speaker="player" english="Let&apos;s find a way to save this dimension!" translation="&apos;Bora procurar uma forma de salvar esta dimensão!"/>
        <dialogue speaker="player" english="And a way to save our home dimension too!" translation="E de caminho, ver se salvamos a nossa também!"/>
        <dialogue speaker="player" english="The answer is out there, somewhere!" translation="A solução tem de estar algures por aí!"/>
        <dialogue speaker="player" english="Let&apos;s go!" translation="Vamos!"/>
    </cutscene>
    <cutscene id="startepilogue" explanation="">
        <dialogue speaker="blue" english="Wow! You found all of them!" translation="Uau! Encontraste todas!"/>
        <dialogue speaker="player" english="Really? Great!" translation="A sério? Boa!"/>
        <dialogue speaker="blue" english="I&apos;ll run some tests and see if I can work out what they&apos;re for..." translation="Vou fazer umas análises para ver se descubro para que servem..."/>
        <dialogue speaker="player" english="That... that didn&apos;t sound good..." translation="Isso... Isso não suou nada bem..."/>
        <dialogue speaker="blue" english="Run!" translation="Fujam!"/>
        <dialogue speaker="player" english="Oh no!" translation="Oh, não!"/>
        <dialogue speaker="red" english="Not again!" translation="Outra vez, não!"/>
        <dialogue speaker="player" english="Wait! It&apos;s stopped!" translation="Calma... Já parou!"/>
        <dialogue speaker="purple" english="This is where we were storing those shiny things? What happened?" translation="Não era aqui que estávamos a guardar aquelas fichas brilhantes? O que aconteceu?"/>
        <dialogue speaker="player" english="We were just playing with them, and..." translation="Andávamos aqui na brincadeira com elas e..."/>
        <dialogue speaker="player" english="...they suddenly exploded!" translation="De repente, explodiram!"/>
        <dialogue speaker="blue" english="But look what they made! Is that a teleporter?" translation="Mas repara só no resultado! Será um teletransporte?"/>
        <dialogue speaker="yellow" english="I think so, but..." translation="Parece, mas..."/>
        <dialogue speaker="yellow" english="I&apos;ve never seen a teleporter like that before..." translation="Nunca vi um assim..."/>
        <dialogue speaker="red" english="We should investigate!" translation="Devíamos investigar!"/>
        <dialogue speaker="purple" english="What do you think, Captain?" translation="O que achas, comandante?"/>
        <dialogue speaker="purple" english="Should we find out where it leads?" translation="Vamos ver onde vai dar?"/>
        <dialogue speaker="player" english="Let&apos;s go!" translation="&apos;Bora!"/>
        <dialogue speaker="blue" english="Oh no! We&apos;re trapped!" translation="Oh, não! Estamos presos!"/>
        <dialogue speaker="yellow" english="Oh dear..." translation="Bolas..."/>
        <dialogue speaker="player" english="Hmm... how should we get out of this?" translation="Hum... Como é que nos desenrascamos desta?"/>
        <dialogue speaker="player" english="COMBINE!" translation="COMBINAMOS!" case="1"/>
        <dialogue speaker="purple" english="COMBINE!" translation="COMBINAMOS!" case="2"/>
        <dialogue speaker="yellow" english="COMBINE!" translation="COMBINAMOS!" case="3"/>
        <dialogue speaker="red" english="COMBINE!" translation="COMBINAMOS!" case="4"/>
        <dialogue speaker="green" english="COMBINE!" translation="COMBINAMOS!" case="5"/>
        <dialogue speaker="blue" english="COMBINE!" translation="COMBINAMOS!" case="6"/>
        <dialogue speaker="purple" english="Or, you know... we could have just warped back to the ship..." translation="Ou, sei lá... Podíamos simplesmente teletransportar-nos de volta para a nave..."/>
        <dialogue speaker="green" english="Wow! What is this?" translation="Uau! O que é isto!"/>
        <dialogue speaker="yellow" english="It looks like another laboratory!" translation="Parece outro laboratório!"/>
        <dialogue speaker="red" english="Let&apos;s have a look around!" translation="Vamos dar uma espreitadela!"/>
    </cutscene>
    <cutscene id="talkpurple_9" explanation="">
        <dialogue speaker="purple" english="Look at all this research! This is going to be a big help back home!" translation="Reparem só nesta pesquisa toda! Dará um jeitão quando regressarmos a casa!"/>
    </cutscene>
    <cutscene id="talkgreen_11" explanation="">
        <dialogue speaker="green" english="I wonder why they abandoned this dimension? They were so close to working out how to fix it..." translation="Porque será que abandonaram esta dimensão? Estavam mesmo quase a salvá-la..."/>
        <dialogue speaker="green" english="Maybe we can fix it for them? Maybe they&apos;ll come back?" translation="Talvez nós possamos fazê-lo! Será que isso faria com que voltassem?"/>
    </cutscene>
    <cutscene id="talkblue_9" explanation="">
        <dialogue speaker="blue" english="This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!" translation="Que laboratório espetacular! Os cientistas que trabalharam aqui percebiam muito mais sobre tecnologia de teletransporte, do que nós!"/>
    </cutscene>
    <cutscene id="talkyellow_12" explanation="">
        <dialogue speaker="yellow" english="Captain! Have you seen this?" translation="Já viste isto, comandante?"/>
        <dialogue speaker="yellow" english="With their research and ours, we should be able to stabilise our own dimension!" translation="Se combinarmos a pesquisa deles com a nossa, devemos conseguir estabilizar a nossa dimensão!"/>
        <dialogue speaker="yellow" english="We&apos;re saved!" translation="Estamos salvos!"/>
    </cutscene>
    <cutscene id="talkred_14" explanation="super gravitron (difficult minigame)">
        <dialogue speaker="red" english="Look what I found!" translation="Vejam só o que encontrei!"/>
        <dialogue speaker="red" english="It&apos;s pretty hard, I can only last for about 10 seconds..." translation="É superdifícil. Só duro uns 10 segundos..."/>
    </cutscene>
    <cutscene id="terminal_jukebox" explanation="">
        <dialogue speaker="gray" english="-= JUKEBOX =-

Songs will continue to play until you leave the ship.

Collect trinkets to unlock new songs!" translation="-= JUKEBOX =-

Toca música continuamente até saíres da nave.

Coleciona fichas para desbloquear mais músicas!" centertext="1" padtowidth="264"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock1" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
5 Trinkets

Pushing Onwards" translation="DESBLOQUEIO SEGUINTE:
5 fichas

Pushing Onwards" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock2" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
8 Trinkets

Positive Force" translation="DESBLOQUEIO SEGUINTE:
8 fichas

Positive Force" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock3" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
10 Trinkets

Presenting VVVVVV" translation="DESBLOQUEIO SEGUINTE:
10 fichas

Presenting VVVVVV" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock4" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
12 Trinkets

Potential for Anything" translation="DESBLOQUEIO SEGUINTE:
12 fichas

Potential for Anything" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock41" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
14 Trinkets

Pressure Cooker" translation="DESBLOQUEIO SEGUINTE:
14 fichas

Pressure Cooker" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock5" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
16 Trinkets

Predestined Fate" translation="DESBLOQUEIO SEGUINTE:
16 fichas

Predestined Fate" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock6" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
18 Trinkets

Popular Potpourri" translation="DESBLOQUEIO SEGUINTE:
18 fichas

Popular Potpourri" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_jukeunlock7" explanation="">
        <dialogue speaker="gray" english="NEXT UNLOCK:
20 Trinkets

Pipe Dream" translation="DESBLOQUEIO SEGUINTE:
20 fichas

Pipe Dream" tt="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_station_1" explanation="">
        <dialogue speaker="gray" english="-= PERSONAL LOG =-" translation="-= REGISTO PESSOAL =-" padtowidth="280"/>
        <dialogue speaker="gray" english="Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed." translation="Já evacuámos quase toda a gente da estação espacial. O resto vai daqui a uns dias, quando concluirmos a pesquisa." pad="1"/>
    </cutscene>
    <cutscene id="terminal_station_2" explanation="">
        <dialogue speaker="gray" english="-= Research Notes =-" translation="-= Notas da Pesquisa =-" padtowidth="264"/>
        <dialogue speaker="gray" english="...everything collapses, eventually. It&apos;s the way of the universe." translation="Eventualmente, tudo acaba por colapsar... É a lei do universo." centertext="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_station_3" explanation="">
        <dialogue speaker="gray" english="I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?" translation="Será que os nossos teletransportes estão a ser afetados pelo gerador que colocámos na dimensão polar?"/>
        <dialogue speaker="gray" english="No, it&apos;s probably just a glitch." translation="Não, isto deve ser apenas uma falhazita."/>
    </cutscene>
    <cutscene id="terminal_station_4" explanation="a trinket that&apos;s difficult to get">
        <dialogue speaker="gray" english="-= PERSONAL LOG =-" translation="-= REGISTO PESSOAL =-" padtowidth="280"/>
        <dialogue speaker="gray" english="Hah! Nobody will ever get this one." translation="Hah! Ninguém vai conseguir apanhar esta." pad="1"/>
    </cutscene>
    <cutscene id="terminal_warp_1" explanation="">
        <dialogue speaker="gray" english="...The other day I was chased down a hallway by a giant cube with the word AVOID on it." translation="No outro dia tive um cubo gigante a perseguir-me por um corredor. Até tinha a palavra &apos;&apos;EVITAR&apos;&apos; nele."/>
        <dialogue speaker="gray" english="These security measures go too far!" translation="Estas medidas de segurança estão a ir longe demais!"/>
    </cutscene>
    <cutscene id="terminal_warp_2" explanation="">
        <dialogue speaker="gray" english="The only way into my private lab anymore is by teleporter." translation="Já só consigo chegar ao meu laboratório pessoal por teletransporte."/>
        <dialogue speaker="gray" english="I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access." translation="Evitei ao máximo que pessoal não autorizado conseguisse aceder-lhe."/>
    </cutscene>
    <cutscene id="terminal_outside_1" explanation="">
        <dialogue speaker="gray" english="-= Research Notes =-" translation="-= Notas da Pesquisa =-" padtowidth="264"/>
        <dialogue speaker="gray" english="... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ..." translation="... o primeiro progresso que fizemos, foi após criarmos o plano de inversão. Algo que nos permite criar uma dimensão invertida para além de um ponto no horizonte..." pad="1"/>
    </cutscene>
    <cutscene id="terminal_outside_2" explanation="">
        <dialogue speaker="gray" english="-= Research Notes =-" translation="-= Notas da Pesquisa =-" padtowidth="264"/>
        <dialogue speaker="gray" english="...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!" translation="... bastou apenas fazer alguns ajustes aos parâmetros habituais, para conseguirmos estabilizar um túnel infinito!"/>
    </cutscene>
    <cutscene id="terminal_outside_3" explanation="">
        <dialogue speaker="gray" english="-= Research Notes =-" translation="-= Notas da Pesquisa =-" padtowidth="264"/>
        <dialogue speaker="gray" english="... the final step in creating the dimensional stabiliser was to create a feedback loop ..." translation="... o último passo para a criação de um estabilizador dimensional era criarmos uma retroalimentação..." pad="1"/>
    </cutscene>
    <cutscene id="terminal_outside_4" explanation="">
        <dialogue speaker="gray" english="-= Research Notes =-" translation="-= Notas da Pesquisa =-" padtowidth="264"/>
        <dialogue speaker="gray" english="...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable..." translation="... fizemos o melhor que podemos. Ironicamente, não conseguimos estabilizar o estabilizador dimensional. Eventualmente, irá colapsar..." pad="1"/>
        <dialogue speaker="cyan" english="Huh? These coordinates aren&apos;t even in this dimension!" translation="Hã!? Estas coordenadas nem são nesta dimensão!"/>
    </cutscene>
    <cutscene id="terminal_outside_5" explanation="">
        <dialogue speaker="gray" english="-= Personal Log =-" translation="-= Registo Pessoal =-" padtowidth="232"/>
        <dialogue speaker="gray" english="... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ..." translation="Tive de vedar o acesso à maior parte da nossa pesquisa. Sabe-se lá o que poderia acontecer se fosse parar às mãos erradas..." centertext="1" pad="1"/>
    </cutscene>
    <cutscene id="terminal_outside_6" explanation="">
        <dialogue speaker="gray" english="-= Research Notes =-" translation="-= Notas da Pesquisa =-" padtowidth="264"/>
        <dialogue speaker="gray" english="... access to the control center is still possible through the main atmospheric filters ..." translation="... ainda é possível aceder ao centro de controlo através da filtragem atmosférica principal..."/>
    </cutscene>
    <cutscene id="terminal_lab_1" explanation="">
        <dialogue speaker="gray" english="... it turns out the key to stabilising this dimension was to create a balancing force outside of it!" translation="... parece que, tudo o que precisávamos para estabilizar esta dimensão, era criar uma força equivalente fora dela!"/>
        <dialogue speaker="gray" english="Though it looks like that&apos;s just a temporary solution, at best." translation="Mas parece que isto não passará de uma solução temporária."/>
        <dialogue speaker="gray" english="I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late..." translation="Estou a ver se arranjo uma solução mais permanente, mas parece que será tarde demais..."/>
    </cutscene>
    <cutscene id="terminal_lab_2" explanation="">
        <dialogue speaker="gray" english="?SYNTAX  ERROR" translation="?ERRO DE SINTAXE"/>
    </cutscene>
    <cutscene id="terminal_letsgo" explanation="">
        <dialogue speaker="player" english="Now that the ship is fixed, we can leave anytime we want!" translation="Agora que temos a nave consertada, podemos ir embora quando quisermos!"/>
        <dialogue speaker="player" english="We&apos;ve all agreed to keep exploring this dimension, though." translation="Mas concordámos em explorar esta dimensão mais um pouco."/>
        <dialogue speaker="player" english="Who knows what we&apos;ll find?" translation="Sabe-se lá o que poderemos encontrar!"/>
    </cutscene>
    <cutscene id="terminal_radio" explanation="">
        <dialogue speaker="gray" english="-= SHIP RADIO =-

[ Status ]
Broadcasting" translation="-= COMUNICADOR DA NAVE =-

[ Estado ]
A transmitir" tt="1" centertext="1" pad="2"/>
    </cutscene>
    <cutscene id="terminal_secretlab" explanation="">
        <dialogue speaker="gray" english="-= WARNING =-

The Super-Gravitron is intended for entertainment purposes only." translation="-= AVISO =-

O Supergravitrão dever ser usado exclusivamente para fins de entretenimento." centertext="1" pad="1"/>
        <dialogue speaker="gray" english="Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner." translation="Quem se atrever a usar o Supergravitrão para fins didáticos, poderá ser forçado a ir para o cantinho dos malcomportados."/>
    </cutscene>
    <cutscene id="terminal_shipcomputer" explanation="">
        <dialogue speaker="gray" english="-= D.S.S. SOULEYE =-

Ship Navigation Controls" translation="-= D.S.S. SOULEYE =-

Controlos de Navegação da Nave" centertext="1" pad="1"/>
        <dialogue speaker="gray" english="Error! Error! Cannot isolate dimensional coordinates! Interference detected!" translation="Erro! Erro! Não é possível isolar as coordenadas dimensionais! Anomalia detetada!"/>
    </cutscene>
    <cutscene id="alreadyvisited" explanation="">
        <dialogue speaker="cyan" english="...oh, I&apos;ve already found this." translation="...ah, já tinha encontrado este."/>
    </cutscene>
    <cutscene id="disableaccessibility" explanation="">
        <dialogue speaker="gray" english="Please disable invincibility and/or slowdown before entering the Super Gravitron." translation="Desativa a invencibilidade e/ou câmara lenta antes de entrar no Supergravitrão."/>
    </cutscene>
</cutscenes>
