package {
	import flash.display.*;
	import flash.geom.*;
  import flash.events.*;
  import flash.net.*;
	
	public class saveclass extends Sprite {
		public function saveclass():void {			
		}
		
		public var explored:Array;// = new Array();
		public var flags:Array;// = new Array();
		public var crewstats:Array;// = new Array();
		public var collect:Array;// = new Array();
		public var customcollect:Array;// = new Array();
		public var moods:Array;// = new Array();
	}
}
