From 02560ca6e51b0ef19f216fc0006badcfbf071527 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 18 Mar 2021 21:38:30 -0700 Subject: [PATCH] Remove now-unneeded kludge for finalmode entity colors Previously, with the wrong loop order, this kludge needed to exist so entities in finalmode didn't have wrong colors for 1 frame when entering a room. But now the loop order has been fixed, and so this kludge is no longer needed. --- desktop_version/src/Map.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 32c5b9bb..afb2876b 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -1408,14 +1408,6 @@ void mapclass::loadlevel(int rx, int ry) graphics.rcol = 6; changefinalcol(final_mapcol); - for (size_t i = 0; i < obj.entities.size(); i++) - { - if (obj.entities[i].type == 1 || obj.entities[i].type == 2) - { - //Fix 1-frame glitch - obj.entities[i].drawframe = obj.entities[i].tile; - } - } break; } case 7: //Final Level, Tower 1