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Add UtilityClass::Int()
This is simply a wrapper function around SDL_atoi(), because SDL_atoi() could call libc atoi(), and whether or not invalid input passed into the libc atoi() is undefined behavior depends on the given libc. So it's safer to just add a wrapper function that checks that the string given isn't bogus.
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@@ -37,6 +37,8 @@ public:
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static std::string String(int _v);
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static int Int(const char* str);
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static std::string GCString(std::vector<SDL_GameControllerButton> buttons);
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std::string twodigits(int t);
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