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Make outside background tiles ignore solid walls
This was the behavior in the old autotiling system, so this brings that behavior back.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
d314672614
commit
03bc9566fb
@@ -27,6 +27,7 @@ struct EditorTilecolInfo
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const char* background_type;
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int background_base;
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bool direct_mode;
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bool bg_ignores_walls;
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};
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enum EditorTools
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@@ -139,6 +140,7 @@ public:
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void reset(void);
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void register_tileset(EditorTilesets tileset, const char* name);
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void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base, bool direct, bool bg_ignores_walls);
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void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base, bool direct);
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void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base);
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