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Add support for right-aligned roomtext
This is mostly so people making levels in an RTL language have a more pleasant and logical experience. If roomtext is placed in a level set to RTL, it will get p1=1, which makes that roomtext right-aligned. Because, imagine for English you click to place roomtext, and the text runs left of where you clicked, which wouldn't be logical. Since it's an entity-bound property, switching RTL on and off either in the editor or via a script does not affect existing entities.
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committed by
Misa Elizabeth Kai
parent
7b46087077
commit
060fe6938d
@@ -414,6 +414,8 @@ public:
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SDL_Color crewcolourreal(int t);
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void render_roomname(uint32_t font_flag, const char* roomname, int r, int g, int b);
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void print_roomtext(int x, int y, const char* text, bool rtl);
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};
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#ifndef GRAPHICS_DEFINITION
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