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Add support for right-aligned roomtext
This is mostly so people making levels in an RTL language have a more pleasant and logical experience. If roomtext is placed in a level set to RTL, it will get p1=1, which makes that roomtext right-aligned. Because, imagine for English you click to place roomtext, and the text runs left of where you clicked, which wouldn't be logical. Since it's an entity-bound property, switching RTL on and off either in the editor or via a script does not affect existing entities.
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committed by
Misa Elizabeth Kai
parent
7b46087077
commit
060fe6938d
@@ -1895,6 +1895,7 @@ void mapclass::loadlevel(int rx, int ry)
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text.x = ex / 8;
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text.y = ey / 8;
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text.text = ent.scriptname.c_str();
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text.rtl = ent.p1;
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roomtext.push_back(text);
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break;
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}
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