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Add support for right-aligned roomtext
This is mostly so people making levels in an RTL language have a more pleasant and logical experience. If roomtext is placed in a level set to RTL, it will get p1=1, which makes that roomtext right-aligned. Because, imagine for English you click to place roomtext, and the text runs left of where you clicked, which wouldn't be logical. Since it's an entity-bound property, switching RTL on and off either in the editor or via a script does not affect existing entities.
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committed by
Misa Elizabeth Kai
parent
7b46087077
commit
060fe6938d
@@ -2364,7 +2364,7 @@ void gamerender(void)
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//Draw room text!
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for (size_t i = 0; i < map.roomtext.size(); i++)
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{
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font::print(PR_FONT_LEVEL | PR_CJK_LOW, map.roomtext[i].x*8, (map.roomtext[i].y*8), map.roomtext[i].text, 196, 196, 255 - help.glow);
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graphics.print_roomtext(map.roomtext[i].x*8, map.roomtext[i].y*8, map.roomtext[i].text, map.roomtext[i].rtl);
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}
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}
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