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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Fix #380
Achievements could be unlocked in custom levels/make and play, so this adds the wrapper function `game.unlockAchievement` which calls `NETWORK_unlockAchievement` if `map.custommode` is false. Also, this function and `Game::unlocknum` have both been `ifdef`ed to be empty if MAKEANDPLAY is defined.
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@@ -1339,12 +1339,12 @@ void Game::updatestate()
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{
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bestrank[timetriallevel] = timetrialrank;
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if(timetrialrank>=3){
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if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
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if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
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if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
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if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
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if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
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if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
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if(timetriallevel==0) unlockAchievement("vvvvvvtimetrial_station1_fixed");
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if(timetriallevel==1) unlockAchievement("vvvvvvtimetrial_lab_fixed");
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if(timetriallevel==2) unlockAchievement("vvvvvvtimetrial_tower_fixed");
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if(timetriallevel==3) unlockAchievement("vvvvvvtimetrial_station2_fixed");
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if(timetriallevel==4) unlockAchievement("vvvvvvtimetrial_warp_fixed");
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if(timetriallevel==5) unlockAchievement("vvvvvvtimetrial_final_fixed");
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}
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}
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@@ -2944,7 +2944,7 @@ void Game::updatestate()
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break;
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case 3501:
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//Game complete!
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NETWORK_unlockAchievement("vvvvvvgamecomplete");
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unlockAchievement("vvvvvvgamecomplete");
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unlocknum(5);
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crewstats[0] = true;
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state++;
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@@ -3091,7 +3091,7 @@ void Game::updatestate()
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if (!obj.flags[73])
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{
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//flip mode complete
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NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
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unlockAchievement("vvvvvvgamecompleteflip");
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unlocknum(19);
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}
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@@ -3109,16 +3109,16 @@ void Game::updatestate()
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if (bestgamedeaths > -1) {
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if (bestgamedeaths <= 500) {
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NETWORK_unlockAchievement("vvvvvvcomplete500");
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unlockAchievement("vvvvvvcomplete500");
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}
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if (bestgamedeaths <= 250) {
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NETWORK_unlockAchievement("vvvvvvcomplete250");
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unlockAchievement("vvvvvvcomplete250");
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}
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if (bestgamedeaths <= 100) {
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NETWORK_unlockAchievement("vvvvvvcomplete100");
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unlockAchievement("vvvvvvcomplete100");
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}
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if (bestgamedeaths <= 50) {
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NETWORK_unlockAchievement("vvvvvvcomplete50");
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unlockAchievement("vvvvvvcomplete50");
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}
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}
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@@ -3126,7 +3126,7 @@ void Game::updatestate()
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savestats();
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if (nodeathmode)
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{
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NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
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unlockAchievement("vvvvvvmaster"); //bloody hell
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unlocknum(20);
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state = 3520;
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statedelay = 0;
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@@ -4285,6 +4285,7 @@ void Game::deletestats()
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void Game::unlocknum( int t )
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{
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#if !defined(MAKEANDPLAY)
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if (map.custommode)
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{
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//Don't let custom levels unlock things!
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@@ -4293,6 +4294,7 @@ void Game::unlocknum( int t )
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unlock[t] = true;
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savestats();
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#endif
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}
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#define LOAD_ARRAY_RENAME(ARRAY_NAME, DEST) \
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@@ -7359,3 +7361,9 @@ void Game::returntopausemenu()
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}
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game.shouldreturntopausemenu = true;
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}
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void Game::unlockAchievement(const char *name) {
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#if !defined(MAKEANDPLAY)
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if (!map.custommode) NETWORK_unlockAchievement(name);
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#endif
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}
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