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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Remove global args from titlerender.cpp
This removes all global args in all functions in titlerender.cpp. Additionally, all 'dwgfx' has been renamed to 'graphics' in that file (there are a lot of them, as you might guess).
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@@ -10,7 +10,7 @@
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extern scriptclass script;
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// Found in titlerender.cpp
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void updategraphicsmode(Game& game, Graphics& graphics);
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void updategraphicsmode();
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void updatebuttonmappings(int bind)
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{
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@@ -510,7 +510,7 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(11, 10);
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graphics.screenbuffer->toggleFullScreen();
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game.fullscreen = !game.fullscreen;
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 0;
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@@ -518,7 +518,7 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(11, 10);
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graphics.screenbuffer->toggleStretchMode();
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game.stretchMode = (game.stretchMode + 1) % 3;
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 1;
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@@ -526,7 +526,7 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(11, 10);
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graphics.screenbuffer->toggleLinearFilter();
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game.useLinearFilter = !game.useLinearFilter;
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 2;
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@@ -535,7 +535,7 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(11, 10);
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game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal;
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//Hook the analogue thing in here: ABCDEFG
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect;
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game.savestats();
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game.createmenu("graphicoptions");
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@@ -576,7 +576,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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game.fullscreen = true;
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}
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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}
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@@ -588,10 +588,10 @@ SDL_assert(0 && "Remove open level dir");
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if (game.fullscreen)
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{
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game.fullscreen = false;
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.fullscreen = true;
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}
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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@@ -604,7 +604,7 @@ SDL_assert(0 && "Remove open level dir");
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game.advanced_scaling = (game.advanced_scaling + 1) % 5;
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graphics.screenbuffer->ResizeScreen(320 *game.advanced_scaling,240*game.advanced_scaling );
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graphics.screenbuffer->SetScale(game.advanced_scaling);
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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@@ -615,7 +615,7 @@ SDL_assert(0 && "Remove open level dir");
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//change smoothing
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music.playef(11, 10);
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game.advanced_smoothing = !game.advanced_smoothing;
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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@@ -644,7 +644,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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game.fullscreen = true;
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}
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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@@ -657,10 +657,10 @@ SDL_assert(0 && "Remove open level dir");
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if (game.fullscreen)
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{
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game.fullscreen = false;
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.fullscreen = true;
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}
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updategraphicsmode(game, graphics);
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updategraphicsmode();
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game.savestats();
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game.createmenu("graphicoptions");
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