Remove global args from titlerender.cpp

This removes all global args in all functions in titlerender.cpp.
Additionally, all 'dwgfx' has been renamed to 'graphics' in that file
(there are a lot of them, as you might guess).
This commit is contained in:
Misa
2020-04-01 14:59:19 -07:00
committed by Ethan Lee
parent a1fd4c6f02
commit 07a0c74b01
4 changed files with 1034 additions and 1034 deletions

View File

@@ -374,7 +374,7 @@ int main(int argc, char *argv[])
//Input
titleinput();
//Render
titlerender(graphics, map, game, obj, help, music);
titlerender();
////Logic
titlelogic();
break;
@@ -390,7 +390,7 @@ int main(int argc, char *argv[])
//else
//{
//}
towerrender(graphics, game, map, obj, help);
towerrender();
towerlogic();
}
@@ -410,14 +410,14 @@ int main(int argc, char *argv[])
gameinput();
//}
gamerender(graphics,map, game, obj, help);
gamerender();
gamelogic();
}
break;
case MAPMODE:
maprender(graphics, game, map, obj, help);
maprender();
if (game.recording == 1)
{
//recordinput(); //will implement this later if it's actually needed
@@ -429,7 +429,7 @@ int main(int argc, char *argv[])
maplogic();
break;
case TELEPORTERMODE:
teleporterrender(graphics, game, map, obj, help);
teleporterrender();
if (game.recording == 1)
{
//recordinput();
@@ -452,14 +452,14 @@ int main(int argc, char *argv[])
maplogic();
break;
case GAMECOMPLETE:
gamecompleterender(graphics, game, obj, help, map);
gamecompleterender();
//Input
gamecompleteinput();
//Logic
gamecompletelogic();
break;
case GAMECOMPLETE2:
gamecompleterender2(graphics, game, obj, help);
gamecompleterender2();
//Input
gamecompleteinput2();
//Logic