mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Replace ACTION in texts by {button} placeholders
Gamepads and the Steam Deck need "ACTION" to be replaced by a controller glyph, so that's now possible.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
620365614d
commit
09365347b6
@@ -1,6 +1,7 @@
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#include <SDL.h>
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#include "ActionSets.h"
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#include "ButtonGlyphs.h"
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#include "Constants.h"
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#include "Credits.h"
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#include "CustomLevels.h"
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@@ -1623,8 +1624,18 @@ void titlerender(void)
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font::print(PR_RIGHT, 264, temp+35, loc::gettext("MAKE AND PLAY EDITION"), tr, tg, tb);
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#endif
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font::print_wrap(PR_CEN, -1, 175, loc::gettext("[ Press ACTION to Start ]"), tr, tg, tb);
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font::print_wrap(PR_CEN, -1, 195, loc::gettext("ACTION = Space, Z, or V"), int(tr*0.5f), int(tg*0.5f), int(tb*0.5f));
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char buffer[SCREEN_WIDTH_CHARS*2 + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("[ Press {button} to Start ]"),
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"button:but",
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vformat_button(ActionSet_Menu, Action_Menu_Accept)
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);
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font::print_wrap(PR_CEN, -1, 175, buffer, tr, tg, tb);
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if (BUTTONGLYPHS_keyboard_is_active())
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{
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font::print_wrap(PR_CEN, -1, 195, loc::gettext("ACTION = Space, Z, or V"), int(tr*0.5f), int(tg*0.5f), int(tb*0.5f));
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}
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}
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else
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{
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@@ -1975,13 +1986,17 @@ void gamerender(void)
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graphics.copy_texture(graphics.gameplayTexture, NULL, NULL);
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if (graphics.flipmode)
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if (game.advancetext)
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{
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if (game.advancetext) font::print(PR_CEN | PR_BOR, -1, 228, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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else
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{
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if (game.advancetext) font::print(PR_CEN | PR_BOR, -1, 5, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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char buffer_adv[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer_adv, sizeof(buffer_adv),
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loc::gettext("- Press {button} to advance text -"),
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"button:but",
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vformat_button(ActionSet_InGame, Action_InGame_ACTION)
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);
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font::print(PR_CEN | PR_BOR, -1, graphics.flipmode ? 228 : 5, buffer_adv, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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if (game.readytotele > 100 || game.oldreadytotele > 100)
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@@ -2593,7 +2608,14 @@ void maprender(void)
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}
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else if (obj.flags[67] && !map.custommode)
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{
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font::print_wrap(PR_CEN, -1, 105, loc::gettext("Press ACTION to warp to the ship."), 196, 196, 255 - help.glow);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("Press {button} to warp to the ship."),
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"button:but",
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vformat_button(ActionSet_InGame, Action_InGame_ACTION)
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);
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font::print_wrap(PR_CEN, -1, 105, buffer, 196, 196, 255 - help.glow);
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}
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#if !defined(NO_CUSTOM_LEVELS)
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else if(map.custommode){
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@@ -2755,7 +2777,15 @@ void maprender(void)
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if (!game.gamesaved)
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{
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font::print(PR_CEN, -1, 80, loc::gettext("[Press ACTION to save your game]"), 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("[Press {button} to save your game]"),
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"button:but",
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vformat_button(ActionSet_InGame, Action_InGame_ACTION)
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);
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font::print(PR_CEN, -1, 80, buffer, 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow);
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if (map.custommode || game.quicksummary == "")
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{
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@@ -2991,13 +3021,17 @@ void teleporterrender(void)
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graphics.drawgui();
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if (graphics.flipmode)
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if (game.advancetext)
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{
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if (game.advancetext) font::print(PR_CEN | PR_BOR, -1, 228, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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else
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{
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if (game.advancetext) font::print(PR_CEN | PR_BOR, -1, 5, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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char buffer_adv[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer_adv, sizeof(buffer_adv),
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loc::gettext("- Press {button} to advance text -"),
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"button:but",
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vformat_button(ActionSet_InGame, Action_InGame_ACTION)
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);
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font::print(PR_CEN | PR_BOR, -1, graphics.flipmode ? 228 : 5, buffer_adv, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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graphics.set_render_target(graphics.gameTexture);
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