From 094784036533e9fe3217963562a1391c93a62468 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 2 Apr 2020 13:28:46 -0700 Subject: [PATCH] Remove unused variable Screen::glScreen Not sure what this was meant to be - a flag for if the screen is OpenGL or not? Either way, unused. --- desktop_version/src/Screen.cpp | 2 -- desktop_version/src/Screen.h | 1 - 2 files changed, 3 deletions(-) diff --git a/desktop_version/src/Screen.cpp b/desktop_version/src/Screen.cpp index 78eb8019..5f96c843 100644 --- a/desktop_version/src/Screen.cpp +++ b/desktop_version/src/Screen.cpp @@ -85,8 +85,6 @@ Screen::Screen() ); badSignalEffect = false; - - glScreen = true; } void Screen::ResizeScreen(int x, int y) diff --git a/desktop_version/src/Screen.h b/desktop_version/src/Screen.h index be80bd92..e4d07e3b 100644 --- a/desktop_version/src/Screen.h +++ b/desktop_version/src/Screen.h @@ -23,7 +23,6 @@ public: bool isWindowed; bool isFiltered; bool badSignalEffect; - bool glScreen; int stretchMode; SDL_Window *m_window;