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Make entityclass::updateentities() no longer a bool
It always returns true anyway, so why bother? And it doesn't look like any code uses its return value, anyway.
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@@ -87,7 +87,7 @@ public:
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void createentity(float xp, float yp, int t, float vx = 0, float vy = 0,
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int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240 );
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bool updateentities(int i);
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void updateentities(int i);
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void animateentities(int i);
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