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Remove mainmenu from Game
Since mainmenu is only ever used in Input.cpp, I might as well make it clearer by moving it into a static global variable in Input.cpp. (The same applies to fadetolab/fadetomenu, but I didn't think much about those at the time... that'll be a refactor for later.)
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@@ -242,7 +242,6 @@ public:
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bool startscript;
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std::string newscript;
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int mainmenu;
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bool menustart;
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//Teleporting
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