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Remove mainmenu from Game
Since mainmenu is only ever used in Input.cpp, I might as well make it clearer by moving it into a static global variable in Input.cpp. (The same applies to fadetolab/fadetomenu, but I didn't think much about those at the time... that'll be a refactor for later.)
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@@ -505,7 +505,6 @@ int main(int argc, char *argv[])
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game.gamestate = PRELOADER;
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game.menustart = false;
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game.mainmenu = 0;
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// Initialize title screen to cyan
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graphics.titlebg.colstate = 10;
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