Move tower background update code to logic functions

Otherwise it'll go really really quickly, which is not good.
This commit is contained in:
Misa
2020-04-29 15:25:01 -07:00
committed by Ethan Lee
parent 7810e99507
commit 118401f17e
4 changed files with 28 additions and 5 deletions

View File

@@ -12,6 +12,11 @@ void titlelogic()
map.bypos -= 2;
map.bscroll = -2;
if (!game.colourblindmode)
{
graphics.updatetowerbackground();
}
if (game.menucountdown > 0)
{
game.menucountdown--;
@@ -96,6 +101,11 @@ void gamecompletelogic()
map.bscroll = +1;
}
if (!game.colourblindmode)
{
graphics.updatetowerbackground();
}
if (graphics.fademode == 1)
{
//Fix some graphical things
@@ -1542,7 +1552,14 @@ void gamelogic()
if (!game.colourblindmode)
{
graphics.updatebackground(map.background);
if (map.towermode)
{
graphics.updatetowerbackground();
}
else
{
graphics.updatebackground(map.background);
}
}
if (!game.blackout)