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Turn crew rescued/mood vectors into arrays
Since they're always fixed-size, they don't need to be dynamically-sized vectors. entityclass::customcrewmoods is now a proper bool instead of an int now, and I replaced the hardcoded constant 6 with a static const int Game attribute to make it easier to change.
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@@ -207,7 +207,7 @@ public:
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int customplatformtile;
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bool customwarpmode, customwarpmodevon, customwarpmodehon;
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std::string customscript;
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int customcrewmoods[6];
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bool customcrewmoods[Game::numcrew];
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};
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extern entityclass obj;
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