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Retype dr to be int instead of float
This variable passes along the rule of the entity, which is an int. No idea why it was converted to a float. Thankfully this is only used for an unused block type, so it doesn't really matter.
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@@ -125,11 +125,11 @@ public:
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bool checkplatform(const SDL_Rect& temprect, int* px, int* py);
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bool checkblocks(const SDL_Rect& temprect, float dx, float dy, float dr, bool skipdirblocks);
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bool checkblocks(const SDL_Rect& temprect, float dx, float dy, int dr, bool skipdirblocks);
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bool checktowerspikes(int t);
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bool checkwall(bool invincible, const SDL_Rect& temprect, float dx, float dy, float dr, bool skipblocks, bool skipdirblocks);
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bool checkwall(bool invincible, const SDL_Rect& temprect, float dx, float dy, int dr, bool skipblocks, bool skipdirblocks);
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bool checkwall(bool invincible, const SDL_Rect& temprect);
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float hplatformat(int px, int py);
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