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Similar to unmountAssets, avoid printing a message when custom assets don't exist
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@@ -574,11 +574,13 @@ bool FILESYSTEM_mountAssets(const char* path)
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MAYBE_FAIL(graphics.reloadresources());
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}
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#if 0 /* flibit removed this because it was noisy, maybe keep for debug? */
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else
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{
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/* Wasn't a level zip, base zip, or folder! */
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puts("Asset directory does not exist");
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}
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#endif
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}
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}
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