mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Fix invincibility/slowdown cursor positions when exiting those menus
This commit is contained in:
@@ -609,7 +609,7 @@ SDL_assert(0 && "Remove open level dir");
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//back
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//back
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 2;
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game.currentmenuoption = 3;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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else
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else
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@@ -620,7 +620,7 @@ SDL_assert(0 && "Remove open level dir");
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 2;
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game.currentmenuoption = 3;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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}
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}
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@@ -631,7 +631,7 @@ SDL_assert(0 && "Remove open level dir");
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//back
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//back
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 3;
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game.currentmenuoption = 4;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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else
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else
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@@ -654,7 +654,7 @@ SDL_assert(0 && "Remove open level dir");
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 3;
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game.currentmenuoption = 4;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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else if (game.currentmenuoption == 1)
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else if (game.currentmenuoption == 1)
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@@ -664,7 +664,7 @@ SDL_assert(0 && "Remove open level dir");
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 3;
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game.currentmenuoption = 4;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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else if (game.currentmenuoption == 2)
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else if (game.currentmenuoption == 2)
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@@ -674,7 +674,7 @@ SDL_assert(0 && "Remove open level dir");
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 3;
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game.currentmenuoption = 4;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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else if (game.currentmenuoption == 3)
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else if (game.currentmenuoption == 3)
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@@ -684,7 +684,7 @@ SDL_assert(0 && "Remove open level dir");
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("accessibility");
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game.createmenu("accessibility");
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game.currentmenuoption = 3;
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game.currentmenuoption = 4;
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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}
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}
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