Remove unused argument from musicclass::playef()

Apparently the 'offset' argument did something in the 1.x Flash
versions, but now it does nothing.
This commit is contained in:
Misa
2020-04-01 16:36:35 -07:00
committed by Ethan Lee
parent 253d44ac0b
commit 16c3966ace
8 changed files with 257 additions and 257 deletions

View File

@@ -915,7 +915,7 @@ void Game::updatestate()
if(obj.entities[obj.getplayer()].tile == 0)
{
obj.entities[obj.getplayer()].tile = 144;
music.playef(2, 10);
music.playef(2);
}
state = 0;
break;
@@ -1293,7 +1293,7 @@ void Game::updatestate()
break;
case 50:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
graphics.addline("this message?");
graphics.textboxtimer(60);
@@ -1301,7 +1301,7 @@ void Game::updatestate()
statedelay = 100;
break;
case 51:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
graphics.addline("there? Are you ok?");
graphics.textboxtimer(60);
@@ -1309,7 +1309,7 @@ void Game::updatestate()
statedelay = 100;
break;
case 52:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
graphics.addline("and need assistance!");
graphics.textboxtimer(60);
@@ -1317,14 +1317,14 @@ void Game::updatestate()
statedelay = 100;
break;
case 53:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 54:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
graphics.addline("D.S.S. Souleye! Please respond!");
graphics.textboxtimer(60);
@@ -1332,14 +1332,14 @@ void Game::updatestate()
statedelay = 100;
break;
case 55:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 56:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
graphics.textboxtimer(60);
state=50;
@@ -1423,7 +1423,7 @@ void Game::updatestate()
obj.removetrigger(85);
//Init final stretch
state++;
music.playef(9, 10);
music.playef(9);
music.play(2);
obj.flags[72] = 1;
@@ -1516,7 +1516,7 @@ void Game::updatestate()
if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
{
gravitycontrol = 0;
music.playef(1, 10);
music.playef(1);
}
if (obj.entities[i].onground > 0)
{
@@ -1538,13 +1538,13 @@ void Game::updatestate()
graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
state++;
music.playef(12, 10);
music.playef(12);
}
break;
case 104:
graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 106:
@@ -1553,7 +1553,7 @@ void Game::updatestate()
graphics.addline("way out, but I keep going");
graphics.addline("around in circles...");
state++;
music.playef(2, 10);
music.playef(2);
graphics.textboxactive();
i = obj.getcompanion();
obj.entities[i].tile = 54;
@@ -1564,7 +1564,7 @@ void Game::updatestate()
graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
graphics.addline("teleporter key!");
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 110:
@@ -1575,7 +1575,7 @@ void Game::updatestate()
obj.entities[i].state = 1;
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
}
@@ -1634,7 +1634,7 @@ void Game::updatestate()
if (obj.entities[i].onground > 0 && gravitycontrol == 0)
{
gravitycontrol = 1;
music.playef(1, 10);
music.playef(1);
}
if (obj.entities[i].onroof > 0)
{
@@ -1654,34 +1654,34 @@ void Game::updatestate()
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
state++;
music.playef(14, 10);
music.playef(14);
break;
case 124:
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
graphics.addline("I can't get it to go anywhere...");
state++;
music.playef(2, 10);
music.playef(2);
graphics.textboxactive();
i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
break;
case 126:
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 128:
graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
graphics.addline("codex for our ship!");
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 130:
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
state++;
music.playef(14, 10);
music.playef(14);
graphics.textboxactive();
i = obj.getcompanion();
obj.entities[i].tile = 6;
@@ -1698,7 +1698,7 @@ void Game::updatestate()
case 200:
//Init final stretch
state++;
music.playef(9, 10);
music.playef(9);
//music.play(2);
obj.flags[72] = 1;
@@ -2148,7 +2148,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 2501:
//Activating a teleporter 2
@@ -2157,7 +2157,7 @@ void Game::updatestate()
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
music.playef(10);
break;
case 2502:
//Activating a teleporter 2
@@ -2220,7 +2220,7 @@ void Game::updatestate()
hascontrol = false;
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 2512:
@@ -2228,7 +2228,7 @@ void Game::updatestate()
hascontrol = false;
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 2514:
@@ -2247,28 +2247,28 @@ void Game::updatestate()
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 3001:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3002:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3003:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3004:
//Activating a teleporter 2
@@ -2277,7 +2277,7 @@ void Game::updatestate()
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
music.playef(10);
break;
case 3005:
//Activating a teleporter 2
@@ -3291,28 +3291,28 @@ void Game::updatestate()
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 3512:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3513:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3514:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3515:
//Activating a teleporter 2
@@ -3326,7 +3326,7 @@ void Game::updatestate()
obj.entities[i].invis = true;
//we're done here!
music.playef(10, 10);
music.playef(10);
statedelay = 60;
break;
case 3516:
@@ -3388,7 +3388,7 @@ void Game::updatestate()
statedelay = 10;
flashlight = 5;
screenshake = 10;
music.playef(9, 10);
music.playef(9);
break;
case 4001:
//Activating a teleporter 2
@@ -3397,7 +3397,7 @@ void Game::updatestate()
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
music.playef(10);
break;
case 4002:
//Activating a teleporter 2
@@ -3431,7 +3431,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4011:
//Activating a teleporter 2
@@ -3439,7 +3439,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4012:
//Activating a teleporter 2
@@ -3520,7 +3520,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4021:
//Activating a teleporter 2
@@ -3528,7 +3528,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4022:
//Activating a teleporter 2
@@ -3596,7 +3596,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4031:
//Activating a teleporter 2
@@ -3604,7 +3604,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4032:
//Activating a teleporter 2
@@ -3672,7 +3672,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4041:
//Activating a teleporter 2
@@ -3680,7 +3680,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4042:
//Activating a teleporter 2
@@ -3753,7 +3753,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4051:
//Activating a teleporter 2
@@ -3761,7 +3761,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4052:
//Activating a teleporter 2
@@ -3834,7 +3834,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4061:
//Activating a teleporter 2
@@ -3842,7 +3842,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4062:
//Activating a teleporter 2
@@ -3913,7 +3913,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4071:
//Activating a teleporter 2
@@ -3921,7 +3921,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4072:
//Activating a teleporter 2
@@ -3989,7 +3989,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4081:
//Activating a teleporter 2
@@ -3997,7 +3997,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4082:
//Activating a teleporter 2
@@ -4065,7 +4065,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4091:
//Activating a teleporter 2
@@ -4073,7 +4073,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4092:
//Activating a teleporter 2
@@ -4799,7 +4799,7 @@ void Game::deathsequence()
gameoverdelay = 60;
}
deathcounts++;
music.playef(2,10);
music.playef(2);
obj.entities[i].invis = true;
if (map.finalmode)
{