mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Remove unused argument from musicclass::playef()
Apparently the 'offset' argument did something in the 1.x Flash versions, but now it does nothing.
This commit is contained in:
@@ -915,7 +915,7 @@ void Game::updatestate()
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if(obj.entities[obj.getplayer()].tile == 0)
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{
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obj.entities[obj.getplayer()].tile = 144;
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music.playef(2, 10);
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music.playef(2);
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}
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state = 0;
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break;
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@@ -1293,7 +1293,7 @@ void Game::updatestate()
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break;
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case 50:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
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graphics.addline("this message?");
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graphics.textboxtimer(60);
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@@ -1301,7 +1301,7 @@ void Game::updatestate()
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statedelay = 100;
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break;
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case 51:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
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graphics.addline("there? Are you ok?");
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graphics.textboxtimer(60);
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@@ -1309,7 +1309,7 @@ void Game::updatestate()
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statedelay = 100;
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break;
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case 52:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
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graphics.addline("and need assistance!");
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graphics.textboxtimer(60);
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@@ -1317,14 +1317,14 @@ void Game::updatestate()
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statedelay = 100;
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break;
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case 53:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
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graphics.textboxtimer(60);
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state++;
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statedelay = 100;
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break;
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case 54:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
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graphics.addline("D.S.S. Souleye! Please respond!");
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graphics.textboxtimer(60);
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@@ -1332,14 +1332,14 @@ void Game::updatestate()
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statedelay = 100;
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break;
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case 55:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
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graphics.textboxtimer(60);
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state++;
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statedelay = 100;
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break;
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case 56:
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music.playef(15, 10);
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music.playef(15);
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graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
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graphics.textboxtimer(60);
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state=50;
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@@ -1423,7 +1423,7 @@ void Game::updatestate()
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obj.removetrigger(85);
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//Init final stretch
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state++;
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music.playef(9, 10);
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music.playef(9);
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music.play(2);
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obj.flags[72] = 1;
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@@ -1516,7 +1516,7 @@ void Game::updatestate()
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if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
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{
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gravitycontrol = 0;
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music.playef(1, 10);
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music.playef(1);
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}
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if (obj.entities[i].onground > 0)
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{
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@@ -1538,13 +1538,13 @@ void Game::updatestate()
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graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
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state++;
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music.playef(12, 10);
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music.playef(12);
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}
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break;
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case 104:
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graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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break;
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case 106:
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@@ -1553,7 +1553,7 @@ void Game::updatestate()
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graphics.addline("way out, but I keep going");
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graphics.addline("around in circles...");
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state++;
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music.playef(2, 10);
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music.playef(2);
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graphics.textboxactive();
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i = obj.getcompanion();
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obj.entities[i].tile = 54;
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@@ -1564,7 +1564,7 @@ void Game::updatestate()
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graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
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graphics.addline("teleporter key!");
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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break;
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case 110:
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@@ -1575,7 +1575,7 @@ void Game::updatestate()
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obj.entities[i].state = 1;
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graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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}
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@@ -1634,7 +1634,7 @@ void Game::updatestate()
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if (obj.entities[i].onground > 0 && gravitycontrol == 0)
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{
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gravitycontrol = 1;
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music.playef(1, 10);
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music.playef(1);
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}
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if (obj.entities[i].onroof > 0)
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{
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@@ -1654,34 +1654,34 @@ void Game::updatestate()
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graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
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state++;
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music.playef(14, 10);
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music.playef(14);
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break;
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case 124:
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graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
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graphics.addline("I can't get it to go anywhere...");
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state++;
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music.playef(2, 10);
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music.playef(2);
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graphics.textboxactive();
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i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
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break;
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case 126:
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graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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break;
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case 128:
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graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
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graphics.addline("codex for our ship!");
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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break;
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case 130:
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graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
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state++;
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music.playef(14, 10);
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music.playef(14);
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graphics.textboxactive();
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i = obj.getcompanion();
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obj.entities[i].tile = 6;
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@@ -1698,7 +1698,7 @@ void Game::updatestate()
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case 200:
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//Init final stretch
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state++;
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music.playef(9, 10);
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music.playef(9);
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//music.play(2);
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obj.flags[72] = 1;
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@@ -2148,7 +2148,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 2501:
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//Activating a teleporter 2
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@@ -2157,7 +2157,7 @@ void Game::updatestate()
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flashlight = 5;
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screenshake = 0;
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//we're done here!
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music.playef(10, 10);
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music.playef(10);
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break;
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case 2502:
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//Activating a teleporter 2
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@@ -2220,7 +2220,7 @@ void Game::updatestate()
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hascontrol = false;
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graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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break;
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case 2512:
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@@ -2228,7 +2228,7 @@ void Game::updatestate()
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hascontrol = false;
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graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
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state++;
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music.playef(11, 10);
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music.playef(11);
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graphics.textboxactive();
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break;
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case 2514:
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@@ -2247,28 +2247,28 @@ void Game::updatestate()
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statedelay = 30;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3001:
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//Activating a teleporter 2
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state++;
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statedelay = 15;
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flashlight = 5;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3002:
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//Activating a teleporter 2
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state++;
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statedelay = 15;
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flashlight = 5;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3003:
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//Activating a teleporter 2
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state++;
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statedelay = 15;
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flashlight = 5;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3004:
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//Activating a teleporter 2
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@@ -2277,7 +2277,7 @@ void Game::updatestate()
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flashlight = 5;
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screenshake = 0;
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//we're done here!
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music.playef(10, 10);
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music.playef(10);
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break;
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case 3005:
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//Activating a teleporter 2
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@@ -3291,28 +3291,28 @@ void Game::updatestate()
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statedelay = 30;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3512:
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//Activating a teleporter 2
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state++;
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statedelay = 15;
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flashlight = 5;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3513:
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//Activating a teleporter 2
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state++;
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statedelay = 15;
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flashlight = 5;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3514:
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//Activating a teleporter 2
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state++;
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statedelay = 15;
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flashlight = 5;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 3515:
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//Activating a teleporter 2
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@@ -3326,7 +3326,7 @@ void Game::updatestate()
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obj.entities[i].invis = true;
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//we're done here!
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music.playef(10, 10);
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music.playef(10);
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statedelay = 60;
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break;
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case 3516:
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@@ -3388,7 +3388,7 @@ void Game::updatestate()
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statedelay = 10;
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flashlight = 5;
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screenshake = 10;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4001:
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//Activating a teleporter 2
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@@ -3397,7 +3397,7 @@ void Game::updatestate()
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flashlight = 5;
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screenshake = 0;
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//we're done here!
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4002:
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//Activating a teleporter 2
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@@ -3431,7 +3431,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4011:
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//Activating a teleporter 2
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@@ -3439,7 +3439,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4012:
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//Activating a teleporter 2
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@@ -3520,7 +3520,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4021:
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//Activating a teleporter 2
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@@ -3528,7 +3528,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4022:
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//Activating a teleporter 2
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@@ -3596,7 +3596,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4031:
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//Activating a teleporter 2
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@@ -3604,7 +3604,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4032:
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//Activating a teleporter 2
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@@ -3672,7 +3672,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4041:
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//Activating a teleporter 2
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@@ -3680,7 +3680,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4042:
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//Activating a teleporter 2
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@@ -3753,7 +3753,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4051:
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//Activating a teleporter 2
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@@ -3761,7 +3761,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4052:
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//Activating a teleporter 2
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@@ -3834,7 +3834,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4061:
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//Activating a teleporter 2
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@@ -3842,7 +3842,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4062:
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//Activating a teleporter 2
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@@ -3913,7 +3913,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4071:
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//Activating a teleporter 2
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@@ -3921,7 +3921,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4072:
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//Activating a teleporter 2
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@@ -3989,7 +3989,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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case 4081:
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//Activating a teleporter 2
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@@ -3997,7 +3997,7 @@ void Game::updatestate()
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statedelay = 0;
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flashlight = 5;
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screenshake = 0;
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music.playef(10, 10);
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music.playef(10);
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break;
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case 4082:
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//Activating a teleporter 2
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@@ -4065,7 +4065,7 @@ void Game::updatestate()
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statedelay = 15;
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flashlight = 5;
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screenshake = 90;
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music.playef(9, 10);
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music.playef(9);
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break;
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||||
case 4091:
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||||
//Activating a teleporter 2
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||||
@@ -4073,7 +4073,7 @@ void Game::updatestate()
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statedelay = 0;
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||||
flashlight = 5;
|
||||
screenshake = 0;
|
||||
music.playef(10, 10);
|
||||
music.playef(10);
|
||||
break;
|
||||
case 4092:
|
||||
//Activating a teleporter 2
|
||||
@@ -4799,7 +4799,7 @@ void Game::deathsequence()
|
||||
gameoverdelay = 60;
|
||||
}
|
||||
deathcounts++;
|
||||
music.playef(2,10);
|
||||
music.playef(2);
|
||||
obj.entities[i].invis = true;
|
||||
if (map.finalmode)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user