Remove unused argument from musicclass::playef()

Apparently the 'offset' argument did something in the 1.x Flash
versions, but now it does nothing.
This commit is contained in:
Misa
2020-04-01 16:36:35 -07:00
committed by Ethan Lee
parent 253d44ac0b
commit 16c3966ace
8 changed files with 257 additions and 257 deletions

View File

@@ -4059,7 +4059,7 @@ void editorinput()
}
else if (game.currentmenuoption == 4)
{
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}
@@ -4069,14 +4069,14 @@ void editorinput()
if (game.currentmenuoption == 0)
{
//Change level description stuff
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_desc");
map.nexttowercolour();
}
else if (game.currentmenuoption == 1)
{
//Enter script editormode
music.playef(11, 10);
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.enabletextentry();
@@ -4090,7 +4090,7 @@ void editorinput()
}
else if (game.currentmenuoption == 2)
{
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_music");
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
@@ -4127,7 +4127,7 @@ void editorinput()
}
else if (game.currentmenuoption == 5)
{
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_quit");
map.nexttowercolour();
}
@@ -4149,11 +4149,11 @@ void editorinput()
{
music.haltdasmusik();
}
music.playef(11, 10);
music.playef(11);
}
else if (game.currentmenuoption == 1)
{
music.playef(11, 10);
music.playef(11);
music.fadeout();
game.createmenu("ed_settings");
map.nexttowercolour();
@@ -4181,14 +4181,14 @@ void editorinput()
else if (game.currentmenuoption == 1)
{
//Quit without saving
music.playef(11, 10);
music.playef(11);
music.fadeout();
graphics.fademode = 2;
}
else if (game.currentmenuoption == 2)
{
//Go back to editor
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}