Change saved <summary> tag back to English

This ensures loading a 2.4 save in the English-only 2.3 or earlier
doesn't result in missing characters because a translated area name
appears in the save file. We are not reading from <summary> anymore
in 2.4.

The way this is done is by not translating the area names inside
mapclass::currentarea(), but at the callsites other than the one which
saves the <summary>.
This commit is contained in:
Dav999
2023-09-13 18:47:20 +02:00
committed by Misa Elizabeth Kai
parent ac7fe4475c
commit 187fd85e14
2 changed files with 20 additions and 17 deletions

View File

@@ -1282,7 +1282,7 @@ static void menurender(void)
font::print(PR_2X | PR_CEN, -1, 20, title, tr, tg, tb);
font::print(
PR_CEN, -1, 80-20,
map.currentarea(summary->saverx, summary->savery),
loc::gettext_roomname_special(map.currentarea(summary->saverx, summary->savery)),
25, 255 - (help.glow / 2), 255 - (help.glow / 2)
);
for (int i = 0; i < 6; i++)
@@ -2991,7 +2991,7 @@ void maprender(void)
buffer, sizeof(buffer),
loc::gettext("{area}, {time}"),
"area:str, time:str",
map.currentarea(last->saverx, last->savery),
loc::gettext_roomname_special(map.currentarea(last->saverx, last->savery)),
game.giventimestring(last->hours, last->minutes, last->seconds).c_str()
);
@@ -3014,7 +3014,7 @@ void maprender(void)
size_t i;
font::print(
PR_CEN, -1, FLIP(80, 8),
map.currentarea(game.last_quicksave.saverx, game.last_quicksave.savery),
loc::gettext_roomname_special(map.currentarea(game.last_quicksave.saverx, game.last_quicksave.savery)),
25, 255 - help.glow/2, 255 - help.glow/2
);
for (i = 0; i < SDL_arraysize(game.crewstats); ++i)