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Set alpha to 1 in 30-FPS-only mode
This is to make sure no lerping occurs in 30-FPS mode, otherwise things might look weird. A good case that this fixes is how entities look in a double-gotoroom (they should be completely frozen in 30-FPS mode).
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@@ -585,7 +585,7 @@ int main(int argc, char *argv[])
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graphics.processfade();
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game.gameclock();
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}
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const float alpha = static_cast<float>(accumulator) / timesteplimit;
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const float alpha = game.over30mode ? static_cast<float>(accumulator) / timesteplimit : 1.0f;
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graphics.alpha = alpha;
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if (game.infocus)
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