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Remove game.door_left/right/up/down variables
These don't do anything, and in fact are actively harmful by disabling room transitions if your roomx/roomy is glitched.
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@@ -956,11 +956,6 @@ void mapclass::gotoroom(int rx, int ry)
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}
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}
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game.door_up = rx + ((ry - 1) * 100);
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game.door_down = rx + ((ry + 1) * 100);
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game.door_right = rx + 1 + (ry * 100);
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game.door_left = rx -1 + (ry * 100);
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if (rx < game.roomx)
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{
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roomchangedir = 0;
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