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Fix -playmusic command line option not working
There's a bug where playtesting from Ved doesn't properly play the music of the level, due to no fault with Ved. This was because the music was being faded out by scriptclass::startgamemode() case 23 after main() called music.play(). To fix this, just call music.play() when all the other variables are being set in Game::customloadquick().
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@@ -353,8 +353,8 @@ int main(int argc, char *argv[])
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game.playrx = saverx;
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game.playry = savery;
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game.playgc = savegc;
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game.playmusic = savemusic;
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game.cliplaytest = true;
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music.play(savemusic);
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script.startgamemode(23);
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} else {
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script.startgamemode(22);
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