Move from surfaces to the SDL render system

Ever since VVVVVV was initially ported to C++ in 2.0, it has used surfaces from SDL. The downside is, that's all software rendering. This commit moves most things off of surfaces, and all into GPU, by using textures and SDL_Renderer.

Pixel-perfect collision has been kept by keeping a copy of sprites as surfaces. There's plans for pixel-perfect collision to use masks instead of reading pixel data directly, but that's out of scope for this commit.

- `graphics.reloadresources()` is now called later in `main`, because textures cannot be created without a renderer.

- This commit also removes a bunch of surface functions which are no longer needed.

- This also recaches target textures in certain places for d3d9.

- graphics.images was converted to a fixed-size array.

- fillbox and fillboxabs use SDL_RenderDrawRect instead of drawing an outline using four filled rectangles

- Update my name in the credits
This commit is contained in:
AllyTally
2023-01-07 14:28:07 -04:00
committed by Misa Elizabeth Kai
parent 556e3a110a
commit 19b2a317f1
24 changed files with 1446 additions and 1387 deletions

View File

@@ -95,15 +95,15 @@ void preloaderrender(void)
pre_temprecty = (i * 16)- pre_offset;
if (i % 2 == 0)
{
FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_lightcol);
graphics.fill_rect(pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_lightcol);
}
else
{
FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_darkcol);
graphics.fill_rect(pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_darkcol);
}
}
FillRect(graphics.backBuffer, pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));
graphics.fill_rect(pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));
print_percentage = true;
@@ -114,12 +114,12 @@ void preloaderrender(void)
}else if (pre_transition <= -10) {
//Switch to TITLEMODE (handled by preloaderrenderfixed)
}else if (pre_transition < 5) {
ClearSurface(graphics.backBuffer);
graphics.fill_rect(0, 0, 0);
}else if (pre_transition < 20) {
pre_temprecty = 0;
pre_temprecth = 240;
ClearSurface(graphics.backBuffer);
FillRect(graphics.backBuffer, pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));
graphics.fill_rect(0, 0, 0);
graphics.fill_rect(pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));
print_percentage = true;
}