mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 18:04:09 +03:00
Add option to allow custom levels when the editor is disabled
This commit is contained in:
@@ -274,7 +274,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
|
||||
}
|
||||
}
|
||||
#elif !defined(MAKEANDPLAY)
|
||||
#if defined(NO_EDITOR)
|
||||
#if defined(NO_CUSTOM_LEVELS)
|
||||
if (game.currentmenuoption == 0)
|
||||
{
|
||||
//Play
|
||||
@@ -394,7 +394,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#if !defined(NO_EDITOR)
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if(game.currentmenuname=="levellist")
|
||||
{
|
||||
if(game.currentmenuoption==game.nummenuoptions-1){
|
||||
@@ -448,9 +448,10 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
|
||||
map.nexttowercolour();
|
||||
}
|
||||
}
|
||||
#if !defined(NO_EDITOR)
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if(game.currentmenuname=="playerworlds")
|
||||
{
|
||||
#if !defined(NO_EDITOR)
|
||||
if(game.currentmenuoption==0){
|
||||
|
||||
music.playef(11, 10);
|
||||
@@ -481,6 +482,21 @@ SDL_assert(0 && "Remove open level dir");
|
||||
game.createmenu("mainmenu");
|
||||
map.nexttowercolour();
|
||||
}
|
||||
#else
|
||||
if(game.currentmenuoption==0){
|
||||
music.playef(11, 10);
|
||||
game.levelpage=0;
|
||||
ed.getDirectoryData();
|
||||
game.loadcustomlevelstats(); //Should only load a file if it's needed
|
||||
game.createmenu("levellist");
|
||||
map.nexttowercolour();
|
||||
}else if(game.currentmenuoption==1){
|
||||
//back
|
||||
music.playef(11, 10);
|
||||
game.createmenu("mainmenu");
|
||||
map.nexttowercolour();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
else if(game.currentmenuname=="errornostart"){
|
||||
@@ -1955,7 +1971,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
}
|
||||
|
||||
//Returning to editor mode must always be possible
|
||||
#if !defined(NO_EDITOR)
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if(map.custommode && !map.custommodeforreal){
|
||||
if ((game.press_map || key.isDown(27)) && !game.mapheld){
|
||||
game.mapheld = true;
|
||||
@@ -2402,7 +2418,7 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
|
||||
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = "The Ship";
|
||||
|
||||
#if !defined(NO_EDITOR)
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
if(map.custommodeforreal)
|
||||
{
|
||||
game.customsavequick(ed.ListOfMetaData[game.playcustomlevel].filename, map, obj, music);
|
||||
|
||||
Reference in New Issue
Block a user