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Add option to allow custom levels when the editor is disabled
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@@ -92,7 +92,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U
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dwgfx.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
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}
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}
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#if !defined(NO_EDITOR)
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#if !defined(NO_CUSTOM_LEVELS)
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else if (game.currentmenuname == "levellist")
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{
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if(ed.ListOfMetaData.size()==0){
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@@ -2301,7 +2301,7 @@ void maprender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, Uti
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dwgfx.Print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true);
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}
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#if !defined(NO_EDITOR)
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#if !defined(NO_CUSTOM_LEVELS)
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else if(map.custommode){
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dwgfx.Print(30, 220, "MAP", 64,64,64);
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dwgfx.Print(103-8, 220, "[CREW]", 196, 196, 255 - help.glow);
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