De-duplicate spike hitbox checks for player/SCM

The spike hitbox check is now one function for both the player and the
supercrewmate, instead of being two separate functions.
This commit is contained in:
Misa
2020-09-05 17:23:09 -07:00
committed by Ethan Lee
parent 46049705f4
commit 1c5b72410a
2 changed files with 5 additions and 32 deletions

View File

@@ -100,9 +100,7 @@ public:
bool entitycollide(int a, int b);
bool checkdamage();
bool scmcheckdamage();
bool checkdamage(bool scm = false);
void settemprect(int t);