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De-duplicate spike hitbox checks for player/SCM
The spike hitbox check is now one function for both the player and the supercrewmate, instead of being two separate functions.
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@@ -100,9 +100,7 @@ public:
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bool entitycollide(int a, int b);
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bool checkdamage();
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bool scmcheckdamage();
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bool checkdamage(bool scm = false);
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void settemprect(int t);
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