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Add centiseconds to timer overlays
This adds centiseconds to the in-game timer, as well as the time trial timer. This is to aid speedrun moderators in determining when exactly a run was completed, which they can't easily do if the timer only has a precision up to a second.
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@@ -143,6 +143,8 @@ public:
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std::string timetstring(int t);
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void timestringcenti(char* buffer, size_t buffer_size);
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void returnmenu(void);
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void returntomenu(enum Menu::MenuName t);
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void createmenu(enum Menu::MenuName t, bool samemenu = false);
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