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https://github.com/TerryCavanagh/VVVVVV.git
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Move the mute logic to musicclass.
This moves the last of the SDL_mixer calls to Music.cpp.
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@@ -620,3 +620,25 @@ bool musicclass::halted(void)
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{
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return Mix_PausedMusic() == 1;
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}
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void musicclass::updatemutestate(void)
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{
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if (game.muted)
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{
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Mix_VolumeMusic(0);
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Mix_Volume(-1, 0);
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}
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else
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{
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Mix_Volume(-1, MIX_MAX_VOLUME * user_sound_volume / USER_VOLUME_MAX);
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if (game.musicmuted)
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{
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Mix_VolumeMusic(0);
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}
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else
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{
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Mix_VolumeMusic(musicVolume * user_music_volume / USER_VOLUME_MAX);
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}
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}
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}
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