Move the mute logic to musicclass.

This moves the last of the SDL_mixer calls to Music.cpp.
This commit is contained in:
Ethan Lee
2021-12-26 08:48:23 -05:00
parent 579f0f763a
commit 1eda3647ff
3 changed files with 24 additions and 18 deletions

View File

@@ -620,3 +620,25 @@ bool musicclass::halted(void)
{
return Mix_PausedMusic() == 1;
}
void musicclass::updatemutestate(void)
{
if (game.muted)
{
Mix_VolumeMusic(0);
Mix_Volume(-1, 0);
}
else
{
Mix_Volume(-1, MIX_MAX_VOLUME * user_sound_volume / USER_VOLUME_MAX);
if (game.musicmuted)
{
Mix_VolumeMusic(0);
}
else
{
Mix_VolumeMusic(musicVolume * user_music_volume / USER_VOLUME_MAX);
}
}
}