Move the mute logic to musicclass.

This moves the last of the SDL_mixer calls to Music.cpp.
This commit is contained in:
Ethan Lee
2021-12-26 08:48:23 -05:00
parent 579f0f763a
commit 1eda3647ff
3 changed files with 24 additions and 18 deletions

View File

@@ -855,24 +855,7 @@ static enum LoopCode loop_end(void)
game.musicmutebutton--;
}
if (game.muted)
{
Mix_VolumeMusic(0) ;
Mix_Volume(-1,0);
}
else
{
Mix_Volume(-1,MIX_MAX_VOLUME * music.user_sound_volume / USER_VOLUME_MAX);
if (game.musicmuted)
{
Mix_VolumeMusic(0);
}
else
{
Mix_VolumeMusic(music.musicVolume * music.user_music_volume / USER_VOLUME_MAX);
}
}
music.updatemutestate();
if (key.resetWindow)
{