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Add Japanese language files
Another new language! And this is a very interesting one, since it's based on Nicalis' translation for 3DS and Switch (with their go-ahead). Which means I had to convert between two completely different language file formats, which was some work, but it's totally worth it! Naturally, there are a lot of missing strings, so a translator will still need to fill in all the blanks (and maintain the translation for new strings of course)
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committed by
Misa Elizabeth Kai
parent
fb0bae7293
commit
1fd37c3276
35
desktop_version/lang/ja/meta.xml
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35
desktop_version/lang/ja/meta.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<langmeta>
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<active>1</active>
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<!-- should be lowercase because menu style, and should be in the language itself -->
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<nativename>日本語</nativename>
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<!-- English translation by X -->
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<credit>Converted from Nicalis version</credit>
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Press Space, Z, or V to select</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>0</autowordwrap>
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<!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->
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<toupper>0</toupper>
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<!-- When automatically uppercasing, map i to İ (for Turkish) -->
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<toupper_i_dot>0</toupper_i_dot>
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<!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->
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<toupper_lower_escape_char>0</toupper_lower_escape_char>
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<!-- The indication that a certain menu option or button is selected -->
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<menu_select>[ {label} ]</menu_select>
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<menu_select_tight>[{label}]</menu_select_tight>
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<!-- The filename of the font to use. For example, "font_cn" means font_cn.png and font_cn.fontmeta. -->
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<font>font_ja</font>
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</langmeta>
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