diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index f163d71c..62daf06b 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -1030,14 +1030,14 @@ void gamelogic() int i = obj.getplayer(); if (i > -1 && ((game.door_down > -2 && obj.entities[i].yp >= 226-16) || (game.door_up > -2 && obj.entities[i].yp < -2+16) || (game.door_left > -2 && obj.entities[i].xp < -14+16) || (game.door_right > -2 && obj.entities[i].xp >= 308-16))){ - //Player is leaving room - obj.customwarplinecheck(i); - } + //Player is leaving room + obj.customwarplinecheck(i); + } - if(obj.customwarpmodehon){ map.warpy=true; - }else{ map.warpy=false; } - if(obj.customwarpmodevon){ map.warpx=true; - }else{ map.warpx=false; } + if(obj.customwarpmodehon){ map.warpy=true; + }else{ map.warpy=false; } + if(obj.customwarpmodevon){ map.warpx=true; + }else{ map.warpx=false; } } //Finally: Are we changing room?