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Interpolate cutscene bars position
Cutscene bars will now smoothly fade in and out at above 30 FPS instead of at 30 FPS only.
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@@ -3440,6 +3440,7 @@ void Game::updatestate()
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map.finaly = 100;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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teleport_to_new_area = true;
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teleportscript = "gamecomplete";
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