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Interpolate cutscene bars position
Cutscene bars will now smoothly fade in and out at above 30 FPS instead of at 30 FPS only.
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@@ -269,6 +269,7 @@ public:
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bool showcutscenebars;
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int cutscenebarspos;
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int oldcutscenebarspos;
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std::vector<SDL_Rect> stars;
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std::vector<int> starsspeed;
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