Interpolate cutscene bars position

Cutscene bars will now smoothly fade in and out at above 30 FPS instead
of at 30 FPS only.
This commit is contained in:
Misa
2020-04-28 17:16:24 -07:00
committed by Ethan Lee
parent 6655ae418c
commit 2510d3a6ba
5 changed files with 13 additions and 4 deletions

View File

@@ -269,6 +269,7 @@ public:
bool showcutscenebars;
int cutscenebarspos;
int oldcutscenebarspos;
std::vector<SDL_Rect> stars;
std::vector<int> starsspeed;