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Allow quitting to menu if gamestate is EDITORMODE
Otherwise you wouldn't be able to quit from the editor normally.
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@@ -7177,7 +7177,7 @@ static void returntoeditor_callback(void)
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void Game::quittomenu(void)
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void Game::quittomenu(void)
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{
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{
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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if (map.custommode && !map.custommodeforreal)
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if (gamestate != EDITORMODE && map.custommode && !map.custommodeforreal)
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{
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{
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/* We are playtesting! Go back to the editor
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/* We are playtesting! Go back to the editor
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* instead of losing unsaved changes. */
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* instead of losing unsaved changes. */
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