Invert entity invis check to reduce indentation level

Instead of doing

    if (!obj.entities[i].invis)
    {
        ...
    }

It's better to do

    if (obj.entities[i].invis)
    {
        continue;
    }

    ...

It reduces the indentation by one level, which is always a good thing.
This commit is contained in:
Misa
2020-04-26 11:13:47 -07:00
committed by Ethan Lee
parent 3f46a0a2e9
commit 276daa11bb

View File

@@ -1422,8 +1422,11 @@ void Graphics::drawentities()
for (int i = obj.entities.size() - 1; i >= 0; i--) for (int i = obj.entities.size() - 1; i >= 0; i--)
{ {
if (!obj.entities[i].invis) if (obj.entities[i].invis)
{ {
continue;
}
if (obj.entities[i].size == 0) if (obj.entities[i].size == 0)
{ {
// Sprites // Sprites
@@ -1679,7 +1682,6 @@ void Graphics::drawentities()
} }
} }
} }
}
void Graphics::drawbackground( int t ) void Graphics::drawbackground( int t )
{ {