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Invert entity invis check to reduce indentation level
Instead of doing
if (!obj.entities[i].invis)
{
...
}
It's better to do
if (obj.entities[i].invis)
{
continue;
}
...
It reduces the indentation by one level, which is always a good thing.
This commit is contained in:
@@ -1422,8 +1422,11 @@ void Graphics::drawentities()
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for (int i = obj.entities.size() - 1; i >= 0; i--)
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{
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if (!obj.entities[i].invis)
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if (obj.entities[i].invis)
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{
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continue;
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}
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if (obj.entities[i].size == 0)
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{
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// Sprites
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@@ -1676,7 +1679,6 @@ void Graphics::drawentities()
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}
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}
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}
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}
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