Add music and sound volume config options

This adds <musicvolume> and <soundvolume> tags to unlock.vvv and
settings.vvv, so users' volume preferences will be persistent across
game sessions. This does not add the user interface to change them from
in-game; the next commit will do that.
This commit is contained in:
Misa
2021-04-11 17:41:46 -07:00
committed by Ethan Lee
parent 2a3f17f1f7
commit 27874e1dc6
4 changed files with 26 additions and 2 deletions

View File

@@ -4222,6 +4222,16 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
graphics.showmousecursor = help.Int(pText);
}
if (SDL_strcmp(pKey, "musicvolume") == 0)
{
music.user_music_volume = help.Int(pText);
}
if (SDL_strcmp(pKey, "soundvolume") == 0)
{
music.user_sound_volume = help.Int(pText);
}
if (SDL_strcmp(pKey, "flipButton") == 0)
{
SDL_GameControllerButton newButton;
@@ -4453,6 +4463,10 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const ScreenSetting
xml::update_tag(dataNode, "vsync", (int) screen_settings->useVsync);
xml::update_tag(dataNode, "musicvolume", music.user_music_volume);
xml::update_tag(dataNode, "soundvolume", music.user_sound_volume);
// Delete all controller buttons we had previously.
// dataNode->FirstChildElement() shouldn't be NULL at this point...
// we've already added a bunch of elements