Transfer adjust call to applyposition

This transfers the responsibility of the adjust() call to
applyposition().

This is because cutscene text boxes (TEXTTRANSLATE_CUTSCENE) will have
adjust() called, but all other text boxes won't. And I can't place the
adjust() call inside applyposition(), because adjust() also calls
applyposition(), and that leads to an infinite loop which leads to a
stack overflow, so I had to remove the applyposition() call from
adjust(), and replace the other existing call to
Graphics::textboxadjust() with Graphics::textboxapplyposition(), and
then remove Graphics::textboxadjust() function because it's no longer
used.
This commit is contained in:
Misa
2024-01-21 10:48:39 -08:00
committed by Misa Elizabeth Kai
parent 3ef089ed3d
commit 28df0148b1
4 changed files with 5 additions and 15 deletions

View File

@@ -1506,17 +1506,6 @@ void Graphics::textboxapplyposition(void)
textboxes[m].applyposition();
}
void Graphics::textboxadjust(void)
{
if (!INBOUNDS_VEC(m, textboxes))
{
vlog_error("textboxadjust() out-of-bounds!");
return;
}
textboxes[m].adjust();
}
void Graphics::setlinegap(int customvalue)
{
if (!INBOUNDS_VEC(m, textboxes))