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https://github.com/TerryCavanagh/VVVVVV.git
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Add RTL level property and print flag
Again, the RTL property controls whether textboxes will be right-aligned, and that kind of stuff. It can't be font-bound, since Space Station supports Hebrew characters and we want to be able to support, say, a Hebrew translation or Hebrew levels in the future without having to make a dedicated (or duplicated) font for it. Therefore it's a property of both the language pack as well as custom levels - like custom levels already had a <font> tag, they now also have an <rtl> tag that sets this property. Right now, we'll have to hardcode it so the menu option for the Arabic font sets the <rtl> property to 1, and all the other options set it to 0. But it's future-proof in that we can later decide to split the option for Space Station into an LTR option and an RTL option (so both "english/..." and "עברית" would select Space Station, but one sets the RTL property to 0 and the other sets it to 1).
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
37c4f76988
commit
29e2b19698
@@ -6357,7 +6357,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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text,
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true,
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cl.ListOfMetaData[i].title_is_gettext ? PR_FONT_INTERFACE : PR_FONT_IDX(
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cl.ListOfMetaData[i].level_main_font_idx
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cl.ListOfMetaData[i].level_main_font_idx, cl.ListOfMetaData[i].rtl
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)
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);
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}
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@@ -6487,7 +6487,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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for (uint8_t i = 0; i < font::font_idx_options_n; i++)
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{
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uint8_t idx = font::font_idx_options[i];
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option(font::get_main_font_display_name(idx), true, PR_FONT_IDX(idx));
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option(font::get_main_font_display_name(idx), true, PR_FONT_IDX(idx, false));
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if (font::level_font_is_main_idx(idx))
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{
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option_match = i;
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@@ -6586,9 +6586,17 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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for (size_t i = 0; i < loc::languagelist.size(); i++)
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{
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if (loc::languagelist[i].nativename.empty())
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{
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option(loc::languagelist[i].code.c_str());
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}
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else
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option(loc::languagelist[i].nativename.c_str(), true, PR_FONT_IDX(loc::languagelist[i].font_idx));
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{
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option(
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loc::languagelist[i].nativename.c_str(),
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true,
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PR_FONT_IDX(loc::languagelist[i].font_idx, loc::languagelist[i].rtl)
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);
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}
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}
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menuyoff = 70-(menuoptions.size()*10);
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