Remove textrect attribute from textboxclass

Instead of duplicating the same variables over and over again,
Graphics::drawgui() can just make its own SDL_Rect. It's not that hard.

As far as I can tell, textrect was always being properly kept up to date
by the time Graphics::drawgui() got around to rendering
(textboxclass::resize() keeps being called a LOT), so this shouldn't be
a noticeable change from the user perspective.
This commit is contained in:
Misa
2021-03-19 19:47:37 -07:00
committed by Ethan Lee
parent 334302c800
commit 2ac13815e4
3 changed files with 2 additions and 10 deletions

View File

@@ -855,8 +855,9 @@ void Graphics::drawgui(void)
}
else
{
SDL_Rect textrect = {textbox[i].xp, textbox[i].yp, textbox[i].w, textbox[i].h};
FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
FillRect(backBuffer, textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);