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Consistently use angle brackets for SDL.h includes
That's how it should be done, because the SDL headers aren't going to be installed in this repository. The game was a bit inconsistent before but now it isn't anymore.
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICSUTIL_H
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#define GRAPHICSUTIL_H
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#include "SDL.h"
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#include <SDL.h>
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struct colourTransform
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{
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