Consistently use angle brackets for SDL.h includes

That's how it should be done, because the SDL headers aren't going to be
installed in this repository. The game was a bit inconsistent before but
now it isn't anymore.
This commit is contained in:
Misa
2020-07-18 21:21:27 -07:00
committed by Ethan Lee
parent 6c85fae339
commit 2af396fb30
7 changed files with 7 additions and 7 deletions

View File

@@ -1,7 +1,7 @@
#ifndef GRAPHICSUTIL_H
#define GRAPHICSUTIL_H
#include "SDL.h"
#include <SDL.h>
struct colourTransform
{