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Consistently use angle brackets for SDL.h includes
That's how it should be done, because the SDL headers aren't going to be installed in this repository. The game was a bit inconsistent before but now it isn't anymore.
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@@ -5,7 +5,7 @@
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#include <vector>
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#include <map> // FIXME: I should feel very bad for using C++ -flibit
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#include "SDL.h"
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#include <SDL.h>
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#include "Screen.h"
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