mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-02-02 15:32:19 +03:00
Consistently use angle brackets for SDL.h includes
That's how it should be done, because the SDL headers aren't going to be installed in this repository. The game was a bit inconsistent before but now it isn't anymore.
This commit is contained in:
@@ -1,7 +1,7 @@
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#ifndef BLOCKV_H
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#ifndef BLOCKV_H
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#define BLOCKV_H
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#define BLOCKV_H
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#include "SDL.h"
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#include <SDL.h>
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#include <string>
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#include <string>
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class blockclass
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class blockclass
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@@ -3,7 +3,7 @@
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include "SDL.h"
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#include <SDL.h>
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#include "Maths.h"
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#include "Maths.h"
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#include "UtilityClass.h"
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#include "UtilityClass.h"
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#include "GraphicsUtil.h"
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#include "GraphicsUtil.h"
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICSRESOURCES_H
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#ifndef GRAPHICSRESOURCES_H
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#define GRAPHICSRESOURCES_H
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#define GRAPHICSRESOURCES_H
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#include "SDL.h"
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#include <SDL.h>
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class GraphicsResources
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class GraphicsResources
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{
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{
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICSUTIL_H
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#ifndef GRAPHICSUTIL_H
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#define GRAPHICSUTIL_H
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#define GRAPHICSUTIL_H
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#include "SDL.h"
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#include <SDL.h>
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struct colourTransform
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struct colourTransform
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{
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{
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@@ -5,7 +5,7 @@
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#include <vector>
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#include <vector>
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#include <map> // FIXME: I should feel very bad for using C++ -flibit
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#include <map> // FIXME: I should feel very bad for using C++ -flibit
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#include "SDL.h"
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#include <SDL.h>
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#include "Screen.h"
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#include "Screen.h"
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@@ -1,7 +1,7 @@
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#ifndef TEXTBOX_H
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#ifndef TEXTBOX_H
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#define TEXTBOX_H
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#define TEXTBOX_H
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#include "SDL.h"
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#include <SDL.h>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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@@ -1,6 +1,6 @@
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#include "UtilityClass.h"
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#include "UtilityClass.h"
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#include "SDL.h"
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#include <SDL.h>
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#include <cctype>
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#include <cctype>
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#include <sstream>
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#include <sstream>
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