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https://github.com/TerryCavanagh/VVVVVV.git
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Remove global args from Logic.cpp
This commit removes the passing around of global args in the logic functions. Additionally, all 'dwgfx' has been replaced with 'graphics' in Logic.cpp.
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@@ -376,7 +376,7 @@ int main(int argc, char *argv[])
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//Render
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titlerender(graphics, map, game, obj, help, music);
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////Logic
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titlelogic(graphics, game, obj, help, music, map);
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titlelogic();
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break;
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case GAMEMODE:
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if (map.towermode)
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@@ -391,7 +391,7 @@ int main(int argc, char *argv[])
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//{
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//}
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towerrender(graphics, game, map, obj, help);
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towerlogic(graphics, game, obj, music, map, help);
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towerlogic();
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}
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else
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@@ -411,7 +411,7 @@ int main(int argc, char *argv[])
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gameinput(key, graphics, game, map, obj, help, music);
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//}
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gamerender(graphics,map, game, obj, help);
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gamelogic(graphics, game,obj, music, map, help);
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gamelogic();
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}
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@@ -426,7 +426,7 @@ int main(int argc, char *argv[])
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{
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mapinput(key, graphics, game, map, obj, help, music);
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}
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maplogic(graphics, game, obj ,music , map, help );
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maplogic();
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break;
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case TELEPORTERMODE:
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teleporterrender(graphics, game, map, obj, help);
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@@ -449,21 +449,21 @@ int main(int argc, char *argv[])
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gameinput(key, graphics, game, map, obj, help, music);
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}
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}
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maplogic(graphics, game, obj, music, map, help);
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maplogic();
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break;
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case GAMECOMPLETE:
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gamecompleterender(graphics, game, obj, help, map);
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//Input
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gamecompleteinput(key, graphics, game, map, obj, help, music);
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//Logic
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gamecompletelogic(graphics, game, obj, music, map, help);
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gamecompletelogic();
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break;
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case GAMECOMPLETE2:
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gamecompleterender2(graphics, game, obj, help);
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//Input
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gamecompleteinput2(key, graphics, game, map, obj, help, music);
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//Logic
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gamecompletelogic2(graphics, game, obj, music, map, help);
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gamecompletelogic2();
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break;
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case CLICKTOSTART:
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